shoot the eye!
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bc234930b0
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79bb0b1323
2 changed files with 21 additions and 1 deletions
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@ -2,6 +2,8 @@ extends "res://maps/map.gd"
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const Text3D = preload("res://objects/hud/3d_text.tscn")
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var speccy_can_yap: bool = true
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func _ready():
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Game.current_sector = Vector2.ZERO
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@ -13,6 +15,7 @@ func _on_Boss1_entered_phase(phase):
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match phase:
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2:
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$DelayedArrow2.start()
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speccy_can_yap = false
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3:
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$DelayedArrow3.start()
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4:
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@ -41,3 +44,8 @@ func _on_ExitTimer_timeout():
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Game.change_map(LevelData.levels[Game.current_level].scene)
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else:
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Game.change_map(load("res://menus/level_select_scholar.tscn"))
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func _on_SpeccyTimer_timeout() -> void:
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if speccy_can_yap:
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$Speccy.appear()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://objects/enemy/boss/scrump.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
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@ -17,6 +17,7 @@
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[ext_resource path="res://shaders/can_stain.tres" type="Material" id=15]
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[ext_resource path="res://objects/lore/boss/the_scrump.tscn" type="PackedScene" id=16]
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[ext_resource path="res://graphics/turniwood/turning_platform_wood_dark.png" type="Texture" id=17]
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[ext_resource path="res://objects/npc/speccy.tscn" type="PackedScene" id=18]
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[node name="Map" type="Node2D" groups=["map"]]
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pause_mode = 1
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@ -105,6 +106,17 @@ scale = Vector2( 32, 1 )
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wait_time = 5.0
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one_shot = true
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[node name="Speccy" parent="." instance=ExtResource( 18 )]
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position = Vector2( 96, 80 )
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message = "shoot_the_eye"
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[node name="SpeccyTimer" type="Timer" parent="."]
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process_mode = 0
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wait_time = 30.0
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one_shot = true
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autostart = true
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[connection signal="died" from="Boss1" to="." method="_on_Boss1_died"]
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[connection signal="entered_phase" from="Boss1" to="." method="_on_Boss1_entered_phase"]
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[connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"]
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[connection signal="timeout" from="SpeccyTimer" to="." method="_on_SpeccyTimer_timeout"]
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