new glass noises

This commit is contained in:
pennyrigate 2024-12-06 17:44:05 -05:00
parent 7e57c2b7a6
commit 29dfadb193
8 changed files with 57 additions and 3 deletions

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audio/glass_break.ogg Normal file

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/glass_break.ogg-90d29d1196efeaa1b90b121f831dc311.oggstr"
[deps]
source_file="res://audio/glass_break.ogg"
dest_files=[ "res://.import/glass_break.ogg-90d29d1196efeaa1b90b121f831dc311.oggstr" ]
[params]
loop=false
loop_offset=0

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audio/glass_crack.ogg Normal file

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/glass_crack.ogg-f61a203463634593b8f657b7bd6c8959.oggstr"
[deps]
source_file="res://audio/glass_crack.ogg"
dest_files=[ "res://.import/glass_crack.ogg-f61a203463634593b8f657b7bd6c8959.oggstr" ]
[params]
loop=false
loop_offset=0

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audio/glass_crack.wav Normal file

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@ -0,0 +1,23 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/glass_crack.wav-e7bba5d7d195585aae47530d080ae6b3.sample"
[deps]
source_file="res://audio/glass_crack.wav"
dest_files=[ "res://.import/glass_crack.wav-e7bba5d7d195585aae47530d080ae6b3.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -75,7 +75,8 @@ const a_mech_hurt_1 = preload("res://audio/sounds/mech_hurt_1.ogg")
const a_mech_hurt_2 = preload("res://audio/sounds/mech_hurt_2.ogg")
const a_mech_hurt_3 = preload("res://audio/sounds/mech_hurt_3.ogg")
const a_critical_heat = preload("res://audio/sounds/critical_heat.ogg")
const a_glass_break = preload("res://audio/sounds/cop_shoot.ogg")
const a_glass_crack = preload("res://audio/glass_crack.ogg")
const a_glass_break = preload("res://audio/glass_break.ogg")
const a_shield = preload("res://audio/sounds/stab.wav")
const a_shield_cooldown = preload("res://audio/sounds/coin.wav")

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@ -8,10 +8,10 @@ func _ready():
func _on_2600_entered_phase(phase):
match phase:
2:
Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion)
Audio.play_sound(Audio.a_glass_crack,Audio.ac_mech_hurt)
$DelayedArrow2.start()
3:
Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion)
Audio.play_sound(Audio.a_glass_break,Audio.ac_mech_hurt)
$DelayedArrow3.start()
4:
$ExitTimer.start()