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...

51 commits
v1.0 ... main

Author SHA1 Message Date
9748c64035 Set up exports 2025-03-25 13:33:43 -04:00
da17fbc52e this dragged out too long.. 2025-03-25 01:50:08 -04:00
6344896134 i hate revolution 2083 2025-03-24 23:49:56 -04:00
5f736ae3b0 more speccy stuff 2025-01-19 00:57:48 -05:00
eaa9490636 ewwww destroy that fucking tonguegit statusgit status! 2025-01-06 05:44:06 -05:00
5748d7dcf8 cheering you on 2025-01-06 05:30:13 -05:00
299dcaf06e killemall1989 2!! 2025-01-06 05:28:29 -05:00
ddd3728704 break the glass!! 2025-01-06 05:22:40 -05:00
79bb0b1323 shoot the eye! 2025-01-06 05:17:18 -05:00
bc234930b0 option for speccy help 2025-01-06 05:17:01 -05:00
dce789752f speccy noise 2025-01-06 04:40:03 -05:00
7b4d519791 oi, go right! 2025-01-05 14:53:19 -05:00
ac0f3c8d58 configurable speccy 2025-01-05 04:33:34 -05:00
0d570f3dad new glass break? 2025-01-04 20:09:36 -05:00
5080ae5436 "Oi, SG!" Beginnings 2025-01-04 20:09:19 -05:00
0a706e1120 make HTTP requests work in web build 2024-12-10 16:12:04 -05:00
b8c3cdd0a7 add my woofer to special thanks 2024-12-10 13:16:17 -05:00
05af56709e fix player name in special thanks overlapping other text 2024-12-10 03:33:16 -05:00
4c94f01513 save options when scoreboard name gets set via file create 2024-12-10 03:21:36 -05:00
f73a7ca01e fix speedrun timer credits crash 2024-12-10 00:27:51 -05:00
8252ff66b8 level select menu indicator 2024-12-09 14:50:19 -05:00
93656bdcfa polish high score/score submit stuff 2024-12-09 01:14:32 -05:00
ba836830d2 cave transportation realignment 2024-12-09 00:10:47 -05:00
f004479da1 glass break particles 2024-12-07 22:22:20 -05:00
32189c29a4 gotta go fast, hit that BLJgit status 2024-12-07 21:58:34 -05:00
pennyrigate
b54e9272c6 fixed the funny ladder 2024-12-06 17:45:11 -05:00
pennyrigate
29dfadb193 new glass noises 2024-12-06 17:44:32 -05:00
pennyrigate
7e57c2b7a6 credits fix 2024-12-06 16:46:49 -05:00
e218f3c10b beta gameplay in beta levels ;) 2024-12-05 02:35:46 -05:00
b6daa18e6c quite incredible 2024-12-05 02:21:22 -05:00
94ed6c6c68 guards in place for when scoreboard_host.txt is not present 2024-12-03 16:08:33 -05:00
6a68e025ea drag beta cave back to the stone age 2024-12-03 15:33:48 -05:00
a26cacad18 Merge branch 'scoreboard-scholar' 2024-12-03 13:54:37 -05:00
ceb65b4318 difficulty icons in file create screen :) 2024-12-01 23:09:20 -05:00
b7b6ff64f3 increase http timeout to give a bit more grace period 2024-12-01 22:54:05 -05:00
2e604bb5f6 That is supposed to say 'time' 2024-12-01 22:35:29 -05:00
04c87ebf66 EEEEEH?? EASY MODO?? 2024-12-01 22:34:49 -05:00
65053aa223 Player scoreboard name option 2024-12-01 21:37:15 -05:00
b61a5122f4 New scoreboard viewing screengit commit -m "New scoreboard viewing screen" 2024-12-01 20:14:51 -05:00
155c86c013 Hook score submission into new server and move into the results screen. 2024-12-01 13:30:51 -05:00
06f7d16aca Change shard sprite. 2024-12-01 13:25:24 -05:00
29d84b0c80 Change shard sprite. 2024-12-01 11:45:41 -05:00
e656b51232 All in a days yield(get_tree(), "idle_frame")!!! 2024-11-24 19:14:37 -05:00
86e3b5d0a9 godo3.6 tileset diff 2024-11-24 18:58:03 -05:00
b919ebb658 Animated and hidden whirlpool. 2024-11-24 18:54:21 -05:00
e9700219db Add the arrow sign to save new players from the stuccy. 2024-11-23 20:21:42 -05:00
f22e8706ca Update to godot 3.6 2024-11-02 02:26:44 -04:00
f895270218 Update credit's to Scarlett's new name 2024-10-30 11:07:59 -04:00
4e85053411 Slight correction 2024-08-21 21:27:06 -04:00
ca3bd478c1 What need be done for the repository to become public. 2024-08-21 21:22:58 -04:00
pennyrigate
2a1eda7cc0 shield! 2024-08-13 20:33:46 -04:00
126 changed files with 4047 additions and 465 deletions

1
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.import/
build/
ngio.ini
scoreboard_host.txt

395
LICENSE-ASSETS Normal file
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@ -0,0 +1,395 @@
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Copyright © 2024 Haze Weathers and Penny Rigate
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# Revolution 2083
Published source code of [Revolution 2083](https://pennyrigate.itch.io/revolution-2083).
Feel free to use this to make mods, fangames, whatever you like! It would make
us extra happy to be credited in and/or told about whatever you use this for.
Apologies in advance for the messy code :)
— Haze
## License
Music is by [Scarlett Sylvistrix](https://ivsnyd.bandcamp.com/) and licensed under
the [CC-BY license](LICENSE-ASSETS) except for end credits
cover of "You're Wondering Now".
"You're Wondering Now" is not licensed for re-use.
All textures and sound effects are by Haze Weathers and Penny Rigate.
They are also licensed under the [CC-BY license](LICENSE-ASSETS).
All other code and data is licensed under the [MIT license](LICENSE-CODE).

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/glass_break.ogg-90d29d1196efeaa1b90b121f831dc311.oggstr"
[deps]
source_file="res://audio/glass_break.ogg"
dest_files=[ "res://.import/glass_break.ogg-90d29d1196efeaa1b90b121f831dc311.oggstr" ]
[params]
loop=false
loop_offset=0

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audio/glass_crack.ogg Normal file

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/glass_crack.ogg-f61a203463634593b8f657b7bd6c8959.oggstr"
[deps]
source_file="res://audio/glass_crack.ogg"
dest_files=[ "res://.import/glass_crack.ogg-f61a203463634593b8f657b7bd6c8959.oggstr" ]
[params]
loop=false
loop_offset=0

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audio/glass_crack.wav Normal file

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@ -0,0 +1,23 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/glass_crack.wav-e7bba5d7d195585aae47530d080ae6b3.sample"
[deps]
source_file="res://audio/glass_crack.wav"
dest_files=[ "res://.import/glass_crack.wav-e7bba5d7d195585aae47530d080ae6b3.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/coin.wav-684b22528021c5adcd535ba4ddcbd887.sample"
[deps]
source_file="res://audio/sounds/coin.wav"
dest_files=[ "res://.import/coin.wav-684b22528021c5adcd535ba4ddcbd887.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
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edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/new_glass_break.ogg-fbd6d1bed95228de08fb65aac302483f.oggstr"
[deps]
source_file="res://audio/sounds/new_glass_break.ogg"
dest_files=[ "res://.import/new_glass_break.ogg-fbd6d1bed95228de08fb65aac302483f.oggstr" ]
[params]
loop=false
loop_offset=0

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/oi_sg.ogg-ab72b502c36749cb6d98be5482c583fc.oggstr"
[deps]
source_file="res://audio/sounds/oi_sg.ogg"
dest_files=[ "res://.import/oi_sg.ogg-ab72b502c36749cb6d98be5482c583fc.oggstr" ]
[params]
loop=false
loop_offset=0

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audio/sounds/stab.wav Normal file

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/stab.wav-c201d15cc0a56178959694372eb53d41.sample"
[deps]
source_file="res://audio/sounds/stab.wav"
dest_files=[ "res://.import/stab.wav-c201d15cc0a56178959694372eb53d41.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -75,7 +75,10 @@ const a_mech_hurt_1 = preload("res://audio/sounds/mech_hurt_1.ogg")
const a_mech_hurt_2 = preload("res://audio/sounds/mech_hurt_2.ogg")
const a_mech_hurt_3 = preload("res://audio/sounds/mech_hurt_3.ogg")
const a_critical_heat = preload("res://audio/sounds/critical_heat.ogg")
const a_glass_break = preload("res://audio/sounds/cop_shoot.ogg")
const a_glass_crack = preload("res://audio/glass_crack.ogg")
const a_glass_break = preload("res://audio/glass_break.ogg")
const a_shield = preload("res://audio/sounds/stab.wav")
const a_shield_cooldown = preload("res://audio/sounds/coin.wav")
var loop_section = null
var has_looped = false

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@ -37,7 +37,7 @@ func _ready():
func _physics_process(delta):
#DEBUG
if debug == true && !entry && !entry_index > 0:
if debug == true && !entry && !entry_index > 0 && !Options.entry:
#Move player to mouse
if Input.is_action_just_pressed("debug_move_player"):
Audio.play_sound(Audio.a_mkey,Audio.ac_jump)
@ -67,6 +67,9 @@ func _physics_process(delta):
if infinite_arrows: Game.arrows = 99
func _input(event):
if Options.entry:
return
if event is InputEventKey && event.is_pressed():
var character = OS.get_scancode_string(event.scancode)
if character.length() > 1:
@ -234,3 +237,9 @@ func _enter_code():
Game.change_map(load("res://menus/credits.tscn"))
"SLOWPOKE":
Game.time = 99999
"LASERTAG":
Game.can_use_shield = true
is_cheating = true
"INCREDIBLE":
var cat = load("res://objects/enemy/uncanny_cat.tscn").instance()
Game.get_map().add_child(cat)

View file

@ -9,6 +9,9 @@ enum Difficulty {
PUNGENT, # faster enemies, 3 lives
}
# score multiplier for easy mode
const EASY_DIFFICULTY_MODIFIER: float = 0.75
## resolution the game renders at
const RESOLUTION := Vector2(256,192)
@ -37,6 +40,7 @@ var time_bonus: int = 0
var life_bonus: int = 0
var perfect_bonus: int = 0
var final_score: int = 0
var old_high_score: int = 0
#== state ==#
var current_sector := Vector2.ZERO
var respawn_point := Vector2(32,166)
@ -51,6 +55,7 @@ var current_palette: String = "default"
var still_playing: bool = false
var last_mm_button = null
var alternate_death = null
var can_use_shield: bool = false
#== marathon mode ==#
var marathon_mode: bool = false
var marathon_score: int = 0
@ -59,9 +64,6 @@ var marathon_shards: int = 0
var marathon_deaths: int = 0
func _ready():
pause_mode = Node.PAUSE_MODE_PROCESS
func _get_stars() -> int:
return stars_collected.count(true)
@ -103,7 +105,7 @@ func get_sector(pos):
#Return the current Map
func get_map():
return get_tree().get_nodes_in_group("map")[0]
return get_tree().get_nodes_in_group("map").front()
## tally up scores
@ -140,6 +142,9 @@ func tally_scores() -> void:
perfect_bonus += 1000
# final score
final_score = score + arrows_bonus + collection_bonus + time_bonus + life_bonus + perfect_bonus
# easy mode modifier
if difficulty == Difficulty.SWEET:
final_score *= EASY_DIFFICULTY_MODIFIER
if marathon_mode:
marathon_shards += shards_collected.count(true)
marathon_score += final_score
@ -196,6 +201,8 @@ func save():
var save_id = LevelData.levels[current_level].save_id
var save_data: Save.LevelSaveData = Save.current_file.levels[save_id]
old_high_score = max(save_data.score_100, save_data.score_any)
# save score and time depending on completion
if _get_shards() >= 5 && keys >= 50:
save_data.score_100 = max(save_data.score_100, final_score) as int

