added bow

This commit is contained in:
pennyrigate 2022-12-17 22:47:46 -05:00
parent 5d01f40535
commit 2d3fc72ebe
50 changed files with 610 additions and 151 deletions

View file

@ -0,0 +1,3 @@
source_md5="594555e2c22caa9c1b92e03613253660"
dest_md5="e35df6dc7b881ee34e3fe4ae7fd3ee6e"

View file

@ -0,0 +1,3 @@
source_md5="cefcc262207f6a82b9fe087e6c00c834"
dest_md5="9602c94358d82f97c04cdccd20c0fcbc"

View file

@ -0,0 +1,3 @@
source_md5="445ece771f313ea59f896c5971a9de9e"
dest_md5="a6e4165a03954c5d6c14282809b1cfdc"

View file

@ -0,0 +1,3 @@
source_md5="589e927fe81ba35082a1f5602752fc65"
dest_md5="9ae7ca9045ade117b152945398b6fc11"

View file

@ -1,3 +1,3 @@
source_md5="bd1294629647d4f3a0412ccc11a46d11"
dest_md5="3bebf6f205f157016a22665138dafc75"
source_md5="c8db8b1c88764e5a7f5a5a1f7fb47a41"
dest_md5="7620ce6045a282839caeaf946382dd77"

View file

@ -1,3 +1,3 @@
source_md5="bae264ef795216ac097995eb4a8318a0"
dest_md5="510dc415ac2b127f72435cbd356bb19b"
source_md5="8fc881edcb39ccf0758b9ec711989795"
dest_md5="7f140056d488b97e7bef07fd1560499a"

View file

@ -0,0 +1,3 @@
source_md5="dd4f9fb6fe826116c3ac7053da03e403"
dest_md5="999dd5d6e313f8c56f7645b191174805"

View file

@ -0,0 +1,3 @@
source_md5="6f9f2cee0dbc9668f922adf18955131e"
dest_md5="f653b2119d0873a52a2f9d176c577ebf"

View file

@ -0,0 +1,3 @@
source_md5="eb9124d9635714f5f75ebde43a34d500"
dest_md5="67786600ab9901e6eae9cb41dc4e3fe8"

View file

@ -0,0 +1,3 @@
source_md5="77b59f61726f60517f6b47e28ec5a8d4"
dest_md5="d8648a4deb976a1b8ede2630af6ba5ca"

Binary file not shown.

View file

@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/a_egg_collect.ogg-7a1c2c7d5367f0237f278d4b2cb750fc.oggstr"
[deps]
source_file="res://audio/sounds/a_egg_collect.ogg"
dest_files=[ "res://.import/a_egg_collect.ogg-7a1c2c7d5367f0237f278d4b2cb750fc.oggstr" ]
[params]
loop=false
loop_offset=0

Binary file not shown.

View file

@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/a_egg_shoot.ogg-a189d93f991049e0cd06f6e0d7340395.oggstr"
[deps]
source_file="res://audio/sounds/a_egg_shoot.ogg"
dest_files=[ "res://.import/a_egg_shoot.ogg-a189d93f991049e0cd06f6e0d7340395.oggstr" ]
[params]
loop=false
loop_offset=0

View file

@ -8,6 +8,7 @@ onready var viewport_container = get_parent().get_node("Main/Control/ViewportCon
var golds = 0
var stars = [false,false,false,false,false]
var shards = 0
var arrows = 1
var score = 0
#Audio Channels
onready var ac_jump = $JumpSound
@ -15,6 +16,7 @@ onready var ac_collectible = $CollecitbleSound
onready var ac_climb = $ClimbSound
#Sounds
onready var a_gold = preload("res://audio/sounds/snd_coin.ogg")
onready var a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
onready var a_jump = preload("res://audio/sounds/jump.ogg")
onready var a_star = preload("res://audio/sounds/a_jinjo.ogg")
onready var a_shard = preload("res://audio/sounds/tempjingle.wav")
@ -22,6 +24,7 @@ onready var a_climb_up = preload("res://audio/sounds/a_climb.ogg")
onready var a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
onready var a_sword = preload("res://audio/sounds/sword.ogg")
onready var a_doublejump = preload("res://audio/sounds/a_bree.wav")
onready var a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
#Objects
onready var block_text = preload("res://objects/hud/blocktext.tscn")

Binary file not shown.

