Update credit's to Scarlett's new name

This commit is contained in:
Haze Weathers 2024-10-30 11:07:59 -04:00
parent 4e85053411
commit f895270218
6 changed files with 9 additions and 22 deletions

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@ -9,7 +9,7 @@ Apologies in advance for the messy code :)
## License
Music is by [Ivy Snyder](https://ivsnyd.bandcamp.com/) and licensed under
Music is by [Scarlett Sylvistrix](https://ivsnyd.bandcamp.com/) and licensed under
the [CC-BY license](LICENSE-ASSETS) except for end credits
cover of "You're Wondering Now".
"You're Wondering Now" is not licensed for re-use.

View file

@ -1,3 +1,3 @@
Game by Penny Rigate
Music by Ivy Snyder (https://ivysnyder.newgrounds.com/)
Shaders and code help by Haze
Music by Scarlett Sylvistrix (https://ivysnyder.newgrounds.com/)
Shaders and code help by Haze

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@ -712,7 +712,7 @@ margin_right = 128.0
margin_bottom = 105.0
theme = ExtResource( 6 )
text = "Team SG is: Penny rigate,
Haze Weathers, Ivy snyder
Haze Weathers, Scarlett Sylvistrix
and Dog Jelly.
"
align = 1
@ -783,7 +783,7 @@ margin_left = 1280.0
margin_right = 1536.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-Ivy \"Shedge\" Snyder-
text = "-Scarlett \"Shedge\" Sylvistrix-
Lead Composer
Sound effects
mixing"
@ -846,7 +846,7 @@ theme = ExtResource( 6 )
text = "-Our playtesters-
Penny rigate
Haze Weathers
Ivy snyder
Scarlett Sylvistrix
DogJelly
Wolfboy
Rhidianruckus
@ -918,7 +918,6 @@ text = "SG"
[node name="Speccy" type="AnimatedSprite" parent="Control/RollCall1"]
position = Vector2( 155, 68 )
frames = SubResource( 97 )
frame = 5
playing = true
[node name="Label" type="Label" parent="Control/RollCall1/Speccy"]
@ -935,7 +934,6 @@ align = 1
material = SubResource( 8 )
position = Vector2( 106, 69 )
frames = SubResource( 18 )
frame = 2
playing = true
[node name="Label" type="Label" parent="Control/RollCall1/MsX"]
@ -965,7 +963,6 @@ align = 1
[node name="Fami" type="AnimatedSprite" parent="Control/RollCall1"]
position = Vector2( 152, 135 )
frames = SubResource( 100 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall1/Fami"]
@ -1085,7 +1082,6 @@ align = 1
material = SubResource( 34 )
position = Vector2( 3024, 62 )
frames = SubResource( 43 )
frame = 2
playing = true
[node name="Label" type="Label" parent="Control/RollCall2/Skelarcher"]
@ -1117,7 +1113,6 @@ align = 1
material = SubResource( 47 )
position = Vector2( 3016, 24 )
frames = SubResource( 50 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall2/BioSlime"]
@ -1163,7 +1158,6 @@ align = 1
[node name="TheScrumpsTongue" type="AnimatedSprite" parent="Control/RollCall3"]
position = Vector2( 156, 20 )
frames = SubResource( 57 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/TheScrumpsTongue"]
@ -1193,7 +1187,6 @@ align = 1
[node name="Squig" type="AnimatedSprite" parent="Control/RollCall3"]
position = Vector2( 200, 64 )
frames = SubResource( 65 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/Squig"]
@ -1210,7 +1203,6 @@ align = 1
material = SubResource( 71 )
position = Vector2( 72, 152 )
frames = SubResource( 80 )
frame = 3
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/Hellarcher"]
@ -1227,7 +1219,6 @@ align = 1
material = SubResource( 66 )
position = Vector2( 68, 104 )
frames = SubResource( 70 )
frame = 1
playing = true
[node name="Label" type="Label" parent="Control/RollCall3/Turchin"]
@ -1257,7 +1248,6 @@ position = Vector2( 4, 0 )
z_index = 1
frames = SubResource( 61 )
animation = "chomp"
frame = 1
playing = true
[node name="Border" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head/Sprite"]
@ -1265,7 +1255,6 @@ material = SubResource( 62 )
z_index = -1
frames = SubResource( 61 )
animation = "chomp"
frame = 1
playing = true
[node name="ShapeTransform" type="RemoteTransform2D" parent="Control/RollCall3/Beel/Head"]
@ -1362,6 +1351,7 @@ position = Vector2( 1024, 0 )
[node name="2600" parent="Control/RollCall4" instance=ExtResource( 37 )]
position = Vector2( 3464, -8 )
make_explosions = true
[node name="ShootTimer" parent="Control/RollCall4/2600" index="2"]
autostart = false