View file

@ -29,8 +29,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = ""
boss = false
scores_id = 13253
times_id = 13255
has_scoreboard = true
scene = ExtResource( 2 )
[sub_resource type="Resource" id=2]
@ -45,8 +44,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = ""
boss = false
scores_id = 13254
times_id = 13257
has_scoreboard = true
scene = ExtResource( 3 )
[sub_resource type="Resource" id=4]
@ -61,8 +59,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = ""
boss = false
scores_id = 13263
times_id = 13270
has_scoreboard = true
scene = ExtResource( 6 )
[sub_resource type="Resource" id=6]
@ -77,8 +74,7 @@ shards_required_spicy = 16
shards_required_pungent = 24
boss_required = ""
boss = true
scores_id = -1
times_id = -1
has_scoreboard = false
scene = ExtResource( 8 )
[sub_resource type="Resource" id=3]
@ -93,8 +89,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = "boss1"
boss = false
scores_id = 13264
times_id = 13271
has_scoreboard = true
scene = ExtResource( 14 )
[sub_resource type="Resource" id=10]
@ -109,8 +104,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = "boss1"
boss = false
scores_id = 13265
times_id = 13272
has_scoreboard = true
scene = ExtResource( 7 )
[sub_resource type="Resource" id=9]
@ -125,8 +119,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = "boss1"
boss = false
scores_id = 13266
times_id = 13273
has_scoreboard = true
scene = ExtResource( 11 )
[sub_resource type="Resource" id=12]
@ -141,8 +134,7 @@ shards_required_spicy = 32
shards_required_pungent = 40
boss_required = ""
boss = true
scores_id = -1
times_id = -1
has_scoreboard = false
scene = ExtResource( 13 )
[sub_resource type="Resource" id=8]
@ -157,8 +149,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = "boss2"
boss = false
scores_id = 13267
times_id = 13274
has_scoreboard = true
scene = ExtResource( 10 )
[sub_resource type="Resource" id=7]
@ -173,8 +164,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = "boss2"
boss = false
scores_id = 13268
times_id = 13275
has_scoreboard = true
scene = ExtResource( 9 )
[sub_resource type="Resource" id=11]
@ -189,8 +179,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = "boss2"
boss = false
scores_id = 13269
times_id = 13276
has_scoreboard = true
scene = ExtResource( 12 )
[sub_resource type="Resource" id=15]
@ -205,8 +194,7 @@ shards_required_spicy = 50
shards_required_pungent = 60
boss_required = ""
boss = true
scores_id = -1
times_id = -1
has_scoreboard = false
scene = ExtResource( 16 )
[sub_resource type="Resource" id=14]
@ -221,8 +209,7 @@ shards_required_spicy = 72
shards_required_pungent = 72
boss_required = "boss3"
boss = false
scores_id = -1
times_id = -1
has_scoreboard = false
scene = ExtResource( 4 )
[sub_resource type="Resource" id=13]
@ -237,8 +224,7 @@ shards_required_spicy = 0
shards_required_pungent = 0
boss_required = ""
boss = false
scores_id = -1
times_id = -1
has_scoreboard = false
scene = ExtResource( 15 )
[node name="LevelData" type="Node"]

View file

@ -18,6 +18,10 @@ const TRANS_SPEEDS := [0.8, 0.4, 0.2, 0.0000001]
#Game
var rumble: int = RumbleMode.FULL
var gore: int = Gore.FULL
var speedrun_timer: bool = false setget _set_speedrun_timer
var speccy_help: bool = false
var scoreboard_name: String = "" setget _set_scoreboard_name
var scoreboard_id: int = -1
#Video
var fullscreen: bool = false setget _set_fullscreen
@ -40,15 +44,19 @@ var last_file: int = 0
# default values
var defaults = null
# text is being entered
var entry: bool = false
func _ready() -> void:
pause_mode = PAUSE_MODE_PROCESS
# clone self into defaults before loading stored values
if defaults == null:
defaults = duplicate()
load_options()
func _unhandled_input(event: InputEvent) -> void:
if Debug.entry == false:
if not Debug.entry and not entry:
if event.is_action_pressed("fullscreen"):
OS.window_fullscreen = not OS.window_fullscreen
@ -58,6 +66,11 @@ func load_options() -> void:
# game
rumble = file.get_value("game", "rumble", defaults.rumble)
gore = file.get_value("game", "gore", defaults.gore)
_set_speedrun_timer(file.get_value("game", "speedrun_timer", defaults.speedrun_timer))
speccy_help = file.get_value("game", "speccy_help", defaults.speccy_help)
_set_scoreboard_name(file.get_value("game", "scoreboard_name", ""))
randomize()
scoreboard_id = file.get_value("game", "scoreboard_id", randi())
# video
_set_fullscreen(file.get_value("video", "fullscreen", defaults.fullscreen))
_set_window_size(file.get_value("video", "window_size", defaults.window_size))
@ -78,6 +91,10 @@ func load_defaults(section: int = Section.ALL) -> void:
Section.GAME, Section.ALL:
rumble = defaults.rumble
gore = defaults.gore
speedrun_timer = defaults.speedrun_timer
speccy_help = defaults.speccy_help
scoreboard_name = defaults.scoreboard_name
scoreboard_id = randi()
Section.VIDEO, Section.ALL:
fullscreen = defaults.fullscreen
window_size = defaults.window_size
@ -96,6 +113,10 @@ func save_options() -> void:
#Game
file.set_value("game", "rumble", rumble)
file.set_value("game", "gore", gore)
file.set_value("game", "speedrun_timer", speedrun_timer)
file.set_value("game", "speccy_help", speccy_help)
file.set_value("game", "scoreboard_name", scoreboard_name)
file.set_value("game", "scoreboard_id", scoreboard_id)
#Video
file.set_value("video", "fullscreen", fullscreen)
file.set_value("video", "window_size", window_size)
@ -115,6 +136,17 @@ func save_options() -> void:
# Setters
# game setters
func _set_speedrun_timer(value: bool) -> void:
speedrun_timer = value
if not speedrun_timer:
SpeedrunTimer.visible = false
SpeedrunTimer.timer_running = false
func _set_scoreboard_name(value: String) -> void:
scoreboard_name = value.substr(0, 10).to_lower()
# video setters
func _set_fullscreen(value: bool) -> void:
fullscreen = value

View file

@ -19,6 +19,14 @@ var resolution: Vector2
var current_scene: Node setget change_scene
var last_input_gamepad: bool = true
func _input(event: InputEvent) -> void:
if event is InputEventJoypadButton:
last_input_gamepad = true
elif event is InputEventKey:
last_input_gamepad = false
## change the current scene
func change_scene(new_scene: Node) -> void:
# remove current scene if it exists

124
autoloads/scoreboard.gd Normal file
View file

@ -0,0 +1,124 @@
extends Node
signal _response_received
const CHECK_INTERVAL: float = 60.0
const POLL_INTERVAL: float = 0.5
var server_host: String = ""
var http: HTTPRequest = null
## True if there is currently a request processing.
var waiting_for_response: bool = false
## True if the last request failed and the result is not valid.
var errored: bool = false
var _response_code: int = -1
var _response_body: String = ""
class ScoreEntry:
var score: int
var time: int
var difficulty: int
func _init(score: int, time: int, difficulty: int) -> void:
self.score = score
self.time = time
self.difficulty = difficulty
static func from_dict(dict: Dictionary) -> ScoreEntry:
return ScoreEntry.new(dict.score, dict.time, dict.difficulty)
func _ready() -> void:
var file = File.new()
var result = file.open("res://scoreboard_host.txt", File.READ)
if result == OK:
server_host = file.get_line()
file.close()
http = HTTPRequest.new()
http.download_chunk_size = 4096
http.timeout = 30.0
http.use_threads = OS.get_name() != "HTML5"
http.connect("request_completed", self, "_on_request_completed")
add_child(http)
func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray) -> void:
if result != OK:
errored = true
else:
errored = false
_response_code = response_code
_response_body = body.get_string_from_utf8()
waiting_for_response = false
emit_signal("_response_received")
func is_name_free(player_name: String, id: int) -> bool:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(server_host + "/api/players/" + player_name)
if err != OK:
errored = true
return false
waiting_for_response = true
yield(self, "_response_received")
if _response_code == HTTPClient.RESPONSE_NOT_FOUND or _response_body.to_int() == id:
return true
return false
func touch_name(player_name: String, id: int) -> void:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(
server_host + "/api/players/%s/%d" % [player_name, id],
[], true, HTTPClient.METHOD_POST
)
if err != OK:
errored = true
return
waiting_for_response = true
func submit_score(level: String, entry: ScoreEntry) -> bool:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(
server_host + "/api/scores/%s/%s/%d/%d/%d" % [
level, Options.scoreboard_name,
entry.score, entry.time, entry.difficulty
],
[], true, HTTPClient.METHOD_POST
)
if err != OK:
errored = true
return false
waiting_for_response = true
yield(self, "_response_received")
if errored or _response_code != HTTPClient.RESPONSE_OK:
return false
return true
func get_scores(level: String) -> Dictionary:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(server_host + "/api/scores/%s" % level)
if err != OK:
errored = true
return {}
waiting_for_response = true
yield(self, "_response_received")
if not errored and _response_code == HTTPClient.RESPONSE_OK:
var dict = parse_json(_response_body)
var scores = {}
for player in dict.keys():
scores[player] = ScoreEntry.from_dict(dict[player])
return scores
return {}

View file

@ -0,0 +1,29 @@
extends CanvasLayer
export var bonus_color: Color
var time: float = 0.0
var timer_running: bool = false
onready var time_counter: Label = $Box/TimeCounter
func _physics_process(delta: float) -> void:
if timer_running:
time += delta
func _process(delta: float) -> void:
if visible:
time_counter.text = Game.format_time(time)
if timer_running:
var map = Game.get_map()
if is_instance_valid(map):
if (Game.has_collection_bonus() && Game.time <= map.target_time_100) or (!Game.has_collection_bonus() && Game.time <= map.target_time_any):
time_counter.modulate = bonus_color
return
time_counter.modulate = Color.white

View file

@ -0,0 +1,32 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://autoloads/speedrun_timer.gd" type="Script" id=1]
[ext_resource path="res://graphics/hud/hud.png" type="Texture" id=2]
[ext_resource path="res://ui/theme.tres" type="Theme" id=3]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 180, 58, 12 )
[node name="CanvasLayer" type="CanvasLayer" groups=["viewport_autoload"]]
pause_mode = 2
layer = 127
visible = false
script = ExtResource( 1 )
bonus_color = Color( 0.478431, 1, 0.47451, 1 )
[node name="Box" type="TextureRect" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_top = -12.0
margin_right = 58.0
texture = SubResource( 1 )
[node name="TimeCounter" type="Label" parent="Box"]
modulate = Color( 0.478431, 1, 0.47451, 1 )
margin_left = 1.0
margin_top = 1.0
margin_right = 57.0
margin_bottom = 11.0
theme = ExtResource( 3 )
text = "00:00:00"

View file

@ -1,3 +1,3 @@
Game by Penny Rigate
Music by Ivy Snyder (https://ivysnyder.newgrounds.com/)
Music by Scarlett Sylvistrix (https://ivysnyder.newgrounds.com/)
Shaders and code help by Haze

