added sprite snapping

This commit is contained in:
pennyrigate 2023-02-20 23:29:05 -05:00
parent f4a6c97ca1
commit 2f99ce7460
3 changed files with 12 additions and 2 deletions

View file

@ -323,7 +323,7 @@ func die():
#Slow down time
var time_tween = get_tree().create_tween()
time_tween.tween_property(Engine, "time_scale", 0.1, 0.3)
Game.ac_music.stop()
Game.ac_music.stream_paused = true
yield(time_tween, "finished") #Resume from freeze frame
yield(get_tree().create_timer(1.0 * 0.1), "timeout")
Game.call_deferred("restart_level")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=32 format=2]
[gd_scene load_steps=33 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
@ -16,6 +16,7 @@
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=15]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=16]
[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=17]
[sub_resource type="ShaderMaterial" id=38]
resource_local_to_scene = true
@ -619,11 +620,13 @@ material = SubResource( 38 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 20, 20 )
script = ExtResource( 17 )
[node name="SwordSprite" type="Sprite" parent="."]
material = SubResource( 28 )
region_enabled = true
region_rect = Rect2( 0, 0, 32, 32 )
script = ExtResource( 17 )
[node name="Area2D" type="Area2D" parent="." groups=["player"]]
position = Vector2( 0, 3 )

7
scripts/snap_sprite.gd Normal file
View file

@ -0,0 +1,7 @@
extends Node2D
onready var base_position = position.round()
func _process(delta):
#Round sprite position
global_position = get_parent().global_position.round() + base_position