After

Width:  |  Height:  |  Size: 142 B

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/16color_uv_map.png-df63502cb1f1e075959c28e0cfc8f23e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/debug/16color_uv_map.png"
dest_files=[ "res://.import/16color_uv_map.png-df63502cb1f1e075959c28e0cfc8f23e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 387 B

After

Width:  |  Height:  |  Size: 420 B

Before After
Before After

BIN
graphics/player/arrow.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 166 B

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/arrow.png-11415057882cccf873402d42cfed3df7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/player/arrow.png"
dest_files=[ "res://.import/arrow.png-11415057882cccf873402d42cfed3df7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 159 B

After

Width:  |  Height:  |  Size: 166 B

Before After
Before After

BIN
graphics/player/sg_bow.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 436 B

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sg_bow.png-92bf7dc68fff558d09a1bb7dc4c97add.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/player/sg_bow.png"
dest_files=[ "res://.import/sg_bow.png-92bf7dc68fff558d09a1bb7dc4c97add.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 455 B

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sg_shoot.png-223ce6d7d994249f3cb61d6c2acca3e4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/player/sg_shoot.png"
dest_files=[ "res://.import/sg_shoot.png-223ce6d7d994249f3cb61d6c2acca3e4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 306 B

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sg_shoot_air.png-eaed2f177e6addedcd0fd98ca682e602.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/player/sg_shoot_air.png"
dest_files=[ "res://.import/sg_shoot_air.png-eaed2f177e6addedcd0fd98ca682e602.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 493 B

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sg_shoot_grounded.png-f5fd264dea518c0aedffd9ce0d2e3ddb.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/player/sg_shoot_grounded.png"
dest_files=[ "res://.import/sg_shoot_grounded.png-f5fd264dea518c0aedffd9ce0d2e3ddb.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/ladder/ladder.tscn" type="PackedScene" id=2]
@ -14,6 +14,7 @@
[ext_resource path="res://objects/collectibles/shard.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/enemy/bat.tscn" type="PackedScene" id=13]
[ext_resource path="res://objects/enemy/snake.tscn" type="PackedScene" id=14]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=15]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 128 )
@ -54,7 +55,7 @@ tile_data = PoolIntArray( 327707, 1, 0, 393243, 1, 0, 458779, 1, 0, 524315, 1, 0
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( -8, 96 )
position = Vector2( -8, 104 )
shape = SubResource( 1 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
@ -138,6 +139,9 @@ color = 1
[node name="Gold21" parent="Collectibles" instance=ExtResource( 5 )]
position = Vector2( 32, 96 )
[node name="Arrow" parent="Collectibles" instance=ExtResource( 15 )]
position = Vector2( 192, 168 )
[node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource( 11 )]

View file

@ -0,0 +1,11 @@
extends Node2D
export var value = 1
func _on_Area2D_area_entered(area):
#Collect
if area.is_in_group("player"):
Game.arrows += value
Game.score += 25
Game.play_sound(Game.a_arrow,Game.ac_collectible)
queue_free()

View file

@ -0,0 +1,31 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/collectibles/arrow.gd" type="Script" id=2]
[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=3]
[sub_resource type="ShaderMaterial" id=7]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 4, 4 )
[node name="Arrow" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 7 )
position = Vector2( 2, 2 )
rotation = -1.5708
texture = ExtResource( 3 )
[node name="Area2D" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4, 4 )
shape = SubResource( 6 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

View file

@ -1,6 +1,7 @@
extends Node2D
export var can_be_killed_by_sword = true
export var can_be_killed_by_arrow = true
export var can_be_squashed = true
export var score_for_killing = 0
@ -13,6 +14,16 @@ func _on_Area2D_area_entered(area):
if can_be_killed_by_sword:
die()
else:
#Block text
Game.instance_node(Game.block_text,global_position.x,global_position.y,get_parent())
#Die from arrow
if area.is_in_group("arrow"):
if can_be_killed_by_arrow:
Game.arrows -= 1
area.get_parent().queue_free()
die()
else:
#Block text
Game.instance_node(Game.block_text,global_position.x,global_position.y,get_parent())
#Die from rock/ get squashed
if area.is_in_group("squash"):

