655 lines
17 KiB
Text
655 lines
17 KiB
Text
[gd_scene load_steps=28 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=3]
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[ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=4]
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[ext_resource path="res://graphics/player/jump.png" type="Texture" id=5]
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[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=6]
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[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
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[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
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[ext_resource path="res://graphics/player/sg_stab.png" type="Texture" id=9]
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[ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=10]
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[ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=11]
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[ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=12]
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[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
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[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
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[sub_resource type="ShaderMaterial" id=38]
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resource_local_to_scene = true
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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shader_param/palette = ExtResource( 6 )
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[sub_resource type="ShaderMaterial" id=28]
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shader = ExtResource( 13 )
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shader_param/palette = ExtResource( 8 )
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 2.5, 5 )
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[sub_resource type="RectangleShape2D" id=39]
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extents = Vector2( 2.5, 5 )
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[sub_resource type="Animation" id=29]
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resource_name = "climb"
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length = 0.3
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loop = true
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step = 0.15
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 7 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=35]
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resource_name = "doublejump"
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length = 0.3
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loop = true
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step = 0.038
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 14 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0.0, 0.0, 90.0, 90.0, 180.0, 180.0, 270.0, 270.0, 360.0 ]
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}
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[sub_resource type="Animation" id=30]
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resource_name = "idle"
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length = 0.5
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loop = true
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 3 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=31]
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resource_name = "jump"
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length = 0.5
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loop = true
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 1, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 5 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=37]
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resource_name = "shoot air"
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length = 0.5
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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|
"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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|
tracks/1/imported = false
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tracks/1/enabled = true
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|
tracks/1/keys = {
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|
"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 12 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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|
tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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|
tracks/3/imported = false
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tracks/3/enabled = true
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|
tracks/3/keys = {
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|
"times": PoolRealArray( 0 ),
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|
"transitions": PoolRealArray( 1 ),
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"update": 1,
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|
"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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|
tracks/4/keys = {
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|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
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"update": 0,
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|
"values": [ 0.0 ]
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}
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tracks/5/type = "method"
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tracks/5/path = NodePath(".")
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|
tracks/5/interp = 1
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|
tracks/5/loop_wrap = true
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|
tracks/5/imported = false
|
|
tracks/5/enabled = true
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|
tracks/5/keys = {
|
|
"times": PoolRealArray( 0 ),
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|
"transitions": PoolRealArray( 1 ),
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|
"values": [ {
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|
"args": [ ],
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|
"method": "spawn_arrow"
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} ]
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|
}
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|
|
|
[sub_resource type="Animation" id=36]
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resource_name = "shoot grounded"
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|
length = 0.5
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step = 0.06
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|
tracks/0/type = "value"
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|
tracks/0/path = NodePath("Sprite:region_rect")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/keys = {
|
|
"times": PoolRealArray( 0, 0.06, 0.12, 0.24, 0.3, 0.36 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ]
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|
}
|
|
tracks/1/type = "value"
|
|
tracks/1/path = NodePath("Sprite:texture")
|
|
tracks/1/interp = 1
|
|
tracks/1/loop_wrap = true
|
|
tracks/1/imported = false
|
|
tracks/1/enabled = true
|
|
tracks/1/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 10 ) ]
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|
}
|
|
tracks/2/type = "value"
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|
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
|
|
tracks/2/interp = 1
|
|
tracks/2/loop_wrap = true
|
|
tracks/2/imported = false
|
|
tracks/2/enabled = true
|
|
tracks/2/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ true ]
|
|
}
|
|
tracks/3/type = "value"
|
|
tracks/3/path = NodePath("SwordSprite:texture")
|
|
tracks/3/interp = 1
|
|
tracks/3/loop_wrap = true
|
|
tracks/3/imported = false
|
|
tracks/3/enabled = true
|
|
tracks/3/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ null ]
|
|
}
|
|
tracks/4/type = "value"
|
|
tracks/4/path = NodePath("Sprite:rotation_degrees")
|
|
tracks/4/interp = 1
|
|
tracks/4/loop_wrap = true
|
|
tracks/4/imported = false
|
|
tracks/4/enabled = true
|
|
tracks/4/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 0,
|
|
"values": [ 0.0 ]
|
|
}
|
|
tracks/5/type = "method"
|
|
tracks/5/path = NodePath(".")