View file

@ -29,6 +29,7 @@ func skip_cutscene() -> void:
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
animation_player.seek(cutscene_skip)
$Label.rect_position.y = -99999 # stupid 1.1 stuff
Fade.fade_in(Options.transition_speed_secs)
func kill_cop() -> void:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=46 format=2]
[gd_scene load_steps=47 format=2]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=2]
@ -10,7 +10,6 @@
[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=8]
[ext_resource path="res://graphics/npc/fami_human.png" type="Texture" id=9]
[ext_resource path="res://cutscenes/fami_cutscene.gd" type="Script" id=10]
[ext_resource path="res://audio/sounds/fami_voice.ogg" type="AudioStream" id=11]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=12]
[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=13]
[ext_resource path="res://graphics/enemy/cop/scope_walk.png" type="Texture" id=14]
@ -235,19 +234,20 @@ tracks/10/keys = {
[sub_resource type="Animation" id=2]
resource_name = "cutscene"
length = 93.0
length = 100.0
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Label:text")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/enabled = false
tracks/0/keys = {
"times": PoolRealArray( 0.25, 5.3, 13.2, 19.25, 28.75, 37.3, 46.8, 51.8, 58.3, 59.25, 78.75 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 4.5, 9.5, 13.5, 18.5, 22.5, 26.5, 30.5, 34.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 2,
"values": [ "Aha! so you've made it this far, however your efforts are all in vain.", "You see, SG,
I plan to use the shards to power my spaceship, its exhaust will be so powerful, you peasants will all be vaporized. ", "Me and all of the wonderful billionaires of the world will head to planet X, the newly discovered planet beyond pluto.", "I've heard you want to start a revolution. Well, I'll have you know I kicked off my own revolution in 2068, and to be honest I don't quite see why you want my revolution to end.", "You know what they say, the freer the market, the freer the people, ever since then I've never felt so free! I think your revolution is a foolish pipe dream! ", "Adam Smith once said \"Nobody but a beggar chooses to depend chiefly upon the benevolence of his fellow citizens\", your commie society would never work!", "Oh? How will i reconstruct the Zircon Ultima? You're just the perfect tool for that. ", "While you've been on your gay little adventure collecting shards I've been waiting for this very moment to take them all from you!", "Have at you!", "", "" ]
"values": [ "So you've made it this far... too bad your efforts are all in vain.", "You see, SG,
I plan to use the shards to power my spaceship, its exhaust will be so powerful, you peasants will all be vaporized. ", "Me and all of the wonderful billionaires of the world will head to planet X, the newly discovered planet beyond pluto.", "You plan to hijack my wonderful future, eh? Whaddya kids call it? A revolution?", "Ha! I already started my own revolution in 2068.", "You know what they say, the freer the market, the freer the people! Ever since then, I never felt so free!", "You're such a fool. The perfect tool for the reconstruction of the Zircon Ultima.", "While you've been on your gay little adventure collecting shards I've been waiting for this very moment to take them all from you!", "Have at you!!!" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("FamiVoice:playing")
@ -256,7 +256,7 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.25, 78.75 ),
"times": PoolRealArray( 0.25, 96 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
@ -268,7 +268,7 @@ tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.25, 59.25, 60.75 ),
"times": PoolRealArray( 0.25, 76.5, 78 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -8, 169 ), Vector2( -8, 169 ), Vector2( 72, 169 ) ]
@ -280,7 +280,7 @@ tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 59.25, 60.75 ),
"times": PoolRealArray( 0, 76.5, 78 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ "gun", "walk", "gun" ]
@ -292,7 +292,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.25, 61.75, 63.75, 64.25, 69.75, 71.75, 75.75, 76.25 ),
"times": PoolRealArray( 0.25, 79, 81, 81.5, 87, 89, 93, 93.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ "idle", "walk", "idle", "punch", "walk", "idle", "shrink", "orb" ]
@ -304,7 +304,7 @@ tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0.25, 61.75, 63.75, 69.75, 71.75, 75.75, 77.75, 78.75 ),
"times": PoolRealArray( 0.25, 79, 81, 87, 89, 93, 95, 96 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 105, 167 ), Vector2( 105, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 83 ) ]
@ -316,7 +316,7 @@ tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0.5, 65.5, 70.75 ),
"times": PoolRealArray( 0.5, 82.8, 88 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
@ -328,7 +328,7 @@ tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0.25, 72.75, 75.75 ),
"times": PoolRealArray( 0.25, 90, 93 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
@ -340,7 +340,7 @@ tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0.25, 74.75, 75.75 ),
"times": PoolRealArray( 0.25, 92, 93 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 1 ) ]
@ -352,7 +352,7 @@ tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0.25, 74.75, 75.75 ),
"times": PoolRealArray( 0.25, 92, 93 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 1 ) ]
@ -364,7 +364,7 @@ tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 78.75 ),
"times": PoolRealArray( 96 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ "cutscene_finished" ],
@ -378,7 +378,7 @@ tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0, 72.75 ),
"times": PoolRealArray( 0, 90 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
@ -390,7 +390,7 @@ tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0, 65.5 ),
"times": PoolRealArray( 0, 82.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
@ -402,7 +402,7 @@ tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0, 76.5 ),
"times": PoolRealArray( 0, 93.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
@ -414,10 +414,10 @@ tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = {
"times": PoolRealArray( 0, 2.6, 2.7, 2.8, 8, 8.1, 8.2, 12.4, 12.5, 13, 17.1092, 17.2092, 18.3092, 25.8, 25.9, 27.9, 36.6, 36.7, 38.7, 41.4, 41.8, 42.2, 42.6, 44.3, 45, 45.5, 46, 46.5, 47.2, 47.7, 48.2, 48.8, 49.5, 50, 50.5, 51, 51.7, 52.2, 52.7, 53.3, 54, 54.5, 55, 55.5, 56.2, 56.7, 57.2, 57.8, 58.5, 59, 59.5, 60.2, 60.8, 61, 61.5, 61.6, 64.25, 71.75, 71.85, 71.975, 72.125, 73, 73.1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.03526, 1, 1, 1.03526, 1, 1.03526, 1, 1.03526, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 2.6, 2.7, 2.8, 8, 8.1, 8.2, 12.4, 12.5, 13, 17.1092, 17.2092, 18.3092, 22.25, 24.25, 30.25, 30.5, 32.5, 40.25, 40.75, 41.25, 41.5, 48, 48.75, 49.25, 49.75, 50.25, 51, 51.5, 52, 52.5, 53.25, 53.75, 54.25, 54.75, 55.5, 56, 56.5, 57, 57.75, 58.25, 58.75, 60.75, 61.5, 62, 62.5, 63, 63.75, 64.25, 64.75, 65.25, 66, 66.5, 67, 67.5, 68.25, 68.75, 69.25, 69.75, 70.5, 71, 71.5, 72.25, 73, 73.5, 74, 74.5, 78, 78.15, 78.3, 78.45, 89.8, 90, 90.2, 90.3, 90.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.03526, 1, 1, 1.03526, 1, 1.03526, 1, 1.03526, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 0, 17 ), Vector2( 0, 0 ), Vector2( 0, 16 ), Vector2( 0, 0 ), Vector2( 0, 17 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 16 ), Vector2( 0, 0 ) ]
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 0, 19 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 0, 17 ), Vector2( 0, 0 ), Vector2( 0, 16 ), Vector2( 0, 17 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 12 ), Vector2( 0, 16 ), Vector2( 0, 0 ) ]
}
tracks/15/type = "value"
tracks/15/path = NodePath("SgIdle:flip_h")
@ -426,7 +426,7 @@ tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = {
"times": PoolRealArray( 0, 61.5, 61.6, 73 ),
"times": PoolRealArray( 0, 50.75, 78.45, 90.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ false, false, true, false ]
@ -438,7 +438,7 @@ tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = {
"times": PoolRealArray( 64.25, 65.5 ),
"times": PoolRealArray( 81.5, 82.8 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
@ -455,11 +455,212 @@ tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = {
"times": PoolRealArray( -0.1, 60.5 ),
"times": PoolRealArray( -0.1, 78 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/18/type = "value"
tracks/18/path = NodePath("Label:percent_visible")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = false
tracks/18/keys = {
"times": PoolRealArray( 0, 3, 4, 4.5, 8, 9, 9.5, 12, 13, 13.5, 17, 18, 18.5, 21, 22, 22.5, 25, 26, 26.5, 29, 30, 30.5, 33, 34, 34.5, 37 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0 ]
}
tracks/19/type = "value"
tracks/19/path = NodePath("Label:visible")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = false
tracks/19/keys = {
"times": PoolRealArray( 0, 4, 4.5, 9, 9.5, 13, 13.5, 18, 18.5, 22, 22.5, 26, 26.5, 30, 30.5, 34, 34.5, 39 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false ]
}
[sub_resource type="Animation" id=27]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ShardRain:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ShardParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("FamiVoice:playing")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("FamiHuman:material:shader_param/background_color")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.396078, 1, 1, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("FamiHuman:material:shader_param/arc_color")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.345098, 0.74902, 0.878431, 0 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Label:text")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "" ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("FamiHuman:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 160, 167 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("SgIdle:frame_coords")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("SgIdle:flip_h")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("FamiHuman:animation")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "idle" ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("Cop:position")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -8, 169 ) ]
}
[sub_resource type="Animation" id=28]
resource_name = "cutscene"
length = 93.0
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Label:text")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4.5, 9.5, 13.5, 18.5, 22.5, 26.5, 30.5, 34.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 2,
"values": [ "So you've made it this far... too bad your efforts are all in vain.", "You see, SG,
I plan to use the shards to power my spaceship, its exhaust will be so powerful, you peasants will all be vaporized. ", "Me and all of the wonderful billionaires of the world will head to planet X, the newly discovered planet beyond pluto.", "You plan to hijack my wonderful future, eh? Whaddya kids call it? A revolution?", "Ha! I already started my own revolution in 2068.", "You know what they say, the freer the market, the freer the people! Ever since then, I never felt so free!", "You're such a fool. The perfect tool for the reconstruction of the Zircon Ultima.", "While you've been on your gay little adventure collecting shards, I've been waiting for this very moment to take them all from you!", "Have at you!!!" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Label:percent_visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 3, 4, 4.5, 8, 9, 9.5, 12, 13, 13.5, 17, 18, 18.5, 21, 22, 22.5, 25, 26, 26.5, 29, 30, 30.5, 33, 34, 34.5, 35.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 4, 4.5, 9, 9.5, 13, 13.5, 18, 18.5, 22, 22.5, 26, 26.5, 30, 30.5, 34, 34.5, 37 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false ]
}
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 12 )
@ -529,6 +730,7 @@ theme = ExtResource( 3 )
align = 1
valign = 1
autowrap = true
percent_visible = 0.0
[node name="FamiHuman" type="AnimatedSprite" parent="."]
material = ExtResource( 19 )
@ -548,7 +750,6 @@ vframes = 20
script = ExtResource( 5 )
[node name="FamiVoice" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 11 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "cutscene"
@ -556,6 +757,13 @@ playback_process_mode = 0
anims/RESET = SubResource( 16 )
anims/cutscene = SubResource( 2 )
[node name="labelanim" type="AnimationPlayer" parent="."]
autoplay = "cutscene"
playback_process_mode = 0
playback_speed = 0.5
anims/RESET = SubResource( 27 )
anims/cutscene = SubResource( 28 )
[node name="Cop" type="AnimatedSprite" parent="."]
material = SubResource( 8 )
position = Vector2( -8, 169 )

View file

@ -5,9 +5,9 @@ platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="ngio.ini"
include_filter="scoreboard_host.txt"
exclude_filter=""
export_path="build/Revolution 2083.exe"
export_path="build/windows/Revolution 2083.exe"
script_export_mode=1
script_encryption_key=""
@ -33,12 +33,13 @@ codesign/description=""
codesign/custom_options=PoolStringArray( )
application/modify_resources=true
application/icon="res://icon.ico"
application/file_version=""
application/product_version=""
application/icon_interpolation=0
application/file_version="1.1.0.0"
application/product_version="1.1.0.0"
application/company_name="Team SG"
application/product_name="Revolution 2083"
application/file_description=""
application/copyright=""
application/file_description="Change the future!"
application/copyright="Team SG"
application/trademarks=""
[preset.1]
@ -48,7 +49,7 @@ platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="ngio.ini"
include_filter="scoreboard_host.txt"
exclude_filter=""
export_path="build/linux/Revolution 2083.x86_64"
script_export_mode=1
@ -58,8 +59,8 @@ script_encryption_key=""
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=true
binary_format/architecture="x86_64"
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
@ -73,7 +74,7 @@ platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="ngio.ini"
include_filter="scoreboard_host.txt"
exclude_filter=""
export_path="build/html5/index.html"
script_export_mode=1
@ -103,206 +104,87 @@ progressive_web_app/background_color=Color( 0, 0, 0, 1 )
[preset.3]
name="android"
platform="Android"
name="Mac OSX"
platform="Mac OSX"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/android/hero-mark-2.apk"
export_path="build/macos/Revolution 2083.zip"
script_export_mode=1
script_encryption_key=""
[preset.3.options]
export/distribution_type=1
custom_template/debug=""
custom_template/release=""
custom_build/use_custom_build=false
custom_build/export_format=0
custom_build/min_sdk=""
custom_build/target_sdk=""
architectures/armeabi-v7a=true
architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
keystore/debug=""
keystore/debug_user=""
keystore/debug_password=""
keystore/release=""
keystore/release_user=""
keystore/release_password=""
one_click_deploy/clear_previous_install=true
version/code=1
version/name="1.0"
package/unique_name="org.godotengine.$genname"
package/name=""
package/signed=true
package/classify_as_game=true
package/retain_data_on_uninstall=false
package/exclude_from_recents=false
launcher_icons/main_192x192=""
launcher_icons/adaptive_foreground_432x432=""
launcher_icons/adaptive_background_432x432=""
graphics/opengl_debug=false
xr_features/xr_mode=0
xr_features/hand_tracking=0
xr_features/hand_tracking_frequency=0
xr_features/passthrough=0
screen/immersive_mode=true
screen/support_small=true
screen/support_normal=true
screen/support_large=true
screen/support_xlarge=true
user_data_backup/allow=false
command_line/extra_args=""
apk_expansion/enable=false
apk_expansion/SALT=""
apk_expansion/public_key=""
permissions/custom_permissions=PoolStringArray( )
permissions/access_checkin_properties=false
permissions/access_coarse_location=false
permissions/access_fine_location=false
permissions/access_location_extra_commands=false
permissions/access_mock_location=false
permissions/access_network_state=false
permissions/access_surface_flinger=false
permissions/access_wifi_state=false
permissions/account_manager=false
permissions/add_voicemail=false
permissions/authenticate_accounts=false
permissions/battery_stats=false
permissions/bind_accessibility_service=false
permissions/bind_appwidget=false
permissions/bind_device_admin=false
permissions/bind_input_method=false
permissions/bind_nfc_service=false
permissions/bind_notification_listener_service=false
permissions/bind_print_service=false
permissions/bind_remoteviews=false
permissions/bind_text_service=false
permissions/bind_vpn_service=false
permissions/bind_wallpaper=false
permissions/bluetooth=false
permissions/bluetooth_admin=false
permissions/bluetooth_privileged=false
permissions/brick=false
permissions/broadcast_package_removed=false
permissions/broadcast_sms=false
permissions/broadcast_sticky=false
permissions/broadcast_wap_push=false
permissions/call_phone=false
permissions/call_privileged=false
permissions/camera=false
permissions/capture_audio_output=false
permissions/capture_secure_video_output=false
permissions/capture_video_output=false
permissions/change_component_enabled_state=false
permissions/change_configuration=false
permissions/change_network_state=false
permissions/change_wifi_multicast_state=false
permissions/change_wifi_state=false
permissions/clear_app_cache=false
permissions/clear_app_user_data=false
permissions/control_location_updates=false
permissions/delete_cache_files=false
permissions/delete_packages=false
permissions/device_power=false
permissions/diagnostic=false
permissions/disable_keyguard=false
permissions/dump=false
permissions/expand_status_bar=false
permissions/factory_test=false
permissions/flashlight=false
permissions/force_back=false
permissions/get_accounts=false
permissions/get_package_size=false
permissions/get_tasks=false
permissions/get_top_activity_info=false
permissions/global_search=false
permissions/hardware_test=false
permissions/inject_events=false
permissions/install_location_provider=false
permissions/install_packages=false
permissions/install_shortcut=false
permissions/internal_system_window=false
permissions/internet=false
permissions/kill_background_processes=false
permissions/location_hardware=false
permissions/manage_accounts=false
permissions/manage_app_tokens=false
permissions/manage_documents=false
permissions/manage_external_storage=false
permissions/master_clear=false
permissions/media_content_control=false
permissions/modify_audio_settings=false
permissions/modify_phone_state=false
permissions/mount_format_filesystems=false
permissions/mount_unmount_filesystems=false
permissions/nfc=false
permissions/persistent_activity=false
permissions/process_outgoing_calls=false
permissions/read_calendar=false
permissions/read_call_log=false
permissions/read_contacts=false
permissions/read_external_storage=false
permissions/read_frame_buffer=false
permissions/read_history_bookmarks=false
permissions/read_input_state=false
permissions/read_logs=false
permissions/read_phone_state=false
permissions/read_profile=false
permissions/read_sms=false
permissions/read_social_stream=false
permissions/read_sync_settings=false
permissions/read_sync_stats=false
permissions/read_user_dictionary=false
permissions/reboot=false
permissions/receive_boot_completed=false
permissions/receive_mms=false
permissions/receive_sms=false
permissions/receive_wap_push=false
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}
[deps]
source_file="res://graphics/secret/uncanny.png"
dest_files=[ "res://.import/uncanny.png-a842bbb579fb6147c3e65cfee5536a0b.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -2,6 +2,8 @@ extends "res://maps/map.gd"
const Text3D = preload("res://objects/hud/3d_text.tscn")
var speccy_can_yap: bool = true
func _ready():
Game.current_sector = Vector2.ZERO
@ -13,6 +15,7 @@ func _on_Boss1_entered_phase(phase):
match phase:
2:
$DelayedArrow2.start()
speccy_can_yap = false
3:
$DelayedArrow3.start()
4:
@ -41,3 +44,8 @@ func _on_ExitTimer_timeout():
Game.change_map(LevelData.levels[Game.current_level].scene)
else:
Game.change_map(load("res://menus/level_select_scholar.tscn"))
func _on_SpeccyTimer_timeout() -> void:
if speccy_can_yap:
$Speccy.appear()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=2]
[gd_scene load_steps=19 format=2]
[ext_resource path="res://objects/enemy/boss/scrump.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
@ -17,6 +17,7 @@
[ext_resource path="res://shaders/can_stain.tres" type="Material" id=15]
[ext_resource path="res://objects/lore/boss/the_scrump.tscn" type="PackedScene" id=16]
[ext_resource path="res://graphics/turniwood/turning_platform_wood_dark.png" type="Texture" id=17]
[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=18]
[node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
@ -105,6 +106,17 @@ scale = Vector2( 32, 1 )
wait_time = 5.0
one_shot = true
[node name="Speccy" parent="." instance=ExtResource( 18 )]
position = Vector2( 96, 80 )
message = "shoot_the_eye"
[node name="SpeccyTimer" type="Timer" parent="."]
process_mode = 0
wait_time = 30.0
one_shot = true
autostart = true
[connection signal="died" from="Boss1" to="." method="_on_Boss1_died"]
[connection signal="entered_phase" from="Boss1" to="." method="_on_Boss1_entered_phase"]
[connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"]
[connection signal="timeout" from="SpeccyTimer" to="." method="_on_SpeccyTimer_timeout"]

