save options when scoreboard name gets set via file create
This commit is contained in:
parent
f73a7ca01e
commit
4c94f01513
1 changed files with 1 additions and 0 deletions
|
@ -102,6 +102,7 @@ func _on_player_teleport_finished() -> void:
|
|||
get_tree().paused = true
|
||||
if Options.scoreboard_name.empty():
|
||||
Options.scoreboard_name = file.name
|
||||
Options.save_options()
|
||||
file.save_to_file()
|
||||
Save.current_file = file
|
||||
Game.difficulty = file.difficulty
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue