new glass noises
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parent
7e57c2b7a6
commit
29dfadb193
8 changed files with 57 additions and 3 deletions
BIN
audio/glass_break.ogg
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BIN
audio/glass_break.ogg
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audio/glass_break.ogg.import
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audio/glass_break.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/glass_break.ogg-90d29d1196efeaa1b90b121f831dc311.oggstr"
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[deps]
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source_file="res://audio/glass_break.ogg"
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dest_files=[ "res://.import/glass_break.ogg-90d29d1196efeaa1b90b121f831dc311.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/glass_crack.ogg
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audio/glass_crack.ogg
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audio/glass_crack.ogg.import
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audio/glass_crack.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/glass_crack.ogg-f61a203463634593b8f657b7bd6c8959.oggstr"
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[deps]
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source_file="res://audio/glass_crack.ogg"
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dest_files=[ "res://.import/glass_crack.ogg-f61a203463634593b8f657b7bd6c8959.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
audio/glass_crack.wav
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audio/glass_crack.wav
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audio/glass_crack.wav.import
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audio/glass_crack.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/glass_crack.wav-e7bba5d7d195585aae47530d080ae6b3.sample"
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[deps]
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source_file="res://audio/glass_crack.wav"
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dest_files=[ "res://.import/glass_crack.wav-e7bba5d7d195585aae47530d080ae6b3.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -75,7 +75,8 @@ const a_mech_hurt_1 = preload("res://audio/sounds/mech_hurt_1.ogg")
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const a_mech_hurt_2 = preload("res://audio/sounds/mech_hurt_2.ogg")
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const a_mech_hurt_3 = preload("res://audio/sounds/mech_hurt_3.ogg")
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const a_critical_heat = preload("res://audio/sounds/critical_heat.ogg")
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const a_glass_break = preload("res://audio/sounds/cop_shoot.ogg")
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const a_glass_crack = preload("res://audio/glass_crack.ogg")
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const a_glass_break = preload("res://audio/glass_break.ogg")
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const a_shield = preload("res://audio/sounds/stab.wav")
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const a_shield_cooldown = preload("res://audio/sounds/coin.wav")
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@ -8,10 +8,10 @@ func _ready():
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func _on_2600_entered_phase(phase):
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match phase:
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2:
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Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion)
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Audio.play_sound(Audio.a_glass_crack,Audio.ac_mech_hurt)
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$DelayedArrow2.start()
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3:
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Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion)
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Audio.play_sound(Audio.a_glass_break,Audio.ac_mech_hurt)
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$DelayedArrow3.start()
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4:
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$ExitTimer.start()
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