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@ -193,7 +193,6 @@ material = SubResource( 12 )
position = Vector2( 72, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="AnimatedSprite3" type="AnimatedSprite" parent="."]
@ -201,7 +200,6 @@ material = SubResource( 12 )
position = Vector2( 112, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="AnimatedSprite4" type="AnimatedSprite" parent="."]
@ -209,7 +207,6 @@ material = SubResource( 12 )
position = Vector2( 152, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="AnimatedSprite5" type="AnimatedSprite" parent="."]
@ -217,7 +214,6 @@ material = SubResource( 12 )
position = Vector2( 192, 152 )
scale = Vector2( 2, 2 )
frames = SubResource( 15 )
frame = 1
playing = true
[node name="Music" type="TextureButton" parent="."]
@ -266,7 +262,7 @@ margin_bottom = 121.0
focus_neighbour_top = NodePath("../Music")
texture_focused = ExtResource( 27 )
script = ExtResource( 16 )
titles = [ "Select", "Confirm", "Jump", "Double Jump", "Land", "Climb", "Bmilc", "Shoot", "Die", "Sploosh", "Bzaap", "Teleport", "Gover", "Key Get", "Arrow Get", "Star Get", "Skeleton Die", "Scrump Shoot", "Scrump Hurt", "Scrump Die", "Bubble Get", "Big Explosion", "Collapse", "Glass Break", "Bullet Barrage", "Laser Charge", "Rainbow Laser", "Mech Hurt 1", "Mech Hurt 2", "Mech Hurt 3", "Small Explosion", "Bullet Casing", "Button Click", "Ominous", "GunCock", "Shards Expelled", "Shards Absorbed", "Shard Float", "Fami Transform", "Scope Squish", "Scope Splat", "Famira Roar", "2083 Shoot", "Laser Ready", "Famira Breath", "Critical Heat", "Famira Die", "Collected Shard", "Missed Shard", "Final Score", "Revolution 2083", "Shard Get", "Good Job!", "Great Job!", "Victory", "Wonderful!", "Come Here", "Help Me", "Agh!", "Fuck!", "Shit...", "Take This", "Fami's Grand Plan", "Debug M", "Spaghetti", "Sword", "Egg Collect", "Talking", "Fami Grumble", "Segz", "Mech Creak", "Mech Step 1", "Mech Step 2", "Mech Walking", "Mech Duck", "Mech Unduck", "Resolve", "Robolution 2083", "Ivolution 2083", "Dogolution 2083", "Classic Good Job", "Good Job - Ivy", "Good Job - Dog", "Great Job - Ivy", "Great Job - Dog", "Classic Wonderful", "Wonderful - Ivy", "Wonderful - Dog", "Fucking Cop...", "Goddammit...", "Motherfucker...", "Intro Voiceover" ]
titles = [ "Select", "Confirm", "Jump", "Double Jump", "Land", "Climb", "Bmilc", "Shoot", "Die", "Sploosh", "Bzaap", "Teleport", "Gover", "Key Get", "Arrow Get", "Star Get", "Skeleton Die", "Scrump Shoot", "Scrump Hurt", "Scrump Die", "Bubble Get", "Big Explosion", "Collapse", "Glass Break", "Bullet Barrage", "Laser Charge", "Rainbow Laser", "Mech Hurt 1", "Mech Hurt 2", "Mech Hurt 3", "Small Explosion", "Bullet Casing", "Button Click", "Ominous", "GunCock", "Shards Expelled", "Shards Absorbed", "Shard Float", "Fami Transform", "Scope Squish", "Scope Splat", "Famira Roar", "2083 Shoot", "Laser Ready", "Famira Breath", "Critical Heat", "Famira Die", "Collected