Commit graph

38 commits

Author SHA1 Message Date
pennyrigate
a5f4c34236 changed sg sprite to work better with palettes 2023-06-02 20:30:50 -04:00
pennyrigate
6e16aead24 player scholar now just player 2023-06-01 23:09:06 -04:00
penelope
9f7668107b partially reimplemented cheats 2023-06-01 22:02:08 -04:00
bc57ba4171 player.tscn: scholar of the first bullet casings 2023-05-08 01:02:41 -04:00
pennyrigate
e303d5ac6c fixed air shoot sprite offset and renamed jump to sg_jump 2023-04-04 17:46:54 -04:00
pennyrigate
149f0ecafe reset player anim 2023-03-25 02:24:37 -04:00
pennyrigate
8d899a0172 took kinematicbody2D off of collision layers 2023-03-25 02:18:32 -04:00
83a06510e5 remove sword gorups from player stuff 2023-03-22 13:27:20 -04:00
pennyrigate
3433dae09c added hatches! 2023-03-21 20:22:52 -04:00
7606485692 fix (i think....) the silly one-way platform issueeee 2023-03-08 19:26:09 -05:00
pennyrigate
f1e7f136f8 shaders folder! 2023-03-08 01:07:24 -05:00
1fa0fa44ed give SG those GRIPPY SHOES OH MY GOODNESS, they can now stop freaking out on the edge of platforms... IN STYEL 2023-03-07 23:07:38 -05:00
pennyrigate
b20467a598 set max fall speed to 255 (fixes #63) 2023-03-07 21:03:42 -05:00
pennyrigate
78cc2e6a09 climbray only checks for ladder layer 2023-03-01 18:54:50 -05:00
pennyrigate
51d9c4fdc1 adjusted ummm the uhhh the iframe length 2023-02-20 23:32:10 -05:00
pennyrigate
2f99ce7460 added sprite snapping 2023-02-20 23:29:05 -05:00
pennyrigate
39a6c027c4 added the option for iframes 2023-02-20 01:18:08 -05:00
pennyrigate
cd1bad7a14 respawn point on general layer 2023-02-08 22:58:02 -05:00
pennyrigate
89671b3ca9 player can now be killed by death tiles directly 2023-02-07 00:23:54 -05:00
penelope
d5999d41c7 reset animationplayer 2023-02-02 02:39:44 -05:00
penelope
2caeb7f2ee faster shoot animation 2023-02-01 20:20:18 -05:00
26fe0173e4 switch to GLES2 renderer 2023-01-24 16:42:18 -05:00
a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
ade77af031 added different timer and life colors for if you have the bonus 2023-01-18 16:21:59 -05:00
pennyrigate
f4dda0ab1b added freeze frame after death 2023-01-17 19:25:15 -05:00
1d76d93aed fuck it, jump particles while we are at it haha 2023-01-16 07:52:08 -05:00
2166d4443f inflict upon SG a bloody death 2023-01-16 02:08:00 -05:00
pennyrigate
f797897a6c rolling fiend now blue 2023-01-13 01:25:44 -05:00
pennyrigate
ca3f67b1f1 changed snail origin 2023-01-10 00:21:32 -05:00
pennyrigate
3b52ec2cbf turned off camera smoothing 2023-01-09 22:51:49 -05:00
pennyrigate
416982d88e moved player raycast 2023-01-09 19:38:49 -05:00
pennyrigate
55d26ac6ca adjusted player hitbox 2022-12-25 17:44:50 -05:00
pennyrigate
b2baccfa57 adjusted level and barrier 2022-12-19 21:08:18 -05:00
pennyrigate
2d3fc72ebe added bow 2022-12-17 22:47:46 -05:00
pennyrigate
5d01f40535 better doublejump animation 2022-12-17 01:35:22 -05:00
pennyrigate
457333f2b2 added doublejump: 2022-12-17 00:46:54 -05:00
pennyrigate
8f6a068eba Made some changes :) 2022-12-08 23:28:49 -05:00
pennyrigate
096ebe5aa4 first commit 2022-12-07 02:00:47 -05:00