View file

@ -2,16 +2,19 @@ extends "res://maps/map.gd"
const Text3D = preload("res://objects/hud/3d_text.tscn")
var speccy_will_yell: bool = true
func _ready():
Game.current_sector = Vector2.ZERO
func _on_2600_entered_phase(phase):
match phase:
2:
Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion)
Audio.play_sound(Audio.a_glass_crack,Audio.ac_mech_hurt)
$DelayedArrow2.start()
speccy_will_yell = false
3:
Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion)
Audio.play_sound(Audio.a_glass_break,Audio.ac_mech_hurt)
$DelayedArrow3.start()
4:
$ExitTimer.start()
@ -34,3 +37,8 @@ func _on_ExitTimer_timeout():
Game.change_map(LevelData.levels[Game.current_level].scene)
else:
Game.change_map(load("res://menus/level_select_scholar.tscn"))
func _on_SpeccyTimer_timeout() -> void:
if speccy_will_yell:
$Speccy.appear()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
@ -18,6 +18,7 @@
[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=16]
[ext_resource path="res://objects/lore/boss/2600.tscn" type="PackedScene" id=17]
[ext_resource path="res://objects/lore/boss/steel_factory.tscn" type="PackedScene" id=18]
[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=19]
[node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
@ -143,5 +144,17 @@ margin_top = 59.0
margin_right = 152.0
margin_bottom = 67.0
[node name="Speccy" parent="." instance=ExtResource( 19 )]
position = Vector2( 152, 176 )
flip = true
message = "break_the_glass"
[node name="SpeccyTimer" type="Timer" parent="."]
process_mode = 0
wait_time = 45.0
one_shot = true
autostart = true
[connection signal="entered_phase" from="2600" to="." method="_on_2600_entered_phase"]
[connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"]
[connection signal="timeout" from="SpeccyTimer" to="." method="_on_SpeccyTimer_timeout"]

View file

@ -66,6 +66,7 @@ func _on_2083_energy_changed(amount,laser_energy) -> void:
func _on_Famira_died() -> void:
sg2083.state = sg2083.State.INACTIVE
SpeedrunTimer.timer_running = false
Game.can_pause = false
var tween = create_tween()
tween.set_trans(Tween.TRANS_CUBIC)

File diff suppressed because one or more lines are too long

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=35 format=2]
[gd_scene load_steps=38 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -32,6 +32,8 @@
[ext_resource path="res://objects/lore/mountain/rolling_fiend.tscn" type="PackedScene" id=30]
[ext_resource path="res://scripts/randomize_particle_start.gd" type="Script" id=31]
[ext_resource path="res://graphics/particles/shine.png" type="Texture" id=32]
[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=33]
[ext_resource path="res://maps/cave_speccy_detector.gd" type="Script" id=34]
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ]
@ -39,6 +41,9 @@ _data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724,
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 96 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 20, 20 )
[node name="Map2" type="Node2D" groups=["map"]]
pause_mode = 1
script = ExtResource( 11 )
@ -1150,5 +1155,23 @@ __meta__ = {
}
[node name="Exit" parent="." instance=ExtResource( 24 )]
position = Vector2( 656, 96 )
position = Vector2( 656, 100 )
cost = 25
[node name="SpeccyArea" type="Area2D" parent="."]
position = Vector2( 536, 176 )
collision_layer = 0
collision_mask = 128
monitorable = false
script = ExtResource( 34 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="SpeccyArea"]
position = Vector2( 4, -20 )
shape = SubResource( 3 )
[node name="Speccy" parent="SpeccyArea" instance=ExtResource( 33 )]
position = Vector2( 64, -56 )
flip = true
message = "shoot_that_thing"
[connection signal="body_entered" from="SpeccyArea" to="SpeccyArea" method="_on_body_entered"]

View file

@ -0,0 +1,10 @@
extends Area2D
var speccy_urgent_warning: bool = true
func _on_body_entered(body: Node) -> void:
if speccy_urgent_warning:
$Speccy.appear()
speccy_urgent_warning = false

View file

@ -66,6 +66,7 @@ tile_data = PoolIntArray( 196660, 2, 2, 196661, 2, 2, 196668, 0, 0, 196669, 0, 0
[node name="Player" parent="." instance=ExtResource( 26 )]
position = Vector2( 32, 176 )
beta_gameplay = true
[node name="Death" type="TileMap" parent="."]
tile_set = ExtResource( 9 )

File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,15 @@
extends Node2D
var try_for_speccy: bool = true
onready var skippers: int = get_tree().get_nodes_in_group("speccy_skip").size()
func _physics_process(delta: float) -> void:
if try_for_speccy:
if get_tree().get_nodes_in_group("speccy_appear").empty():
try_for_speccy = false
$Speccy.appear()
elif get_tree().get_nodes_in_group("speccy_skip").size() < skippers:
try_for_speccy = false

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=52 format=2]
[gd_scene load_steps=53 format=2]
[ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
@ -42,6 +42,7 @@
[ext_resource path="res://objects/enemy/sheriff.tscn" type="PackedScene" id=40]
[ext_resource path="res://objects/lore/lab/scope.tscn" type="PackedScene" id=41]
[ext_resource path="res://objects/lore/lab/sheriff.tscn" type="PackedScene" id=42]
[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=43]
[sub_resource type="ShaderMaterial" id=9]
shader = ExtResource( 13 )
@ -580,5 +581,12 @@ song_name = "♫Mitten"
position = Vector2( 736, 36 )
cost = 25
[node name="Speccy" parent="." instance=ExtResource( 43 )]
position = Vector2( 128, 96 )
flip = true
message = "go_get_em"
[connection signal="ready" from="Speccy" to="Speccy" method="appear"]
[editable path="ElectricTiles"]
[editable path="ElectricTiles/DeathTile"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=34 format=2]
[gd_scene load_steps=35 format=2]
[ext_resource path="res://maps/map.gd" type="Script" id=1]
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=2]
@ -32,6 +32,7 @@
[ext_resource path="res://objects/lore/rust/rolling_saw.tscn" type="PackedScene" id=30]
[ext_resource path="res://objects/lore/rust/rust_inc.tscn" type="PackedScene" id=31]
[ext_resource path="res://graphics/turniwood/turning_platform_rust.png" type="Texture" id=32]
[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=33]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 112 )
@ -547,3 +548,7 @@ song_name = "♫Cryokiller"
[node name="Exit" parent="." instance=ExtResource( 19 )]
position = Vector2( 752, 164 )
cost = 25
[node name="Speccy" parent="." groups=["button3"] instance=ExtResource( 33 )]
position = Vector2( 705, 41 )
flip = true

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=37 format=2]
[gd_scene load_steps=38 format=2]
[ext_resource path="res://maps/station.gd" type="Script" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
@ -34,6 +34,7 @@
[ext_resource path="res://ui/theme.tres" type="Theme" id=32]
[ext_resource path="res://graphics/hatch/hatch.png" type="Texture" id=33]
[ext_resource path="res://graphics/turniwood/turning_platoform_lab.png" type="Texture" id=34]
[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=35]
[sub_resource type="Animation" id=2]
resource_name = "open"
@ -569,3 +570,14 @@ margin_bottom = 221.0
theme = ExtResource( 32 )
text = "Help me get
outta here!"
[node name="SpeccyDetection" type="VisibilityNotifier2D" parent="."]
position = Vector2( 384, 136 )
rect = Rect2( -10, -20, 20, 20 )
[node name="Speccy" parent="SpeccyDetection" instance=ExtResource( 35 )]
flip = true
message = "kill_em_all"
[connection signal="screen_entered" from="SpeccyDetection" to="SpeccyDetection/Speccy" method="appear"]
[connection signal="screen_exited" from="SpeccyDetection" to="SpeccyDetection" method="queue_free"]

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=32 format=2]
[gd_scene load_steps=33 format=2]
[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=1]
[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=2]
[ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=3]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4]
[ext_resource path="res://objects/enemy/roboturret.tscn" type="PackedScene" id=5]
@ -121,14 +122,12 @@ position = Vector2( 48, 120 )
[node name="AnimatedSprite" parent="RollingFiend" index="0"]
visible = false
frame = 1
[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
material = SubResource( 4 )
position = Vector2( 4, 4 )
z_index = -3
frames = SubResource( 5 )
frame = 1
playing = true
[node name="Steam" parent="." instance=ExtResource( 23 )]
@ -138,7 +137,7 @@ position = Vector2( 27, 128 )
[node name="Button" parent="." instance=ExtResource( 19 )]
position = Vector2( 16, 168 )
target_group = "a"
target_group = "speccy"
[node name="Cop" parent="." instance=ExtResource( 25 )]
position = Vector2( 184, 112 )
@ -204,4 +203,7 @@ position = Vector2( 144, 24 )
[node name="FallingBlock" parent="." instance=ExtResource( 24 )]
position = Vector2( 124, 96 )
[node name="speccy" parent="." groups=["speccy"] instance=ExtResource( 2 )]
position = Vector2( 82, 72 )
[editable path="RollingFiend"]

