added tin

This commit is contained in:
pennyrigate 2023-02-21 15:11:57 -05:00
parent f11679100c
commit 65a4fd8742
9 changed files with 189 additions and 1 deletions

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audio/sounds/die_robot.wav Normal file

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importer="wav"
type="AudioStreamSample"
path="res://.import/die_robot.wav-0427c625164396232ce1323d11ec4e7e.sample"
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source_file="res://audio/sounds/die_robot.wav"
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graphics/enemy/tin.png Normal file

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graphics/enemy/tin_eye.png Normal file

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@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=2]
[gd_scene load_steps=22 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -19,6 +19,7 @@
[ext_resource path="res://objects/player/arrow_projectile.tscn" type="PackedScene" id=17]
[ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=18]
[ext_resource path="res://objects/enemy/explosion.tscn" type="PackedScene" id=19]
[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 20 )
@ -133,3 +134,14 @@ position = Vector2( 232, 144 )
[node name="Explosion" parent="." instance=ExtResource( 19 )]
position = Vector2( 160, 128 )
[node name="Tin" parent="." instance=ExtResource( 20 )]
position = Vector2( 80, 48 )
up_boundary = 3.0
down_boundary = 3.0
move_direction = 1
[node name="Tin2" parent="." instance=ExtResource( 20 )]
position = Vector2( 32, 72 )
up_boundary = 3.0
down_boundary = 3.0

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extends "res://objects/enemy/enemy.gd"
#How far to move
export var up_boundary = 0.0
export var down_boundary = 0.0
#Start direction
var direction = Vector2(1,1)
export var speed = 50
#Move horizontal or vertical
export(int, "Left To Right", "Right To Left") var move_direction
#Onreadys
onready var startpos = position
func _ready():
death_sound = Game.a_die_robot
up_boundary *= 8
down_boundary *= 8
#Move in direction selected
if move_direction == 0:
direction = Vector2(-1,-1)
func _physics_process(delta):
#Move
position += direction * (speed * delta)
#Switch dir
if position.y >= startpos.y + (down_boundary):
direction *= -1
if position.y <= startpos.y - (up_boundary):
direction *= -1

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objects/enemy/tin.tscn Normal file
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/enemy/enemy_move_diagonal.gd" type="Script" id=1]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[sub_resource type="Animation" id=2]
resource_name = "eye_hue"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 4 )
[node name="Tin" type="Node2D"]
script = ExtResource( 1 )
score_for_killing = 100
blood = false
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
texture = ExtResource( 3 )
[node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.823775, 0.736539, 0.564706, 1 )
texture = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "eye_hue"
anims/eye_hue = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource( 3 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]