View file

@ -8,6 +8,7 @@ onready var green_star = $GreenStar
onready var blue_star = $BlueStar
onready var magenta_star = $MagentaStar
onready var score_counter = $ScoreCounter
onready var arrow_counter = $ArrowCounter
func _physics_process(delta):
#Gold Counter
@ -22,3 +23,5 @@ func _physics_process(delta):
magenta_star.visible = Game.stars[4]
#Score Counter
score_counter.text = "%06d" % Game.score
#Arrow Counter
arrow_counter.text = "%02d" % Game.arrows

View file

@ -114,3 +114,11 @@ margin_right = 264.0
margin_bottom = 21.0
theme = ExtResource( 10 )
text = "000000"
[node name="ArrowCounter" type="Label" parent="HUD"]
margin_left = 237.0
margin_top = 1.0
margin_right = 321.0
margin_bottom = 21.0
theme = ExtResource( 10 )
text = "00"

View file

@ -0,0 +1,13 @@
extends Node2D
func _ready():
scale.x = get_parent().get_node("Player").sprite.scale.x
func _physics_process(delta):
position.x += 4 * scale.x
func _on_Area2D_body_entered(body):
if body is TileMap or body is StaticBody2D:
queue_free()

View file

@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
[ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 5.5, 3.5 )
[node name="ArrowProjectile" type="Node2D"]
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
z_index = -1
texture = ExtResource( 2 )
[node name="Area2D" type="Area2D" parent="." groups=["arrow"]]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( -0.5, -0.5 )
shape = SubResource( 2 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( -0.5, -0.5 )
scale = Vector2( 0.55, 0.35 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

View file

@ -7,8 +7,10 @@ onready var climb_ray = $ClimbRay
onready var anims = $AnimationPlayer
onready var sword_sprite = $SwordSprite
onready var sword_hitbox = $SwordArea
#Map
onready var map = get_owner()
##States
enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD}
enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT}
var current_state = State.IDLE
var axis = Vector2.ZERO
##Physics
@ -20,7 +22,9 @@ var jump_force = 150
var current_ladder = null
var can_doublejump = true
var doublejump_force = 120
var arrowpos = Vector2(5,3)
#Preload
var pre_arrow = preload("res://objects/player/arrow_projectile.tscn")
func _physics_process(delta):
@ -47,11 +51,14 @@ func _physics_process(delta):
continue
State.SWORD:
_process_sword()
continue
State.SHOOT:
_process_shoot()
#Gravity
if current_state != State.CLIMB: velocity.y += gravity
#Apply velocity
move_and_slide(velocity,Vector2.UP)
print(velocity.y)
#Debug
if Input.is_action_pressed("debug_move_player"):
position = get_viewport().get_mouse_position()
@ -89,6 +96,8 @@ func _process_idle_walk():
Game.play_sound(Game.a_sword,Game.ac_jump)
current_state = State.SWORD
return
#Goto Shoot
check_shoot()
func _process_jump():
jump_pressure += 1
@ -99,6 +108,8 @@ func _process_jump():
velocity.y = -jump_force / 4
#velocity.y = 0
current_state = State.FALL
#Goto Shoot
check_shoot()
func _process_fall():
if anims.get_current_animation() != "doublejump": anims.play("jump")
@ -109,8 +120,11 @@ func _process_fall():
if is_on_floor():
current_state = State.IDLE
return
#Goto Shoot
check_shoot()
func _process_climb():
can_doublejump = true
#Graphics
anims.play("climb")
anims.set_speed_scale(abs(axis.y))
@ -141,13 +155,25 @@ func _process_sword():
sword_hitbox.position.x = sprite.scale.x * 10
#Return to idle after animationplayer end anim signal
func _process_shoot():
#Stop
velocity.x = 0
if anims.get_current_animation() == "shoot air":
#Cancel air shoot animation when grounded
if is_on_floor():
current_state = State.IDLE
return
move(walk_speed,0,true)
func spawn_arrow():
Game.play_sound(Game.a_shoot,Game.ac_jump)
Game.instance_node(pre_arrow,global_position.x+(arrowpos.x*sprite.scale.x),global_position.y+arrowpos.y,map)
func check_jump():
if Input.is_action_just_pressed("jump"):
#Detach ladder
if current_state == State.CLIMB:
Game.ac_climb.set_stream(null)
Game.ac_climb.set_stream(null) # stop climb sound
position.x -= sprite.scale.x * 5
anims.set_speed_scale(1)
# Jump
@ -166,6 +192,15 @@ func check_double_jump():
velocity.y = -doublejump_force
anims.play("doublejump")
func check_shoot():
#Only Shoot if have arrows and there are no arrows onscreen
if Input.is_action_just_pressed("shoot") && Game.arrows > 0 && get_tree().get_nodes_in_group("arrow").size() == 0:
current_state = State.SHOOT
if is_on_floor():
anims.play("shoot grounded")
else:
anims.play("shoot air") #Shoot immediately in air
func move(hsp,vsp,flip:bool):
velocity.x = hsp * axis.x
#Flip
@ -196,3 +231,15 @@ func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "stab":
current_state = State.IDLE
return
#Return to idle after grounded shoot
if anim_name == "shoot grounded":
current_state = State.IDLE
return
#Return to fall or idle after air shoot
if anim_name == "shoot air":
if is_on_floor():
current_state = State.IDLE
return
else:
current_state = State.FALL
return