|
|
tracks/5/interp = 1
|
|
tracks/5/loop_wrap = true
|
|
tracks/5/imported = false
|
|
tracks/5/enabled = true
|
|
tracks/5/keys = {
|
|
"times": PoolRealArray( 0.24 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"values": [ {
|
|
"args": [ ],
|
|
"method": "spawn_arrow"
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|
} ]
|
|
}
|
|
|
|
[sub_resource type="Animation" id=32]
|
|
resource_name = "stab"
|
|
length = 0.3
|
|
step = 0.06
|
|
tracks/0/type = "value"
|
|
tracks/0/path = NodePath("Sprite:region_rect")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/keys = {
|
|
"times": PoolRealArray( 0, 0.06 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ]
|
|
}
|
|
tracks/1/type = "value"
|
|
tracks/1/path = NodePath("Sprite:texture")
|
|
tracks/1/interp = 1
|
|
tracks/1/loop_wrap = true
|
|
tracks/1/imported = false
|
|
tracks/1/enabled = true
|
|
tracks/1/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 9 ) ]
|
|
}
|
|
tracks/2/type = "value"
|
|
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
|
|
tracks/2/interp = 1
|
|
tracks/2/loop_wrap = true
|
|
tracks/2/imported = false
|
|
tracks/2/enabled = true
|
|
tracks/2/keys = {
|
|
"times": PoolRealArray( 0, 0.06 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"update": 1,
|
|
"values": [ true, false ]
|
|
}
|
|
tracks/3/type = "value"
|
|
tracks/3/path = NodePath("SwordSprite:texture")
|
|
tracks/3/interp = 1
|
|
tracks/3/loop_wrap = true
|
|
tracks/3/imported = false
|
|
tracks/3/enabled = true
|
|
tracks/3/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 11 ) ]
|
|
}
|
|
tracks/4/type = "value"
|
|
tracks/4/path = NodePath("SwordSprite:region_rect")
|
|
tracks/4/interp = 1
|
|
tracks/4/loop_wrap = true
|
|
tracks/4/imported = false
|
|
tracks/4/enabled = true
|
|
tracks/4/keys = {
|
|
"times": PoolRealArray( 0, 0.06 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ]
|
|
}
|
|
tracks/5/type = "value"
|
|
tracks/5/path = NodePath("Sprite:rotation_degrees")
|
|
tracks/5/interp = 1
|
|
tracks/5/loop_wrap = true
|
|
tracks/5/imported = false
|
|
tracks/5/enabled = true
|
|
tracks/5/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 0,
|
|
"values": [ 0.0 ]
|
|
}
|
|
|
|
[sub_resource type="Animation" id=33]
|
|
resource_name = "walk"
|
|
length = 0.4
|
|
loop = true
|
|
tracks/0/type = "value"
|
|
tracks/0/path = NodePath("Sprite:region_rect")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/keys = {
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ) ]
|
|
}
|
|
tracks/1/type = "value"
|
|
tracks/1/path = NodePath("Sprite:texture")
|
|
tracks/1/interp = 1
|
|
tracks/1/loop_wrap = true
|
|
tracks/1/imported = false
|
|
tracks/1/enabled = true
|
|
tracks/1/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 2 ) ]
|
|
}
|
|
tracks/2/type = "value"
|
|
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
|
|
tracks/2/interp = 1
|
|
tracks/2/loop_wrap = true
|
|
tracks/2/imported = false
|
|
tracks/2/enabled = true
|
|
tracks/2/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ true ]
|
|
}
|
|
tracks/3/type = "value"
|
|
tracks/3/path = NodePath("SwordSprite:texture")
|
|
tracks/3/interp = 1
|
|
tracks/3/loop_wrap = true
|
|
tracks/3/imported = false
|
|
tracks/3/enabled = true
|
|
tracks/3/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ null ]
|
|
}
|
|
tracks/4/type = "value"
|
|
tracks/4/path = NodePath("Sprite:rotation_degrees")
|
|
tracks/4/interp = 1
|
|
tracks/4/loop_wrap = true
|
|
tracks/4/imported = false
|
|
tracks/4/enabled = true
|
|
tracks/4/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 0,
|
|
"values": [ 0.0 ]
|
|
}
|
|
|
|
[sub_resource type="RectangleShape2D" id=34]
|
|
extents = Vector2( 6, 7 )
|
|
|
|
[node name="Player" type="KinematicBody2D"]
|
|
script = ExtResource( 1 )
|
|
|
|
[node name="Trail" type="Node" parent="."]
|
|
|
|
[node name="Sprite" type="Sprite" parent="."]
|
|
material = SubResource( 38 )
|
|
texture = ExtResource( 3 )
|
|
region_enabled = true
|
|
region_rect = Rect2( 0, 0, 20, 20 )
|
|
|
|
[node name="SwordSprite" type="Sprite" parent="."]
|
|
material = SubResource( 28 )
|
|
region_enabled = true
|
|
region_rect = Rect2( 0, 0, 32, 32 )
|
|
|
|
[node name="Area2D" type="Area2D" parent="." groups=["player"]]
|
|
position = Vector2( 0, 3 )
|
|
|
|
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
|
|
position = Vector2( 0.5, 2 )
|
|
shape = SubResource( 6 )
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["sword"]]
|
|
position = Vector2( 0.5, 5 )
|
|
shape = SubResource( 39 )
|
|
|
|
[node name="ClimbRay" type="RayCast2D" parent="."]
|
|
position = Vector2( 0.5, 10 )
|
|
enabled = true
|
|
cast_to = Vector2( 0, -10 )
|
|
collision_mask = 4
|
|
collide_with_areas = true
|
|
collide_with_bodies = false
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
anims/climb = SubResource( 29 )
|
|
anims/doublejump = SubResource( 35 )
|
|
anims/idle = SubResource( 30 )
|
|
anims/jump = SubResource( 31 )
|
|
"anims/shoot air" = SubResource( 37 )
|
|
"anims/shoot grounded" = SubResource( 36 )
|
|
anims/stab = SubResource( 32 )
|
|
anims/walk = SubResource( 33 )
|
|
|
|
[node name="SwordArea" type="Area2D" parent="." groups=["sword"]]
|
|
visible = false
|
|
|
|
[node name="SwordHitBox" type="CollisionShape2D" parent="SwordArea"]
|
|
position = Vector2( 0, 3 )
|
|
shape = SubResource( 34 )
|
|
disabled = true
|
|
|
|
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
|