View file

@ -627,10 +627,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 2, 3, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35, 36, 40, 41, 45, 46, 50, 51, 55, 56, 60, 61, 65, 66, 70, 71, 75, 76, 80, 81, 85, 86, 90, 91, 95 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 2, 3, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35, 36, 40, 41, 45, 46, 50, 51, 55, 56, 60, 61, 65, 66, 70, 71, 75, 76, 80, 81, 85, 86, 90 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( -256, 0 ), Vector2( -256, 0 ), Vector2( -512, 0 ), Vector2( -512, 0 ), Vector2( -768, 0 ), Vector2( -768, 0 ), Vector2( -1024, 0 ), Vector2( -1024, 0 ), Vector2( -1280, 0 ), Vector2( -1280, 0 ), Vector2( -1536, 0 ), Vector2( -1536, 0 ), Vector2( -1792, 0 ), Vector2( -1792, 0 ), Vector2( -2048, 0 ), Vector2( -2048, 0 ), Vector2( -2304, 0 ), Vector2( -2304, 0 ), Vector2( -2560, 0 ), Vector2( -2560, 0 ), Vector2( -2816, 0 ), Vector2( -2816, 0 ), Vector2( -3072, 0 ), Vector2( -3072, 0 ), Vector2( -3328, 0 ), Vector2( -3328, 0 ), Vector2( -3584, 0 ), Vector2( -3584, 0 ), Vector2( -3840, 0 ), Vector2( -3840, 0 ), Vector2( -4096, 0 ), Vector2( -4096, 0 ), Vector2( -4352, 0 ), Vector2( -4352, 0 ), Vector2( -4608, 0 ), Vector2( -4608, 0 ), Vector2( -4864, 0 ), Vector2( -4864, 0 ) ]
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( -256, 0 ), Vector2( -256, 0 ), Vector2( -512, 0 ), Vector2( -512, 0 ), Vector2( -768, 0 ), Vector2( -768, 0 ), Vector2( -1024, 0 ), Vector2( -1024, 0 ), Vector2( -1280, 0 ), Vector2( -1280, 0 ), Vector2( -1536, 0 ), Vector2( -1536, 0 ), Vector2( -1792, 0 ), Vector2( -1792, 0 ), Vector2( -2048, 0 ), Vector2( -2048, 0 ), Vector2( -2304, 0 ), Vector2( -2304, 0 ), Vector2( -2560, 0 ), Vector2( -2560, 0 ), Vector2( -2816, 0 ), Vector2( -2816, 0 ), Vector2( -3072, 0 ), Vector2( -3072, 0 ), Vector2( -3328, 0 ), Vector2( -3328, 0 ), Vector2( -3584, 0 ), Vector2( -3584, 0 ), Vector2( -3840, 0 ), Vector2( -3840, 0 ), Vector2( -4096, 0 ), Vector2( -4096, 0 ), Vector2( -4352, 0 ), Vector2( -4352, 0 ), Vector2( -4608, 0 ), Vector2( -4608, 0 ) ]
}
[node name="Credits" type="Node" groups=["map"]]
@ -685,17 +685,17 @@ text = "Game Staff"
[node name="RollCall" type="Label" parent="Control/TeamSG"]
modulate = Color( 0.426872, 0.218491, 0.433594, 1 )
margin_left = 2735.0
margin_left = 2479.0
margin_top = -15.0
margin_right = 2927.0
margin_right = 2671.0
margin_bottom = 1.0
theme = SubResource( 93 )
text = "Roll Call!!!"
[node name="RollCall2" type="Label" parent="Control/TeamSG"]
margin_left = 2735.0
margin_left = 2479.0
margin_top = -17.0
margin_right = 2927.0
margin_right = 2671.0
margin_bottom = -1.0
theme = SubResource( 93 )
text = "Roll Call!!!"
@ -712,7 +712,7 @@ margin_right = 128.0
margin_bottom = 105.0
theme = ExtResource( 6 )
text = "Team SG is: Penny rigate,
Haze Weathers, Ivy snyder
Haze Weathers, Scarlett Sylvistrix
and Dog Jelly.
"
align = 1
@ -783,7 +783,7 @@ margin_left = 1280.0
margin_right = 1536.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-Ivy \"Shedge\" Snyder-
text = "-Scarlett \"Shedge\" Sylvistrix-
Lead Composer
Sound effects
mixing"
@ -804,23 +804,12 @@ Character design help"
align = 1
valign = 1
[node name="GasStationCoffee" type="Label" parent="Control"]
[node name="Wolfboy" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 1792.0
margin_right = 2048.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-Amber \"fami\" coffee-
voice of \"fami\""
align = 1
valign = 1
[node name="Wolfboy" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 2048.0
margin_right = 2304.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-WolfBoy \"SG-2083\"-
\"infiltration\" border"
align = 1
@ -828,8 +817,8 @@ valign = 1
[node name="Bodhi" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 2304.0
margin_right = 2560.0
margin_left = 2048.0
margin_right = 2304.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-Bodhi \"eviscerator\" darner-
@ -839,14 +828,14 @@ valign = 1
[node name="Playtesters" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 2560.0
margin_right = 2816.0
margin_left = 2304.0
margin_right = 2560.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-Our playtesters-
Penny rigate
Haze Weathers
Ivy snyder
Scarlett Sylvistrix
DogJelly
Wolfboy
Rhidianruckus
@ -857,8 +846,8 @@ valign = 1
[node name="WonderingNow" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 2816.0
margin_right = 3072.0
margin_left = 2560.0
margin_right = 2816.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-You're wondering now-
@ -875,29 +864,32 @@ valign = 1
[node name="SpecialThanks" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 3072.0
margin_right = 3328.0
margin_left = 2816.0
margin_right = 3072.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-Special thanks-
Wolfboy
wily beast"
Cirquet
wily beast
RhidianRuckus
"
align = 1
valign = 1
[node name="Playername" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 3072.0
margin_top = 117.0
margin_right = 3328.0
margin_bottom = 127.0
margin_left = 2816.0
margin_top = 123.0
margin_right = 3072.0
margin_bottom = 133.0
theme = ExtResource( 6 )
text = "Ty Tiramisu"
align = 1
autowrap = true
[node name="RollCall1" type="Node2D" parent="Control"]
position = Vector2( 3584, 0 )
position = Vector2( 3328, 0 )
[node name="SG" type="AnimatedSprite" parent="Control/RollCall1"]
material = SubResource( 7 )
@ -918,7 +910,6 @@ text = "SG"
[node name="Speccy" type="AnimatedSprite" parent="Control/RollCall1"]
position = Vector2( 155, 68 )
frames = SubResource( 97 )
frame = 5
playing = true
[node name="Label" type="Label" parent="Control/RollCall1/Speccy"]
@ -935,7 +926,6 @@ align = 1
material = SubResource( 8 )
position = Vector2( 106, 69 )
frames = SubResource( 18 )
frame = 2
playing = true
[node name="Label" type="Label" parent="Control/RollCall1/MsX"]
@ -965,7 +955,6 @@ align = 1
[node name="Fami" type="AnimatedSprite" parent="Control/RollCall1"]
position = Vector2( 152, 135 )
frames = SubResource( 100 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall1/Fami"]
@ -1001,7 +990,7 @@ text = "Vile Villians"
align = 1
[node name="RollCall2" type="Node2D" parent="Control"]
position = Vector2( 1024, 0 )
position = Vector2( 768, 0 )
[node name="Eviscerator" type="AnimatedSprite" parent="Control/RollCall2"]
material = SubResource( 13 )
@ -1085,7 +1074,6 @@ align = 1
material = SubResource( 34 )
position = Vector2( 3024, 62 )
frames = SubResource( 43 )
frame = 2
playing = true
[node name="Label" type="Label" parent="Control/RollCall2/Skelarcher"]
@ -1117,7 +1105,6 @@ align = 1
material = SubResource( 47 )
position = Vector2( 3016, 24 )
frames = SubResource( 50 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall2/BioSlime"]
@ -1143,7 +1130,7 @@ Poachers"
align = 1
[node name="RollCall3" type="Node2D" parent="Control"]
position = Vector2( 4096, 0 )
position = Vector2( 3840, 0 )
[node name="Shedge" type="AnimatedSprite" parent="Control/RollCall3"]
position = Vector2( 60, 25 )
@ -1163,7 +1150,6 @@ align = 1
[node name="TheScrumpsTongue" type="AnimatedSprite" parent="Control/RollCall3"]
position = Vector2( 156, 20 )
frames = SubResource( 57 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/TheScrumpsTongue"]
@ -1193,7 +1179,6 @@ align = 1
[node name="Squig" type="AnimatedSprite" parent="Control/RollCall3"]
position = Vector2( 200, 64 )
frames = SubResource( 65 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/Squig"]
@ -1210,7 +1195,6 @@ align = 1
material = SubResource( 71 )
position = Vector2( 72, 152 )
frames = SubResource( 80 )
frame = 3
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/Hellarcher"]
@ -1227,7 +1211,6 @@ align = 1
material = SubResource( 66 )
position = Vector2( 68, 104 )
frames = SubResource( 70 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/Turchin"]
@ -1257,7 +1240,6 @@ position = Vector2( 4, 0 )
z_index = 1
frames = SubResource( 61 )
animation = "chomp"
frame = 1
playing = true
[node name="Border" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head/Sprite"]
@ -1265,7 +1247,6 @@ material = SubResource( 62 )
z_index = -1
frames = SubResource( 61 )
animation = "chomp"
frame = 1
playing = true
[node name="ShapeTransform" type="RemoteTransform2D" parent="Control/RollCall3/Beel/Head"]
@ -1358,10 +1339,11 @@ experiments"
align = 1
[node name="RollCall4" type="Node2D" parent="Control"]
position = Vector2( 1024, 0 )
position = Vector2( 768, 0 )
[node name="2600" parent="Control/RollCall4" instance=ExtResource( 37 )]
position = Vector2( 3464, -8 )
make_explosions = true
[node name="ShootTimer" parent="Control/RollCall4/2600" index="2"]
autostart = false
@ -1457,7 +1439,6 @@ text = "Tin"
align = 1
[node name="RollCall6" type="Node2D" parent="Control"]
position = Vector2( 256, 0 )
[node name="Famira" parent="Control/RollCall6" instance=ExtResource( 47 )]
position = Vector2( 4502, 184 )
@ -1486,7 +1467,7 @@ text = "Super Famira"
align = 1
[node name="RollCall5" type="Node2D" parent="Control"]
position = Vector2( 4864, 0 )
position = Vector2( 4608, 0 )
[node name="Haze" type="Sprite" parent="Control/RollCall5"]
position = Vector2( 80, 136 )

View file

@ -100,10 +100,16 @@ func _on_Exit_area_entered(area: Area2D) -> void:
func _on_player_teleport_finished() -> void:
if file.name.length() > 0:
get_tree().paused = true
if Options.scoreboard_name.empty():
Options.scoreboard_name = file.name
Options.save_options()
file.save_to_file()
Save.current_file = file
Game.difficulty = file.difficulty
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
get_tree().paused = false
if Options.speedrun_timer:
SpeedrunTimer.timer_running = true
SpeedrunTimer.visible = true
SceneManager.current_scene = load("res://cutscenes/intro_story.tscn").instance()

View file

@ -1,23 +1,26 @@
[gd_scene load_steps=29 format=2]
[gd_scene load_steps=32 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=3]
[ext_resource path="res://graphics/hud/sg_menu.png" type="Texture" id=4]
[ext_resource path="res://graphics/hud/sg_tasting.png" type="Texture" id=5]
[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=6]
[ext_resource path="res://graphics/hud/scores/salty.png" type="Texture" id=6]
[ext_resource path="res://menus/file_create.gd" type="Script" id=7]
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=8]
[ext_resource path="res://tilesets/t_abstract.tres" type="TileSet" id=9]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=10]
[ext_resource path="res://objects/hud/letter_block.tscn" type="PackedScene" id=11]
[ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=12]
[ext_resource path="res://graphics/hud/scores/sweet.png" type="Texture" id=13]
[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=14]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=16]
[ext_resource path="res://shaders/can_stain.tres" type="Material" id=17]
[ext_resource path="res://shaders/beam_of_sin.gdshader" type="Shader" id=18]
[ext_resource path="res://graphics/exit/exit_back.png" type="Texture" id=19]
[ext_resource path="res://graphics/hud/scores/pungent.png" type="Texture" id=20]
[ext_resource path="res://graphics/hud/scores/spicy.png" type="Texture" id=21]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
@ -136,20 +139,20 @@ theme = ExtResource( 2 )
[node name="Sweet" type="TextureButton" parent="DifficultySelect/ButtonsPanel"]
material = SubResource( 3 )
margin_left = 8.0
margin_top = 9.0
margin_right = 16.0
margin_bottom = 17.0
margin_left = 5.0
margin_top = 8.0
margin_right = 17.0
margin_bottom = 20.0
focus_neighbour_top = NodePath("../Pungent")
focus_neighbour_bottom = NodePath("../Salty")
texture_focused = ExtResource( 6 )
texture_focused = ExtResource( 13 )
[node name="Salty" type="TextureButton" parent="DifficultySelect/ButtonsPanel"]
material = SubResource( 3 )
margin_left = 8.0
margin_top = 22.0
margin_right = 16.0
margin_bottom = 30.0
margin_left = 5.0
margin_top = 21.0
margin_right = 17.0
margin_bottom = 33.0
focus_neighbour_top = NodePath("../Sweet")
focus_neighbour_bottom = NodePath("../Spicy")
texture_focused = ExtResource( 6 )
@ -157,29 +160,29 @@ texture_focused = ExtResource( 6 )
[node name="Spicy" type="TextureButton" parent="DifficultySelect/ButtonsPanel"]
unique_name_in_owner = true
material = SubResource( 3 )
margin_left = 8.0
margin_top = 35.0
margin_right = 16.0
margin_bottom = 43.0
margin_left = 5.0
margin_top = 34.0
margin_right = 17.0
margin_bottom = 46.0
focus_neighbour_top = NodePath("../Salty")
focus_neighbour_bottom = NodePath("../Pungent")
texture_focused = ExtResource( 6 )
texture_focused = ExtResource( 21 )
[node name="Pungent" type="TextureButton" parent="DifficultySelect/ButtonsPanel"]
material = SubResource( 3 )
margin_left = 8.0
margin_top = 48.0
margin_right = 16.0
margin_bottom = 56.0
margin_left = 5.0
margin_top = 47.0
margin_right = 17.0
margin_bottom = 59.0
focus_neighbour_top = NodePath("../Spicy")
focus_neighbour_bottom = NodePath("../Sweet")
texture_focused = ExtResource( 6 )
texture_focused = ExtResource( 20 )
[node name="Body" type="Label" parent="DifficultySelect/ButtonsPanel"]
material = SubResource( 2 )
margin_left = 16.0
margin_left = 18.0
margin_top = 8.0
margin_right = 65.0
margin_right = 67.0
margin_bottom = 57.0
text = "sweet
salty
@ -409,6 +412,7 @@ glyph = 25
[node name="Ladder" parent="NameEntry" instance=ExtResource( 15 )]
scale = Vector2( 1, 20 )
can_climb_left = false
[node name="Exit" type="Node2D" parent="NameEntry"]
position = Vector2( 248, 148 )

