respawn point on general layer

This commit is contained in:
pennyrigate 2023-02-08 22:58:02 -05:00
parent f6c220246a
commit cd1bad7a14
2 changed files with 2 additions and 4 deletions

View file

@ -609,7 +609,7 @@ _data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
collision_mask = 5
collision_mask = 7
script = ExtResource( 1 )
[node name="Trail" type="Node" parent="."]
@ -627,7 +627,7 @@ region_rect = Rect2( 0, 0, 32, 32 )
[node name="Area2D" type="Area2D" parent="." groups=["player"]]
position = Vector2( 0, 3 )
collision_layer = 9
collision_layer = 11
collision_mask = 33
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]

View file

@ -3,9 +3,7 @@
[ext_resource path="res://objects/respawn_point.gd" type="Script" id=1]
[node name="RespawnPoint" type="Area2D"]
collision_layer = 0
collision_mask = 2
monitorable = false
script = ExtResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_RespawnPoint_area_entered"]