fix (i think....) the silly one-way platform issueeee
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parent
57b341f515
commit
7606485692
5 changed files with 15 additions and 14 deletions
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@ -3,8 +3,9 @@
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[ext_resource path="res://graphics/moving_platform/moving_platform.png" type="Texture" id=1]
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[ext_resource path="res://objects/environment/moving_platform/moving_platform.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 2 )
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[sub_resource type="SegmentShape2D" id=1]
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a = Vector2( -4, -2 )
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b = Vector2( 4, -2 )
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[node name="MovingPlatform" type="KinematicBody2D"]
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collision_layer = 4
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@ -2,11 +2,12 @@ extends Node2D
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onready var anims = $AnimationPlayer
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onready var flip_timer = $FlipTimer
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onready var delay_timer = $DelayTimer
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onready var collision_shape = $StaticBody2D/CollisionShape2D
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onready var body = $StaticBody2D
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export var time:float = 60
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export var delay = 0.0
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export(int, "Wood", "Yellow") var color
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onready var time_ms = time * 0.0166666666666667 # Time is converted from frames @ 60fps to ms
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onready var time_ms = time / 60.0 # Time is converted from frames @ 60fps to ms
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onready var collision_layer = body.collision_layer
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func _ready():
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#Auto start if delay variable is zero
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@ -33,10 +34,8 @@ func _on_DelayTimer_timeout():
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func _on_DetectPlayer_area_entered(area):
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if area.is_in_group("player"):
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Debug.print("player in")
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collision_shape.set_deferred("one_way_collision", true)
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body.collision_layer = 0
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func _on_DetectPlayer_area_exited(area):
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if area.is_in_group("player"):
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Debug.print("player out")
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collision_shape.set_deferred("one_way_collision", false)
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body.collision_layer = collision_layer
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@ -43,6 +43,7 @@ var arrowpos = Vector2(5,3)
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#Set initial respawn point
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func _ready():
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$LeftShoe.shape.length = 0.0
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Game.respawn_point = global_position
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func _physics_process(delta):
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@ -36,7 +36,7 @@ extents = Vector2( 2.5, 5 )
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extents = Vector2( 2.5, 5 )
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[sub_resource type="RayShape2D" id=44]
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length = 1.0
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length = 0.01
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[sub_resource type="Animation" id=29]
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resource_name = "climb"
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@ -645,12 +645,12 @@ shape = SubResource( 6 )
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position = Vector2( 0.5, 5 )
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shape = SubResource( 39 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="." groups=["sword"]]
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position = Vector2( 3, 9 )
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[node name="LeftShoe" type="CollisionShape2D" parent="." groups=["sword"]]
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position = Vector2( -2, 10 )
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shape = SubResource( 44 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="." groups=["sword"]]
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position = Vector2( -2, 9 )
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[node name="RightShoe" type="CollisionShape2D" parent="." groups=["sword"]]
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position = Vector2( 3, 10 )
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shape = SubResource( 44 )
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[node name="ClimbRay" type="RayCast2D" parent="."]
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@ -45,7 +45,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=17]
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points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
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points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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[resource]
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0/name = "grass.png 0"
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