glass break particles

This commit is contained in:
Haze Weathers 2024-12-07 22:22:20 -05:00
parent 32189c29a4
commit f004479da1
4 changed files with 67 additions and 1 deletions

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Width:  |  Height:  |  Size: 622 B

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/glass_shard.png-9dc867929059fea83ab155e049de7ab1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/particles/glass_shard.png"
dest_files=[ "res://.import/glass_shard.png-9dc867929059fea83ab155e049de7ab1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -71,6 +71,7 @@ func die():
1:
shot_speed = 70
$"%GlassShape".queue_free()
$"%GlassBreakParticles".emitting = true
emit_signal("entered_phase", 3)
head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png")
0:

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@ -1,4 +1,4 @@
[gd_scene load_steps=35 format=2]
[gd_scene load_steps=37 format=2]
[ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=2]
@ -18,6 +18,7 @@
[ext_resource path="res://graphics/particles/smoke.png" type="Texture" id=16]
[ext_resource path="res://shaders/fade.gdshader" type="Shader" id=17]
[ext_resource path="res://graphics/fade_patterns/stg_explosion.png" type="Texture" id=18]
[ext_resource path="res://graphics/particles/glass_shard.png" type="Texture" id=19]
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 3 )
@ -40,6 +41,9 @@ extents = Vector2( 128, 8 )
[sub_resource type="Curve" id=13]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.803571, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Curve" id=21]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.937702, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -25.1918, 0.0, 0, 0 ]
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 11 )
shader_param/pixel_scale = 1.0
@ -956,6 +960,32 @@ scale_amount = 0.5
scale_amount_random = 0.5
scale_amount_curve = SubResource( 13 )
[node name="GlassBreakParticles" type="CPUParticles2D" parent="Axle/Head"]
unique_name_in_owner = true
position = Vector2( -35, -39 )
emitting = false
amount = 24
lifetime = 3.0
one_shot = true
explosiveness = 0.95
randomness = 0.5
lifetime_randomness = 0.5
texture = ExtResource( 19 )
emission_shape = 2
emission_rect_extents = Vector2( 16, 12 )
direction = Vector2( 0, -1 )
spread = 90.0
gravity = Vector2( 0, 80 )
initial_velocity = 80.0
initial_velocity_random = 0.25
angular_velocity = 720.0
angular_velocity_random = 1.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.25
scale_amount_random = 0.5
scale_amount_curve = SubResource( 21 )
[node name="JointFront" type="Sprite" parent="Axle"]
position = Vector2( 11, -4 )
texture = ExtResource( 7 )