Shard", "Missed Shard", "Final Score", "Revolution 2083", "Shard Get", "Good Job!", "Great Job!", "Victory", "Wonderful!", "Come Here", "Help Me", "Agh!", "Fuck!", "Shit...", "Take This", "Fami's Grand Plan", "Debug M", "Spaghetti", "Sword", "Egg Collect", "Talking", "Fami Grumble", "Segz", "Mech Creak", "Mech Step 1", "Mech Step 2", "Mech Walking", "Mech Duck", "Mech Unduck", "Resolve", "Robolution 2083", "Scarletution 2083", "Dogolution 2083", "Classic Good Job", "Good Job - Scarlett", "Good Job - Dog", "Great Job - Scarlett", "Great Job - Dog", "Classic Wonderful", "Wonderful - Scarlett", "Wonderful - Dog", "Fucking Cop...", "Goddammit...", "Motherfucker...", "Intro Voiceover" ]
sounds = [ ExtResource( 7 ), ExtResource( 10 ), ExtResource( 25 ), ExtResource( 34 ), ExtResource( 8 ), ExtResource( 42 ), ExtResource( 41 ), ExtResource( 32 ), ExtResource( 30 ), ExtResource( 117 ), ExtResource( 118 ), ExtResource( 113 ), ExtResource( 35 ), ExtResource( 6 ), ExtResource( 9 ), ExtResource( 43 ), ExtResource( 33 ), ExtResource( 51 ), ExtResource( 37 ), ExtResource( 31 ), ExtResource( 24 ), ExtResource( 36 ), ExtResource( 85 ), ExtResource( 116 ), ExtResource( 39 ), ExtResource( 77 ), ExtResource( 52 ), ExtResource( 50 ), ExtResource( 47 ), ExtResource( 49 ), ExtResource( 48 ), ExtResource( 38 ), ExtResource( 29 ), ExtResource( 55 ), ExtResource( 40 ), ExtResource( 57 ), ExtResource( 58 ), ExtResource( 114 ), ExtResource( 53 ), ExtResource( 54 ), ExtResource( 56 ), ExtResource( 59 ), ExtResource( 82 ), ExtResource( 83 ), ExtResource( 72 ), ExtResource( 95 ), ExtResource( 64 ), ExtResource( 66 ), ExtResource( 61 ), ExtResource( 65 ), ExtResource( 74 ), ExtResource( 128 ), ExtResource( 62 ), ExtResource( 60 ), ExtResource( 127 ), ExtResource( 76 ), ExtResource( 69 ), ExtResource( 68 ), ExtResource( 63 ), ExtResource( 70 ), ExtResource( 71 ), ExtResource( 67 ), ExtResource( 73 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 78 ), ExtResource( 87 ), ExtResource( 92 ), ExtResource( 81 ), ExtResource( 75 ), ExtResource( 88 ), ExtResource( 86 ), ExtResource( 94 ), ExtResource( 93 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 91 ), ExtResource( 105 ), ExtResource( 108 ), ExtResource( 107 ), ExtResource( 111 ), ExtResource( 96 ), ExtResource( 97 ), ExtResource( 100 ), ExtResource( 99 ), ExtResource( 110 ), ExtResource( 127 ), ExtResource( 112 ), ExtResource( 103 ), ExtResource( 102 ), ExtResource( 104 ), ExtResource( 115 ) ]
categories = [ {
"color": Color( 0.690196, 0.690196, 0.690196, 1 ),

View file

@ -36,6 +36,7 @@ shader_param/uv_transform = Transform2D( 0, 1, 1, 0, 0, 0 )
shader = ExtResource( 11 )
shader_param/animate_noise = true
shader_param/noise_intensity = 1.0
shader_param/fps = 60.0
[sub_resource type="Curve" id=4]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.130639, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.348684, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]