pennyrigate
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e862aed89a
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removed unnecessary shootpos variable
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2023-03-01 18:54:49 -05:00 |
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pennyrigate
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55ecaefb72
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added robo animation
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2023-03-01 18:54:49 -05:00 |
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pennyrigate
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5f838027ec
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rock put on dynamic objects layer and added ladder layer
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2023-03-01 18:54:49 -05:00 |
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95da126f17
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laser wall enemy
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2023-03-01 04:38:41 -05:00 |
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pennyrigate
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d8f370fe94
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removed options instance because of bug where the tilemap would not be invisible
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2023-02-26 22:06:11 -05:00 |
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pennyrigate
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d802ce13b7
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shard sound set to own bus and channel (fixes #53) (fixes #54)
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2023-02-26 17:05:11 -05:00 |
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pennyrigate
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e1a30188a6
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All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
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2023-02-25 23:44:13 -05:00 |
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30cfad6e7e
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steam barrier enemy
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2023-02-24 21:53:07 -05:00 |
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pennyrigate
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8b247304e6
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options skeleton :D
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2023-02-24 21:38:43 -05:00 |
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153f11aea2
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rolling fiend mark 3....
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2023-02-24 17:37:39 -05:00 |
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pennyrigate
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8cfe971e06
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Made autoload and ui folders to clean things up
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2023-02-24 17:15:20 -05:00 |
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c024783ec8
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make turning platforms be one-way only when player is inside of them already
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2023-02-23 15:54:27 -05:00 |
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2569986a87
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make turning platforms one-way
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2023-02-22 16:35:08 -05:00 |
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b31344a718
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remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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2023-02-22 16:04:50 -05:00 |
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pennyrigate
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c6f2ff0c13
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set time and lives to green in editor
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2023-02-21 17:27:07 -05:00 |
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pennyrigate
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82e407a937
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made enemies meaner
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2023-02-21 16:41:37 -05:00 |
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pennyrigate
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38daea272c
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adjusted tin particle physics and added mine explosion sound
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2023-02-21 16:13:48 -05:00 |
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pennyrigate
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40e10663d6
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made launch rigid more generic
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2023-02-21 15:56:47 -05:00 |
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pennyrigate
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65a4fd8742
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added tin
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2023-02-21 15:14:59 -05:00 |
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c704cabd45
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restore rolling fiend ceiling murder behavior >:)
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2023-02-21 14:44:42 -05:00 |
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pennyrigate
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4cd2018b2c
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outline text in its own theme
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2023-02-21 12:04:33 -05:00 |
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pennyrigate
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809b6510c4
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fixed bug where pressing pause button when paused
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2023-02-21 04:10:52 -05:00 |
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pennyrigate
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758cf57f8d
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removed unused stuff
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2023-02-21 04:10:51 -05:00 |
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pennyrigate
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a23ca5347d
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added boss sounds
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2023-02-21 00:19:33 -05:00 |
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71134758af
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create bubble environmental particle
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2023-02-20 23:49:06 -05:00 |
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pennyrigate
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ec31da0f8a
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added outlined 2ndpuberty
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2023-02-20 23:47:31 -05:00 |
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pennyrigate
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51d9c4fdc1
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adjusted ummm the uhhh the iframe length
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2023-02-20 23:32:10 -05:00 |
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pennyrigate
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2f99ce7460
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added sprite snapping
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2023-02-20 23:29:05 -05:00 |
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pennyrigate
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f4a6c97ca1
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done with the scrump
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2023-02-20 23:28:34 -05:00 |
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pennyrigate
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7f60cf2278
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boss blood effect
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2023-02-20 01:18:08 -05:00 |
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pennyrigate
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39a6c027c4
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added the option for iframes
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2023-02-20 01:18:08 -05:00 |
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19dd1809a2
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recenter particle, recolor, shrinken
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2023-02-20 01:17:32 -05:00 |
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4891b7f78d
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goo projectile graphics alterations
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2023-02-20 00:46:16 -05:00 |
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951bac1d63
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boss projectile graphics and damage
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2023-02-20 00:29:01 -05:00 |
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pennyrigate
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5d7a5a1d29
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added the scrump
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2023-02-20 00:16:24 -05:00 |
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8a47c20d94
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add mine that explodes on contact with player, shot by arrow, or other mine's explosions
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2023-02-17 15:18:31 -05:00 |
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c577f0a57c
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fix crash when arrows collide with multiple things at once (fixes #50)
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2023-02-17 12:37:53 -05:00 |
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e04c1f3bf5
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boss behavior stuff
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2023-02-16 18:44:17 -05:00 |
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38e60fad93
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delayed instancing node :3
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2023-02-16 18:40:21 -05:00 |
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pennyrigate
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85f3a0af08
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start work on boss1
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2023-02-16 00:07:31 -05:00 |
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pennyrigate
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ed04bf1c2e
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added infinite lives mode
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2023-02-13 02:30:44 -05:00 |
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3532eb08f0
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attempt to fix doublejump on ground bug
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2023-02-10 16:33:23 -05:00 |
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619cf807f8
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fix moving platforms doing scale twice after game over (fixes #41)
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2023-02-09 11:39:33 -05:00 |
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pennyrigate
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49e2a016f1
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turning platform put on dynamic objects layer
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2023-02-09 05:37:13 -05:00 |
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pennyrigate
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db2fd52d6e
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changed rock hitbox so can fall between blocks
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2023-02-09 05:36:27 -05:00 |
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pennyrigate
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cd1bad7a14
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respawn point on general layer
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2023-02-08 22:58:02 -05:00 |
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pennyrigate
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f6c220246a
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adjusted rolling fiend hitbox
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2023-02-08 22:18:19 -05:00 |
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pennyrigate
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89671b3ca9
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player can now be killed by death tiles directly
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2023-02-07 00:23:54 -05:00 |
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pennyrigate
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9552fee802
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put moving platform on dynamic object collision layer
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2023-02-07 00:23:54 -05:00 |
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pennyrigate
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7186ff6ef7
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made hitboxes invisible so looks prettier in editor
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2023-02-07 00:23:54 -05:00 |
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