2569986a87
make turning platforms one-way
2023-02-22 16:35:08 -05:00
pennyrigate
c6f2ff0c13
set time and lives to green in editor
2023-02-21 17:27:07 -05:00
pennyrigate
4cd2018b2c
outline text in its own theme
2023-02-21 12:04:33 -05:00
71134758af
create bubble environmental particle
2023-02-20 23:49:06 -05:00
pennyrigate
ec31da0f8a
added outlined 2ndpuberty
2023-02-20 23:47:31 -05:00
619cf807f8
fix moving platforms doing scale twice after game over ( fixes #41 )
2023-02-09 11:39:33 -05:00
pennyrigate
49e2a016f1
turning platform put on dynamic objects layer
2023-02-09 05:37:13 -05:00
pennyrigate
db2fd52d6e
changed rock hitbox so can fall between blocks
2023-02-09 05:36:27 -05:00
pennyrigate
9552fee802
put moving platform on dynamic object collision layer
2023-02-07 00:23:54 -05:00
pennyrigate
7186ff6ef7
made hitboxes invisible so looks prettier in editor
2023-02-07 00:23:54 -05:00
pennyrigate
2fd0a5c519
Better offset for vertical platforms
2023-02-04 01:58:40 -05:00
pennyrigate
5e1bffeb7b
centered platform so movement is uniform
2023-02-03 02:05:27 -05:00
penelope
c9ce22b112
added moving platform
2023-02-02 02:39:44 -05:00
pennyrigate
1a0e9d5937
fixed bug where game gave you more points for taking longer
2023-01-30 17:34:56 -05:00
pennyrigate
7c94312749
falling blocks now have an animation before reappearing
2023-01-27 07:19:24 -05:00
pennyrigate
f8ce5ee5cf
falling blocks can crush sg!
2023-01-27 05:54:28 -05:00
pennyrigate
f5191bdac6
added music to canopy
2023-01-26 03:43:30 -05:00
e79f0fff40
fix reverted CPUParticles
2023-01-25 20:07:45 -05:00
pennyrigate
139b862a47
renamed turning platform
2023-01-25 17:07:51 -05:00
pennyrigate
629bc75fbb
turning platforms have customizable start delay
2023-01-25 17:04:22 -05:00
26fe0173e4
switch to GLES2 renderer
2023-01-24 16:42:18 -05:00
pennyrigate
3a8e9b757c
Added animation to help anticipate turning block turning
2023-01-23 00:19:54 -05:00
8c60bbf293
tube transport! also 3-block jump marginally easier
2023-01-22 22:24:50 -05:00
5f6968a7e9
added machinegun turret
2023-01-22 01:32:59 -05:00
pennyrigate
54c87088af
ladder side dismount added and changed offset for dismount
2023-01-20 20:20:59 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
86ee9b12fa
added respawn timer for falling blocks
2023-01-16 01:34:14 -05:00
pennyrigate
25fcdd6f54
changed hitbox so can go between walls
2023-01-15 23:36:19 -05:00
pennyrigate
71880a48d8
changed level data
2023-01-15 21:21:10 -05:00
pennyrigate
9e24f35c03
changed node name
2023-01-15 17:06:00 -05:00
pennyrigate
ec18f636b2
use onready for timer
2023-01-15 02:43:07 -05:00
pennyrigate
c3f32de2df
falling block has a delay before falling
2023-01-15 00:22:04 -05:00
pennyrigate
124b5e16aa
adjusted roller fiend
2023-01-13 16:00:43 -05:00
pennyrigate
54f0880864
add falling block
2023-01-13 14:52:47 -05:00