pennyrigate
a5f4c34236
changed sg sprite to work better with palettes
2023-06-02 20:30:50 -04:00
pennyrigate
6e16aead24
player scholar now just player
2023-06-01 23:09:06 -04:00
penelope
9f7668107b
partially reimplemented cheats
2023-06-01 22:02:08 -04:00
bc57ba4171
player.tscn: scholar of the first bullet casings
2023-05-08 01:02:41 -04:00
pennyrigate
e303d5ac6c
fixed air shoot sprite offset and renamed jump to sg_jump
2023-04-04 17:46:54 -04:00
pennyrigate
149f0ecafe
reset player anim
2023-03-25 02:24:37 -04:00
pennyrigate
8d899a0172
took kinematicbody2D off of collision layers
2023-03-25 02:18:32 -04:00
83a06510e5
remove sword gorups from player stuff
2023-03-22 13:27:20 -04:00
pennyrigate
3433dae09c
added hatches!
2023-03-21 20:22:52 -04:00
7606485692
fix (i think....) the silly one-way platform issueeee
2023-03-08 19:26:09 -05:00
pennyrigate
f1e7f136f8
shaders folder!
2023-03-08 01:07:24 -05:00
1fa0fa44ed
give SG those GRIPPY SHOES OH MY GOODNESS, they can now stop freaking out on the edge of platforms... IN STYEL
2023-03-07 23:07:38 -05:00
pennyrigate
b20467a598
set max fall speed to 255 ( fixes #63 )
2023-03-07 21:03:42 -05:00
pennyrigate
78cc2e6a09
climbray only checks for ladder layer
2023-03-01 18:54:50 -05:00
pennyrigate
51d9c4fdc1
adjusted ummm the uhhh the iframe length
2023-02-20 23:32:10 -05:00
pennyrigate
2f99ce7460
added sprite snapping
2023-02-20 23:29:05 -05:00
pennyrigate
39a6c027c4
added the option for iframes
2023-02-20 01:18:08 -05:00
pennyrigate
cd1bad7a14
respawn point on general layer
2023-02-08 22:58:02 -05:00
pennyrigate
89671b3ca9
player can now be killed by death tiles directly
2023-02-07 00:23:54 -05:00
penelope
d5999d41c7
reset animationplayer
2023-02-02 02:39:44 -05:00
penelope
2caeb7f2ee
faster shoot animation
2023-02-01 20:20:18 -05:00
26fe0173e4
switch to GLES2 renderer
2023-01-24 16:42:18 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
ade77af031
added different timer and life colors for if you have the bonus
2023-01-18 16:21:59 -05:00
pennyrigate
f4dda0ab1b
added freeze frame after death
2023-01-17 19:25:15 -05:00
1d76d93aed
fuck it, jump particles while we are at it haha
2023-01-16 07:52:08 -05:00
2166d4443f
inflict upon SG a bloody death
2023-01-16 02:08:00 -05:00
pennyrigate
f797897a6c
rolling fiend now blue
2023-01-13 01:25:44 -05:00
pennyrigate
ca3f67b1f1
changed snail origin
2023-01-10 00:21:32 -05:00
pennyrigate
3b52ec2cbf
turned off camera smoothing
2023-01-09 22:51:49 -05:00
pennyrigate
416982d88e
moved player raycast
2023-01-09 19:38:49 -05:00
pennyrigate
55d26ac6ca
adjusted player hitbox
2022-12-25 17:44:50 -05:00
pennyrigate
b2baccfa57
adjusted level and barrier
2022-12-19 21:08:18 -05:00
pennyrigate
2d3fc72ebe
added bow
2022-12-17 22:47:46 -05:00
pennyrigate
5d01f40535
better doublejump animation
2022-12-17 01:35:22 -05:00
pennyrigate
457333f2b2
added doublejump:
2022-12-17 00:46:54 -05:00
pennyrigate
8f6a068eba
Made some changes :)
2022-12-08 23:28:49 -05:00
pennyrigate
096ebe5aa4
first commit
2022-12-07 02:00:47 -05:00