View file

@ -44,6 +44,15 @@ func _ready() -> void:
if Game.current_palette == "super_player":
$"%Sparkles".visible = true
$ShardCount.text = "%02d" % Save.current_file.get_total_shards()
var save := Save.current_file
if save.levels["boss3"].completed:
$"%Whirlpool".visible = true
$"%Whirlpool".play("default")
else:
$"%Whirlpool".visible = false
Fade.fade_in(Options.transition_speed_secs)
# set initial offset
selected_level = Game.current_level

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=48 format=2]
[gd_scene load_steps=56 format=2]
[ext_resource path="res://menus/level_select_scholar.gd" type="Script" id=1]
[ext_resource path="res://graphics/level_select/world_map.png" type="Texture" id=2]
@ -21,6 +21,32 @@
[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=19]
[ext_resource path="res://scripts/randomize_particle_start.gd" type="Script" id=20]
[ext_resource path="res://graphics/particles/shine.png" type="Texture" id=21]
[ext_resource path="res://graphics/hud/gamepad_buttons.png" type="Texture" id=22]
[ext_resource path="res://scripts/show_button.gd" type="Script" id=23]
[sub_resource type="AtlasTexture" id=33]
atlas = ExtResource( 15 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=34]
atlas = ExtResource( 15 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=35]
atlas = ExtResource( 15 )
region = Rect2( 96, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=36]
atlas = ExtResource( 15 )
region = Rect2( 144, 0, 48, 48 )
[sub_resource type="SpriteFrames" id=32]
animations = [ {
"frames": [ SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ],
"loop": true,
"name": "default",
"speed": 8.0
} ]
[sub_resource type="CanvasItemMaterial" id=9]
particles_animation = true
@ -928,6 +954,11 @@ tracks/1/keys = {
"values": [ Vector2( 0, 0.02 ), Vector2( 1, 0.02 ), Vector2( 1, 1 ) ]
}
[sub_resource type="AtlasTexture" id=37]
resource_local_to_scene = true
atlas = ExtResource( 22 )
region = Rect2( 0, 0, 12, 10 )
[node name="LevelSelect" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
@ -939,10 +970,10 @@ margin_right = 256.0
margin_bottom = 192.0
texture = ExtResource( 2 )
[node name="WhirlPool" type="TextureRect" parent="."]
margin_right = 256.0
margin_bottom = 192.0
texture = ExtResource( 15 )
[node name="Whirlpool" type="AnimatedSprite" parent="."]
unique_name_in_owner = true
position = Vector2( 83, 65 )
frames = SubResource( 32 )
[node name="WaveParticles" type="CPUParticles2D" parent="."]
material = SubResource( 9 )
@ -1445,6 +1476,36 @@ theme = ExtResource( 4 )
custom_fonts/font = ExtResource( 12 )
text = "72"
[node name="MenuIndicator" type="HBoxContainer" parent="."]
margin_left = 3.0
margin_top = 23.0
margin_right = 47.0
margin_bottom = 33.0
custom_constants/separation = 2
script = ExtResource( 23 )
action = "ui_cancel"
[node name="Label" type="Label" parent="MenuIndicator"]
margin_right = 35.0
margin_bottom = 10.0
custom_fonts/font = ExtResource( 12 )
text = "Menu:"
[node name="KeyboardButton" type="Label" parent="MenuIndicator"]
margin_left = 37.0
margin_right = 44.0
margin_bottom = 10.0
custom_fonts/font = ExtResource( 12 )
text = "X"
[node name="GamepadButton" type="TextureRect" parent="MenuIndicator"]
visible = false
margin_left = 46.0
margin_right = 58.0
margin_bottom = 10.0
size_flags_vertical = 4
texture = SubResource( 37 )
[node name="Shard" parent="." instance=ExtResource( 11 )]
position = Vector2( 4, 5 )

View file

@ -7,6 +7,8 @@ func _ready():
Game.marathon_mode = false
Fade.fade_in(Options.transition_speed_secs)
#Grey out continue if no save files
SpeedrunTimer.visible = false
SpeedrunTimer.timer_running = false
yield(get_tree(),"idle_frame")
if Save.current_file and not Save.current_file.debug:
$Panel/Continue.grab_focus()
@ -52,7 +54,7 @@ func _on_HighScores_button_down() -> void:
Game.last_mm_button = @"Panel/HighScores"
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/scoreboards.tscn").instance()
SceneManager.current_scene = load("res://menus/scoreboards_scholar.tscn").instance()
func _on_Options_button_down() -> void:

View file

@ -1,7 +1,6 @@
extends Node
const Text3D = preload("res://objects/hud/3d_text.tscn")
const SubmitScore = preload("res://menus/submit_score.tscn")
const LevelSelect := preload("res://menus/level_select_scholar.tscn")
onready var shards: Node2D = $ShardsAndBonuses/Shards
@ -29,6 +28,11 @@ func _notification(what: int) -> void:
func _ready() -> void:
var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
$"%ArrowBonus".material.set_shader_param("palette", palette)
# easy indicator
if Game.difficulty == Game.Difficulty.SWEET:
$EasyIndicator.visible = true
else:
$EasyIndicator.visible = false
#preload final score
text_3d = Text3D.instance()
text_3d.anim = "final score"
@ -61,18 +65,53 @@ func show_final_score():
func _on_AnimationPlayer_animation_finished(anim_name):
if Game.marathon_mode:
Game.current_level += 1
if Game.current_level > LevelData.marathon_end:
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.change_scene(load("res://menus/marathon_results.tscn").instance())
else:
Game.change_map(LevelData.levels[Game.current_level].scene)
return
match anim_name:
"results":
if Game.marathon_mode:
Game.current_level += 1
if Game.current_level > LevelData.marathon_end:
yield(get_tree().create_timer(6.0), "timeout")
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.change_scene(load("res://menus/marathon_results.tscn").instance())
else:
Game.change_map(LevelData.levels[Game.current_level].scene)
elif Game.final_score > Game.old_high_score:
animation_player.play("high_score")
else:
yield(get_tree().create_timer(6.0), "timeout")
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.change_scene(LevelSelect.instance())
"high_score":
if not Debug.is_cheating and not ScoreBoard.server_host.empty():
animation_player.play("submit_score_popup")
else:
yield(get_tree().create_timer(5.0), "timeout")
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.change_scene(LevelSelect.instance())
func _on_YesSubmit_button_down() -> void:
$"%YesSubmit".release_focus()
animation_player.play("submit")
var save_id = LevelData.levels[Game.current_level].save_id
var entry = ScoreBoard.ScoreEntry.new(Game.final_score, int(Game.time * 1000.0), Game.difficulty)
var submitted = yield(ScoreBoard.submit_score(save_id, entry), "completed")
if ScoreBoard.errored or not submitted:
animation_player.play("try_again")
else:
animation_player.play("success")
func _on_NoSubmit_button_down() -> void:
$"%NoSubmit".release_focus()
_next_screen()
func _next_screen() -> void:
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
if Debug.is_cheating == false:
SceneManager.change_scene(SubmitScore.instance())
else:
SceneManager.change_scene(LevelSelect.instance())
SceneManager.change_scene(LevelSelect.instance())

