added sprite snapping
This commit is contained in:
parent
f4a6c97ca1
commit
2f99ce7460
3 changed files with 12 additions and 2 deletions
|
@ -323,7 +323,7 @@ func die():
|
|||
#Slow down time
|
||||
var time_tween = get_tree().create_tween()
|
||||
time_tween.tween_property(Engine, "time_scale", 0.1, 0.3)
|
||||
Game.ac_music.stop()
|
||||
Game.ac_music.stream_paused = true
|
||||
yield(time_tween, "finished") #Resume from freeze frame
|
||||
yield(get_tree().create_timer(1.0 * 0.1), "timeout")
|
||||
Game.call_deferred("restart_level")
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=32 format=2]
|
||||
[gd_scene load_steps=33 format=2]
|
||||
|
||||
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
|
||||
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
|
||||
|
@ -16,6 +16,7 @@
|
|||
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
|
||||
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=15]
|
||||
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=16]
|
||||
[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=17]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=38]
|
||||
resource_local_to_scene = true
|
||||
|
@ -619,11 +620,13 @@ material = SubResource( 38 )
|
|||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 20, 20 )
|
||||
script = ExtResource( 17 )
|
||||
|
||||
[node name="SwordSprite" type="Sprite" parent="."]
|
||||
material = SubResource( 28 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 32, 32 )
|
||||
script = ExtResource( 17 )
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="." groups=["player"]]
|
||||
position = Vector2( 0, 3 )
|
||||
|
|
7
scripts/snap_sprite.gd
Normal file
7
scripts/snap_sprite.gd
Normal file
|
@ -0,0 +1,7 @@
|
|||
extends Node2D
|
||||
|
||||
onready var base_position = position.round()
|
||||
|
||||
func _process(delta):
|
||||
#Round sprite position
|
||||
global_position = get_parent().global_position.round() + base_position
|
Loading…
Add table
Add a link
Reference in a new issue