forked from team-sg/hero-mark-2
parent
1b7d93195f
commit
d802ce13b7
6 changed files with 33 additions and 7 deletions
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@ -2,12 +2,13 @@ extends Node
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#Audio Channels
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onready var ac_jump = $JumpSound
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onready var ac_collectible = $CollecitbleSound
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onready var ac_collectible = $CollectibleSound
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onready var ac_climb = $ClimbSound
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onready var ac_die = $DieSound
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onready var ac_music = $Music
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onready var ac_cheat = $CodeEntrySound
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onready var ac_boss = $BossSound
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onready var ac_shard = $ShardSound
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#Sounds
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const a_gold = preload("res://audio/sounds/gold.wav")
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const a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
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@ -36,3 +37,15 @@ func play_sound(snd,player):
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func play_music(song):
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if Audio.ac_music.stream != song or Audio.ac_music.playing == false:
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play_sound(song,ac_music)
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#Play shard sound, this silences all other sounds including music until the sound ends
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func play_shard_sound():
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var idx = AudioServer.get_bus_index("sound")
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AudioServer.set_bus_mute(idx, true)
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ac_music.set_stream_paused(true)
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play_sound(a_shard,ac_shard)
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func _on_ShardSound_finished():
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var idx = AudioServer.get_bus_index("sound")
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AudioServer.set_bus_mute(idx, false)
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ac_music.set_stream_paused(false)
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://autoloads/audio.gd" type="Script" id=1]
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[ext_resource path="res://audio/sounds/shard.wav" type="AudioStream" id=2]
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[node name="Audio" type="Node"]
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script = ExtResource( 1 )
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@ -9,10 +10,14 @@ script = ExtResource( 1 )
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volume_db = -13.5
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bus = "music"
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[node name="CollecitbleSound" type="AudioStreamPlayer" parent="."]
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[node name="CollectibleSound" type="AudioStreamPlayer" parent="."]
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volume_db = -8.0
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bus = "sound"
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[node name="ShardSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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volume_db = -8.0
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[node name="JumpSound" type="AudioStreamPlayer" parent="."]
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volume_db = -12.0
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bus = "sound"
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@ -32,3 +37,5 @@ bus = "sound"
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[node name="BossSound" type="AudioStreamPlayer" parent="."]
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volume_db = -12.0
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bus = "sound"
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[connection signal="finished" from="ShardSound" to="." method="_on_ShardSound_finished"]
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@ -62,3 +62,5 @@ func _set_sound_volume(value):
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sound_volume = value
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var idx = AudioServer.get_bus_index("sound")
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AudioServer.set_bus_volume_db(idx, linear2db(value))
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idx = AudioServer.get_bus_index("shard")
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AudioServer.set_bus_volume_db(idx, linear2db(value))
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@ -13,3 +13,9 @@ bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = "Master"
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bus/3/name = "shard"
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bus/3/solo = false
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bus/3/mute = false
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bus/3/bypass_fx = false
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bus/3/volume_db = 0.0
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bus/3/send = "sound"
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@ -9,9 +9,7 @@ func _ready():
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func _on_Area2D_area_entered(area):
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#Collect
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if area.is_in_group("player"):
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Audio.ac_music.stream_paused = true
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Audio.play_sound(Audio.a_shard,Audio.ac_collectible)
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Audio.ac_collectible.connect("finished", Audio.ac_music, "set_stream_paused", [false])
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Audio.play_shard_sound()
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Game.score += 500
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Game.shards += value
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Game.shards_collected[number] = true
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@ -28,7 +28,7 @@ func _on_Area2D_area_entered(area):
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Game.stars[color] = true
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#5 Star reward
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if Game.stars[0] && Game.stars[1] && Game.stars[2] && Game.stars[3] && Game.stars[4]:
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Audio.play_sound(Audio.a_shard,Audio.ac_collectible)
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Audio.play_shard_sound()
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Game.shards += 1
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Game.shards_collected[4] = true
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Game.score += 500
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