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=45 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
@ -9,132 +9,12 @@
[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
[ext_resource path="res://graphics/player/sg_stab.png" type="Texture" id=9]
[ext_resource path="res://graphics/player/sword_slash.png" type="Texture" id=10]
[ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=10]
[ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=11]
[ext_resource path="res://graphics/player/sg_slash.png" type="Texture" id=12]
[ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=12]
[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
[sub_resource type="ShaderMaterial" id=14]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 6 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 7 )
region = Rect2( 0, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 7 )
region = Rect2( 20, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 12 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 12 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 12 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 9 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 9 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 20, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 40, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 2 )
region = Rect2( 60, 0, 20, 20 )
[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ SubResource( 12 ), SubResource( 13 ) ],
"loop": true,
"name": "climb",
"speed": 7.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
}, {
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ],
"loop": false,
"name": "slash",
"speed": 7.0
}, {
"frames": [ SubResource( 19 ), SubResource( 20 ) ],
"loop": false,
"name": "stab",
"speed": 15.0
}, {
"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
"loop": true,
"name": "walk",
"speed": 10.0
} ]
[sub_resource type="ShaderMaterial" id=21]
shader = ExtResource( 13 )
shader_param/palette = ExtResource( 8 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 10 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 10 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 10 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 11 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 11 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=15]
animations = [ {
"frames": [ SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
"loop": true,
"name": "slash",
"speed": 7.0
}, {
"frames": [ SubResource( 25 ), SubResource( 26 ) ],
"loop": false,
"name": "stab",
"speed": 15.0
} ]
[sub_resource type="ShaderMaterial" id=27]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
@ -412,6 +292,164 @@ tracks/4/keys = {
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=37]
resource_name = "shoot air"
length = 0.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 12 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "spawn_arrow"
} ]
}
[sub_resource type="Animation" id=36]
resource_name = "shoot grounded"
length = 0.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.06, 0.12, 0.24, 0.3, 0.36 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 10 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0.24 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "spawn_arrow"
} ]
}
[sub_resource type="Animation" id=32]
resource_name = "stab"
length = 0.3
@ -560,25 +598,9 @@ extents = Vector2( 6, 7 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
visible = false
material = SubResource( 14 )
frames = SubResource( 5 )
animation = "stab"
frame = 1
playing = true
[node name="Sword" type="AnimatedSprite" parent="."]
visible = false
material = SubResource( 21 )
frames = SubResource( 15 )
animation = "stab"
frame = 1
playing = true
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 27 )
texture = ExtResource( 14 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 20, 20 )
@ -613,6 +635,8 @@ anims/climb = SubResource( 29 )
anims/doublejump = SubResource( 35 )
anims/idle = SubResource( 30 )
anims/jump = SubResource( 31 )
"anims/shoot air" = SubResource( 37 )
"anims/shoot grounded" = SubResource( 36 )
anims/stab = SubResource( 32 )
anims/walk = SubResource( 33 )

View file

@ -74,7 +74,7 @@ debug_1={
}
sword={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
crt={
@ -87,6 +87,11 @@ debug_move_player={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]