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=2]
[gd_scene load_steps=36 format=2]
[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=1]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
@ -14,6 +14,12 @@
[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=12]
[ext_resource path="res://menus/results.gd" type="Script" id=13]
[ext_resource path="res://menus/results_icon.tscn" type="PackedScene" id=14]
[ext_resource path="res://graphics/hud/high_score.png" type="Texture" id=15]
[ext_resource path="res://graphics/particles/shine.png" type="Texture" id=16]
[ext_resource path="res://scripts/randomize_particle_start.gd" type="Script" id=17]
[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=18]
[ext_resource path="res://ui/2ndpuberty_scholar_outline.fnt" type="BitmapFont" id=19]
[ext_resource path="res://graphics/hud/scores/sweet.png" type="Texture" id=20]
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 2 )
@ -36,6 +42,29 @@ shader = ExtResource( 3 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Curve" id=11]
_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=17]
interpolation_mode = 2
offsets = PoolRealArray( 0, 0.734694, 1 )
colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="ShaderMaterial" id=14]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/speed = Vector2( 4, 8 )
shader_param/ammount = Vector2( 24, 12 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[sub_resource type="ShaderMaterial" id=13]
shader = ExtResource( 1 )
shader_param/speed = Vector2( 4, 8 )
shader_param/ammount = Vector2( 1, 1 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[sub_resource type="ShaderMaterial" id=6]
shader = ExtResource( 1 )
shader_param/speed = Vector2( 4, 8 )
@ -117,10 +146,205 @@ tracks/5/keys = {
"update": 1,
"values": [ false ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("ShardsAndBonuses/FinalScore:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("ShardsAndBonuses/HighScore:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("ShardsAndBonuses/FinalScore:scale")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("ShardsAndBonuses/HighScore:scale")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("CenterContainer/SubmitScore:visible")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("CenterContainer/SubmitScore:rect_scale")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/12/type = "value"
tracks/12/path = NodePath("CenterContainer/LoadingGraphic:visible")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("CenterContainer/LoadingGraphic:rect_scale")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/14/type = "value"
tracks/14/path = NodePath("CenterContainer/LoadingGraphic:material:shader_param/ammount")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 24, 12 ) ]
}
tracks/15/type = "value"
tracks/15/path = NodePath("CenterContainer/SubmitScore:modulate")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/16/type = "value"
tracks/16/path = NodePath("CenterContainer/SubmitScore/Label:text")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "submit score?" ]
}
[sub_resource type="Animation" id=19]
resource_name = "high_score"
tracks/0/type = "value"
tracks/0/path = NodePath("ShardsAndBonuses:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -512, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ShardsAndBonuses/FinalScore:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ShardsAndBonuses/HighScore:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("ShardsAndBonuses/FinalScore:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1e-05, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("ShardsAndBonuses/HighScore:scale")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.3, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1e-05, 1 ), Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "results"
length = 24.0
length = 18.0
step = 1.0
tracks/0/type = "method"
tracks/0/path = NodePath("ShardsAndBonuses/Shards/ResultsIcon")
@ -321,6 +545,292 @@ tracks/14/keys = {
} ]
}
[sub_resource type="Animation" id=15]
resource_name = "submit"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("CenterContainer/SubmitScore:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1e-05, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CenterContainer/SubmitScore:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CenterContainer/LoadingGraphic:material:shader_param/ammount")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 24, 12 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CenterContainer/LoadingGraphic:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=12]
resource_name = "submit_score_popup"
length = 1.5
tracks/0/type = "value"
tracks/0/path = NodePath("ShardsAndBonuses:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -512, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CenterContainer/SubmitScore:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CenterContainer/SubmitScore:rect_scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ) ]
}
tracks/3/type = "method"
tracks/3/path = NodePath("CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer/YesSubmit")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "grab_focus"
} ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("CenterContainer/SubmitScore:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CenterContainer/LoadingGraphic:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CenterContainer/SubmitScore/Label:text")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "submit score?" ]
}
[sub_resource type="Animation" id=18]
resource_name = "success"
length = 1.5
tracks/0/type = "value"
tracks/0/path = NodePath("CenterContainer/LoadingGraphic:material:shader_param/ammount")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 24, 12 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CenterContainer/CollectedParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CenterContainer/LoadingGraphic:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CenterContainer/SubmitScore:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "method"
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 1.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "_next_screen"
} ]
}
[sub_resource type="Animation" id=16]
resource_name = "try_again"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("CenterContainer/SubmitScore:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CenterContainer/SubmitScore:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CenterContainer/LoadingGraphic:material:shader_param/ammount")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 24, 12 ), Vector2( 24, 12 ), Vector2( 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CenterContainer/LoadingGraphic:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("CenterContainer/SubmitScore/Label:text")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "failed. try again?" ]
}
tracks/5/type = "method"
tracks/5/path = NodePath("CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer/YesSubmit")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "grab_focus"
} ]
}
[node name="Results" type="Node"]
script = ExtResource( 13 )
@ -529,6 +1039,28 @@ material = ExtResource( 7 )
position = Vector2( 640, 40 )
texture = ExtResource( 8 )
[node name="HighScore" type="Sprite" parent="ShardsAndBonuses"]
visible = false
material = ExtResource( 7 )
position = Vector2( 640, 40 )
texture = ExtResource( 15 )
[node name="Sparkles" type="CPUParticles2D" parent="ShardsAndBonuses/HighScore"]
light_mask = 0
amount = 4
lifetime = 2.0
texture = ExtResource( 16 )
emission_shape = 2
emission_rect_extents = Vector2( 48, 8 )
gravity = Vector2( 0, 0 )
angular_velocity = 720.0
angular_velocity_random = 1.0
angle = 720.0
angle_random = 1.0
scale_amount_curve = SubResource( 11 )
color = Color( 0.72549, 0.956863, 1, 1 )
script = ExtResource( 17 )
[node name="Score" type="Label" parent="."]
material = ExtResource( 9 )
margin_top = 8.0
@ -538,6 +1070,13 @@ theme = ExtResource( 10 )
text = "Score: 0000000"
align = 1
[node name="EasyIndicator" type="TextureRect" parent="."]
margin_left = 61.0
margin_top = 7.0
margin_right = 73.0
margin_bottom = 19.0
texture = ExtResource( 20 )
[node name="Time" type="Label" parent="."]
material = ExtResource( 9 )
margin_top = 178.0
@ -547,6 +1086,131 @@ theme = ExtResource( 10 )
text = "Time: "
align = 1
[node name="CenterContainer" type="CenterContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 77.0
theme = ExtResource( 10 )
[node name="CollectedParticles" type="CPUParticles2D" parent="CenterContainer"]
pause_mode = 2
position = Vector2( 127, 56 )
emitting = false
amount = 64
one_shot = true
explosiveness = 1.0
local_coords = false
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 150 )
initial_velocity = 250.0
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount_random = 1.0
color_ramp = SubResource( 17 )
[node name="LoadingGraphic" type="Label" parent="CenterContainer"]
unique_name_in_owner = true
visible = false
material = SubResource( 14 )
margin_left = 124.0
margin_top = 52.0
margin_right = 131.0
margin_bottom = 62.0
text = "§"
align = 1
valign = 1
[node name="SubmitScore" type="VBoxContainer" parent="CenterContainer"]
unique_name_in_owner = true
visible = false
margin_left = 82.0
margin_top = 39.0
margin_right = 173.0
margin_bottom = 75.0
rect_pivot_offset = Vector2( 45.5, 18 )
theme = ExtResource( 10 )
[node name="Label" type="Label" parent="CenterContainer/SubmitScore"]
margin_right = 91.0
margin_bottom = 10.0
custom_fonts/font = ExtResource( 19 )
text = "submit score?"
[node name="YesNoPrompt" type="PanelContainer" parent="CenterContainer/SubmitScore"]
margin_left = 1.0
margin_top = 14.0
margin_right = 90.0
margin_bottom = 36.0
size_flags_horizontal = 4
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/SubmitScore/YesNoPrompt"]
margin_left = 3.0
margin_top = 3.0
margin_right = 86.0
margin_bottom = 19.0
rect_min_size = Vector2( 0, 16 )
rect_pivot_offset = Vector2( -174, -69 )
custom_constants/separation = 0
alignment = 1
[node name="YesSubmit" type="TextureButton" parent="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer"]
unique_name_in_owner = true
material = SubResource( 13 )
margin_top = 4.0
margin_right = 12.0
margin_bottom = 12.0
rect_min_size = Vector2( 12, 8 )
focus_neighbour_right = NodePath("../NoSubmit")
size_flags_vertical = 4
texture_focused = ExtResource( 18 )
expand = true
stretch_mode = 3
[node name="YesLabel" type="Label" parent="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer"]
margin_left = 12.0
margin_top = 3.0
margin_right = 33.0
margin_bottom = 13.0
text = "Yes"
[node name="Spacer" type="Control" parent="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer"]
margin_left = 33.0
margin_right = 45.0
margin_bottom = 16.0
rect_min_size = Vector2( 12, 0 )
[node name="NoSubmit" type="TextureButton" parent="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer"]
unique_name_in_owner = true
material = SubResource( 13 )
margin_left = 45.0
margin_top = 4.0
margin_right = 57.0
margin_bottom = 12.0
rect_min_size = Vector2( 12, 8 )
focus_neighbour_left = NodePath("../YesSubmit")
size_flags_vertical = 4
texture_focused = ExtResource( 18 )
expand = true
stretch_mode = 3
[node name="NoLabel" type="Label" parent="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer"]
margin_left = 57.0
margin_top = 3.0
margin_right = 71.0
margin_bottom = 13.0
text = "No"
[node name="Spacer2" type="Control" parent="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer"]
margin_left = 71.0
margin_right = 83.0
margin_bottom = 16.0
rect_min_size = Vector2( 12, 0 )
[node name="Results" type="Sprite" parent="."]
material = SubResource( 6 )
position = Vector2( 232, 80 )
@ -556,6 +1220,13 @@ texture = ExtResource( 4 )
autoplay = "results"
playback_speed = 2.0
anims/RESET = SubResource( 10 )
anims/high_score = SubResource( 19 )
anims/results = SubResource( 4 )
anims/submit = SubResource( 15 )
anims/submit_score_popup = SubResource( 12 )
anims/success = SubResource( 18 )
anims/try_again = SubResource( 16 )
[connection signal="button_down" from="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer/YesSubmit" to="." method="_on_YesSubmit_button_down"]
[connection signal="button_down" from="CenterContainer/SubmitScore/YesNoPrompt/HBoxContainer/NoSubmit" to="." method="_on_NoSubmit_button_down"]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

View file

@ -1,26 +1,47 @@
tool
extends HBoxContainer
const DIFFICULTY_ICONS = [
preload("res://graphics/hud/scores/sweet.png"),
preload("res://graphics/hud/scores/salty.png"),
preload("res://graphics/hud/scores/spicy.png"),
preload("res://graphics/hud/scores/pungent.png"),
]
export var place: int = 0 setget _set_place
export var user: String = "Username" setget _set_user
export var score: String = "00000" setget _set_score
export var player: String = "Username" setget _set_player
export var score: int = 0 setget _set_score
export var time: float = 0.0 setget _set_time
export(int, "Sweet", "Salty", "Spicy", "Pungent") var difficulty: int = 0 setget _set_difficulty
func _ready() -> void:
$Place.text = " %01d " % place
$User.text = user
$Score.text = score
_set_place(place)
_set_player(player)
_set_score(score)
_set_time(time)
_set_difficulty(difficulty)
func _set_place(value: int) -> void:
place = value
if is_inside_tree():
$Place.text = " %01d " % place
$Place.text = "%d" % place
func _set_user(value: String) -> void:
user = value
func _set_player(value: String) -> void:
player = value.substr(0, 10)
if is_inside_tree():
$User.text = user
$Player.text = player
func _set_score(value: String) -> void:
func _set_score(value: int) -> void:
score = value
if is_inside_tree():
$Score.text = score
$Score.text = "%05d" % score
func _set_time(value: float) -> void:
time = value
if is_inside_tree():
$Time.text = Game.format_time(time)
func _set_difficulty(value: int) -> void:
difficulty = value
if is_inside_tree():
$Difficulty.texture = DIFFICULTY_ICONS[difficulty]

View file

@ -1,32 +1,60 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
[ext_resource path="res://menus/score_entry.gd" type="Script" id=2]
[ext_resource path="res://graphics/hud/scores/sweet.png" type="Texture" id=3]
[ext_resource path="res://ui/2ndpuberty_scholar_outline.fnt" type="BitmapFont" id=4]
[node name="ScoreEntry" type="HBoxContainer"]
margin_right = 210.0
margin_bottom = 10.0
margin_right = 228.0
margin_bottom = 12.0
rect_min_size = Vector2( 0, 12 )
theme = ExtResource( 1 )
custom_constants/separation = 8
script = ExtResource( 2 )
user = "--------"
score = "-----"
player = "coolplayer"
[node name="Place" type="Label" parent="."]
margin_right = 21.0
margin_bottom = 10.0
text = " 0 "
margin_top = 1.0
margin_right = 16.0
margin_bottom = 11.0
rect_min_size = Vector2( 16, 0 )
custom_fonts/font = ExtResource( 4 )
text = "0"
align = 1
[node name="User" type="Label" parent="."]
margin_left = 29.0
margin_right = 167.0
margin_bottom = 10.0
size_flags_horizontal = 3
text = "--------"
[node name="Player" type="Label" parent="."]
margin_left = 24.0
margin_top = 1.0
margin_right = 94.0
margin_bottom = 11.0
rect_min_size = Vector2( 70, 0 )
custom_fonts/font = ExtResource( 4 )
text = "coolplayer"
align = 1
[node name="Score" type="Label" parent="."]
margin_left = 175.0
margin_right = 210.0
margin_bottom = 10.0
text = "-----"
margin_left = 102.0
margin_top = 1.0
margin_right = 137.0
margin_bottom = 11.0
rect_min_size = Vector2( 35, 0 )
custom_fonts/font = ExtResource( 4 )
text = "00000"
align = 2
[node name="Time" type="Label" parent="."]
margin_left = 145.0
margin_top = 1.0
margin_right = 201.0
margin_bottom = 11.0
rect_min_size = Vector2( 56, 0 )
custom_fonts/font = ExtResource( 4 )
text = "--:--.--"
align = 2
[node name="Difficulty" type="TextureRect" parent="."]
margin_left = 209.0
margin_right = 221.0
margin_bottom = 12.0
texture = ExtResource( 3 )

View file

@ -0,0 +1,113 @@
extends Node
const PAGE_SIZE: int = 8
var loaded_scores: Dictionary = {}
var selected_level: int = 0
var _page: int = 0
onready var scores: VBoxContainer = $"%Scores"
onready var level_title: Button = $"%LevelTitle"
func _ready() -> void:
yield(_refresh_scores(), "completed")
Fade.fade_in(Options.transition_speed_secs)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_right"):
selected_level = posmod(selected_level + 1, LevelData.levels.size())
while not LevelData.levels[selected_level].has_scoreboard:
selected_level = posmod(selected_level + 1, LevelData.levels.size())
_refresh_scores()
elif event.is_action_pressed("ui_left"):
selected_level = posmod(selected_level - 1, LevelData.levels.size())
while not LevelData.levels[selected_level].has_scoreboard:
selected_level = posmod(selected_level - 1, LevelData.levels.size())
_refresh_scores()
elif event.is_action_pressed("ui_down"):
_page += 1
_refresh_scores()
elif event.is_action_pressed("ui_up"):
_page = int(max(_page - 1, 0))
_refresh_scores()
elif event.is_action_pressed("ui_cancel"):
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = preload("res://menus/main_menu.tscn").instance()
func _refresh_scores() -> void:
level_title.text = LevelData.levels[selected_level].title
var level = LevelData.levels[selected_level].save_id
if not level in loaded_scores:
yield(_load_scores(level), "completed")
if ScoreBoard.errored:
push_error("Scoreboard could not be loaded.")
var entries = loaded_scores.get(level, {})
while _page * PAGE_SIZE > entries.size():
_page -= 1
var offset = _page * PAGE_SIZE
$"%PrevScores".visible = _page > 0
$"%NextScores".visible = entries.size() - offset > PAGE_SIZE
for i in 8:
var entry_node = scores.get_node("ScoreEntry%d" % i)
if i >= entries.size() - offset:
entry_node.visible = false
else:
var player = entries.keys()[offset + i]
var entry = entries[player]
entry_node.visible = true
entry_node.place = offset + i + 1
entry_node.player = player
entry_node.score = entry.score
entry_node.time = float(entry.time) * 0.001 # convert from ms
entry_node.difficulty = entry.difficulty
func _load_scores(level: String) -> void:
loaded_scores[level] = {}
if ScoreBoard.server_host.empty():
yield(get_tree(), "idle_frame")
return
var result: Dictionary = yield(ScoreBoard.get_scores(level), "completed")
if ScoreBoard.errored:
#TODO: failure indication
return
var players = result.keys().duplicate()
_sorting_dict = result
players.sort_custom(self, "_sort_scores")
for p in players:
loaded_scores[level][p] = result[p]
var _sorting_dict: Dictionary = {}
func _sort_scores(a, b) -> bool:
var score_a = _sorting_dict[a]
var score_b = _sorting_dict[b]
if score_b.score < score_a.score:
return true
elif score_b.score == score_a.score:
if score_b.difficulty < score_a.difficulty:
return true
elif score_b.difficulty == score_a.difficulty:
if score_b.time > score_a.time:
return true
return false

View file

@ -0,0 +1,320 @@
[gd_scene load_steps=16 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://menus/scoreboards_scholar.gd" type="Script" id=2]
[ext_resource path="res://graphics/hud/arrow_down.png" type="Texture" id=3]
[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=4]
[ext_resource path="res://ui/theme.tres" type="Theme" id=5]
[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=6]
[ext_resource path="res://menus/score_entry.tscn" type="PackedScene" id=7]
[ext_resource path="res://ui/2ndpuberty_scholar_outline.fnt" type="BitmapFont" id=8]
[ext_resource path="res://graphics/hud/arrow_up.png" type="Texture" id=9]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/color_1 = Color( 0.615686, 0.670588, 0.984314, 1 )
shader_param/color_2 = Color( 1, 0.709804, 0.984314, 1 )
shader_param/checker_size = Vector2( 24, 12 )
shader_param/pan_speed = Vector2( 0, 0 )
shader_param/cycle_speed = Vector2( 8, -8 )
shader_param/cycle_alternation = Vector2( 0, 1 )
shader_param/uv_transform = Transform2D( 1, 0, 1, 1, 0, 0 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 4 )
shader_param/speed = Vector2( 4, 0 )
shader_param/ammount = Vector2( 2, 0 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[sub_resource type="ShaderMaterial" id=3]
shader = ExtResource( 4 )
shader_param/speed = Vector2( 4, 0 )
shader_param/ammount = Vector2( 2, 0 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 4, 0 )
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 4 )
shader_param/speed = Vector2( 0, 4 )
shader_param/ammount = Vector2( 0, 2 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[sub_resource type="ShaderMaterial" id=6]
shader = ExtResource( 4 )
shader_param/speed = Vector2( 0, 4 )
shader_param/ammount = Vector2( 0, 2 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 4 )
[sub_resource type="ShaderMaterial" id=4]
shader = ExtResource( 4 )
shader_param/speed = Vector2( 8, 4 )
shader_param/ammount = Vector2( 12, 24 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[node name="Scoreboards" type="Node"]
script = ExtResource( 2 )
[node name="Background" type="ColorRect" parent="."]
material = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
[node name="BoardsScreen" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 5 )
custom_constants/separation = 0
[node name="SelectLevel" type="HBoxContainer" parent="BoardsScreen"]
margin_right = 256.0
margin_bottom = 16.0
rect_min_size = Vector2( 0, 16 )
alignment = 1
[node name="BackArrow" type="TextureRect" parent="BoardsScreen/SelectLevel"]
unique_name_in_owner = true
material = SubResource( 2 )
margin_left = 72.0
margin_top = 4.0
margin_right = 78.0
margin_bottom = 12.0
size_flags_vertical = 4
texture = ExtResource( 6 )
flip_h = true
[node name="LevelTitle" type="Button" parent="BoardsScreen/SelectLevel"]
unique_name_in_owner = true
margin_left = 82.0
margin_top = 3.0
margin_right = 173.0
margin_bottom = 13.0
size_flags_vertical = 4
theme = ExtResource( 5 )
custom_colors/font_color_focus = Color( 1, 0.968627, 0.709804, 1 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_fonts/font = ExtResource( 8 )
text = "Verdant Hills"
[node name="NextArrow" type="TextureRect" parent="BoardsScreen/SelectLevel"]
unique_name_in_owner = true
material = SubResource( 3 )
margin_left = 177.0
margin_top = 4.0
margin_right = 183.0
margin_bottom = 12.0
size_flags_vertical = 4
texture = ExtResource( 6 )
[node name="Scoreboard" type="HBoxContainer" parent="BoardsScreen"]
margin_top = 16.0
margin_right = 256.0
margin_bottom = 192.0
focus_mode = 2
size_flags_vertical = 3
alignment = 1
[node name="PrevBoard" type="TextureRect" parent="BoardsScreen/Scoreboard"]
unique_name_in_owner = true
visible = false
material = SubResource( 2 )
margin_top = 84.0
margin_right = 6.0
margin_bottom = 92.0
size_flags_vertical = 4
texture = ExtResource( 6 )
flip_h = true
[node name="MarginContainer" type="MarginContainer" parent="BoardsScreen/Scoreboard"]
margin_left = 10.0
margin_right = 246.0
margin_bottom = 176.0
custom_constants/margin_right = 4
custom_constants/margin_top = 4
custom_constants/margin_left = 4
custom_constants/margin_bottom = 4
[node name="VBoxContainer" type="VBoxContainer" parent="BoardsScreen/Scoreboard/MarginContainer"]
margin_left = 4.0
margin_top = 4.0
margin_right = 232.0
margin_bottom = 172.0
[node name="Header" type="HBoxContainer" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer"]
margin_right = 228.0
margin_bottom = 10.0
rect_min_size = Vector2( 228, 10 )
custom_constants/separation = 8
[node name="Place" type="Label" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/Header"]
margin_right = 16.0
margin_bottom = 10.0
rect_min_size = Vector2( 16, 0 )
custom_fonts/font = ExtResource( 8 )
text = "#"
align = 1
[node name="Player" type="Label" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/Header"]
margin_left = 24.0
margin_right = 94.0
margin_bottom = 10.0
rect_min_size = Vector2( 70, 0 )
custom_fonts/font = ExtResource( 8 )
text = "Player"
align = 1
clip_text = true
[node name="Score" type="Label" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/Header"]
margin_left = 102.0
margin_right = 137.0
margin_bottom = 10.0
rect_min_size = Vector2( 35, 0 )
custom_fonts/font = ExtResource( 8 )
text = "score"
align = 2
[node name="Time" type="Label" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/Header"]
margin_left = 145.0
margin_right = 201.0
margin_bottom = 10.0
rect_min_size = Vector2( 56, 0 )
custom_fonts/font = ExtResource( 8 )
text = "time"
align = 1
[node name="Control" type="Control" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/Header"]
margin_left = 209.0
margin_right = 221.0
margin_bottom = 10.0
rect_min_size = Vector2( 12, 0 )
[node name="HSeparator" type="HSeparator" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer"]
margin_top = 14.0
margin_right = 228.0
margin_bottom = 15.0
custom_constants/separation = 1
[node name="ScoreboardTabs" type="Control" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
margin_top = 19.0
margin_right = 228.0
margin_bottom = 168.0
size_flags_vertical = 3
[node name="Scores" type="VBoxContainer" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs"]
unique_name_in_owner = true
anchor_right = 1.0
anchor_bottom = 1.0
[node name="PrevScores" type="TextureRect" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores"]
unique_name_in_owner = true
visible = false
material = SubResource( 5 )
margin_left = 110.0
margin_right = 118.0
margin_bottom = 8.0
rect_pivot_offset = Vector2( 3, 4 )
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource( 9 )
[node name="ScoreEntry0" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
place = 1
[node name="ScoreEntry1" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
margin_top = 16.0
margin_bottom = 28.0
place = 2
[node name="ScoreEntry2" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
margin_top = 32.0
margin_bottom = 44.0
place = 3
[node name="ScoreEntry3" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
margin_top = 48.0
margin_bottom = 60.0
place = 4
[node name="ScoreEntry4" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
margin_top = 64.0
margin_bottom = 76.0
place = 5
[node name="ScoreEntry5" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
margin_top = 80.0
margin_bottom = 92.0
place = 6
[node name="ScoreEntry6" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
margin_top = 96.0
margin_bottom = 108.0
place = 7
[node name="ScoreEntry7" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores" instance=ExtResource( 7 )]
margin_top = 112.0
margin_bottom = 124.0
place = 8
[node name="NextScores" type="TextureRect" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/Scores"]
unique_name_in_owner = true
visible = false
material = SubResource( 6 )
margin_left = 110.0
margin_top = 128.0
margin_right = 118.0
margin_bottom = 136.0
rect_pivot_offset = Vector2( 3, 4 )
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource( 3 )
[node name="LoadingIndicator" type="CenterContainer" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_vertical = 3
[node name="Label" type="Label" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/LoadingIndicator"]
material = SubResource( 4 )
margin_left = 110.0
margin_top = 69.0
margin_right = 117.0
margin_bottom = 79.0
text = "§"
[node name="FailedIndicator" type="CenterContainer" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Label" type="Label" parent="BoardsScreen/Scoreboard/MarginContainer/VBoxContainer/ScoreboardTabs/FailedIndicator"]
margin_left = 65.0
margin_top = 69.0
margin_right = 163.0
margin_bottom = 79.0
text = "Failed to load"
[node name="PanelContainer" type="PanelContainer" parent="BoardsScreen/Scoreboard"]
visible = false
margin_left = 250.0
margin_right = 474.0
margin_bottom = 144.0
rect_min_size = Vector2( 224, 144 )
size_flags_horizontal = 4
size_flags_vertical = 0
[node name="NextBoard" type="TextureRect" parent="BoardsScreen/Scoreboard"]
unique_name_in_owner = true
visible = false
material = SubResource( 3 )
margin_left = 250.0
margin_top = 84.0
margin_right = 256.0
margin_bottom = 92.0
size_flags_horizontal = 0
size_flags_vertical = 4
texture = ExtResource( 6 )

View file

@ -193,7 +193,6 @@ material = SubResource( 12 )
position = Vector2( 72, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="AnimatedSprite3" type="AnimatedSprite" parent="."]
@ -201,7 +200,6 @@ material = SubResource( 12 )
position = Vector2( 112, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="AnimatedSprite4" type="AnimatedSprite" parent="."]
@ -209,7 +207,6 @@ material = SubResource( 12 )
position = Vector2( 152, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="AnimatedSprite5" type="AnimatedSprite" parent="."]
@ -217,7 +214,6 @@ material = SubResource( 12 )
position = Vector2( 192, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="Music" type="TextureButton" parent="."]
@ -266,7 +262,7 @@ margin_bottom = 121.0
focus_neighbour_top = NodePath("../Music")
texture_focused = ExtResource( 27 )
script = ExtResource( 16 )
titles = [ "Select", "Confirm", "Jump", "Double Jump", "Land", "Climb", "Bmilc", "Shoot", "Die", "Sploosh", "Bzaap", "Teleport", "Gover", "Key Get", "Arrow Get", "Star Get", "Skeleton Die", "Scrump Shoot", "Scrump Hurt", "Scrump Die", "Bubble Get", "Big Explosion", "Collapse", "Glass Break", "Bullet Barrage", "Laser Charge", "Rainbow Laser", "Mech Hurt 1", "Mech Hurt 2", "Mech Hurt 3", "Small Explosion", "Bullet Casing", "Button Click", "Ominous", "GunCock", "Shards Expelled", "Shards Absorbed", "Shard Float", "Fami Transform", "Scope Squish", "Scope Splat", "Famira Roar", "2083 Shoot", "Laser Ready", "Famira Breath", "Critical Heat", "Famira Die", "Collected Shard", "Missed Shard", "Final Score", "Revolution 2083", "Shard Get", "Good Job!", "Great Job!", "Victory", "Wonderful!", "Come Here", "Help Me", "Agh!", "Fuck!", "Shit...", "Take This", "Fami's Grand Plan", "Debug M", "Spaghetti", "Sword", "Egg Collect", "Talking", "Fami Grumble", "Segz", "Mech Creak", "Mech Step 1", "Mech Step 2", "Mech Walking", "Mech Duck", "Mech Unduck", "Resolve", "Robolution 2083", "Ivolution 2083", "Dogolution 2083", "Classic Good Job", "Good Job - Ivy", "Good Job - Dog", "Great Job - Ivy", "Great Job - Dog", "Classic Wonderful", "Wonderful - Ivy", "Wonderful - Dog", "Fucking Cop...", "Goddammit...", "Motherfucker...", "Intro Voiceover" ]
titles = [ "Select", "Confirm", "Jump", "Double Jump", "Land", "Climb", "Bmilc", "Shoot", "Die", "Sploosh", "Bzaap", "Teleport", "Gover", "Key Get", "Arrow Get", "Star Get", "Skeleton Die", "Scrump Shoot", "Scrump Hurt", "Scrump Die", "Bubble Get", "Big Explosion", "Collapse", "Glass Break", "Bullet Barrage", "Laser Charge", "Rainbow Laser", "Mech Hurt 1", "Mech Hurt 2", "Mech Hurt 3", "Small Explosion", "Bullet Casing", "Button Click", "Ominous", "GunCock", "Shards Expelled", "Shards Absorbed", "Shard Float", "Fami Transform", "Scope Squish", "Scope Splat", "Famira Roar", "2083 Shoot", "Laser Ready", "Famira Breath", "Critical Heat", "Famira Die", "Collected Shard", "Missed Shard", "Final Score", "Revolution 2083", "Shard Get", "Good Job!", "Great Job!", "Victory", "Wonderful!", "Come Here", "Help Me", "Agh!", "Fuck!", "Shit...", "Take This", "Fami's Grand Plan", "Debug M", "Spaghetti", "Sword", "Egg Collect", "Talking", "Fami Grumble", "Segz", "Mech Creak", "Mech Step 1", "Mech Step 2", "Mech Walking", "Mech Duck", "Mech Unduck", "Resolve", "Robolution 2083", "Scarletution 2083", "Dogolution 2083", "Classic Good Job", "Good Job - Scarlett", "Good Job - Dog", "Great Job - Scarlett", "Great Job - Dog", "Classic Wonderful", "Wonderful - Scarlett", "Wonderful - Dog", "Fucking Cop...", "Goddammit...", "Motherfucker...", "Intro Voiceover" ]
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