changed level data

This commit is contained in:
pennyrigate 2023-01-15 21:21:10 -05:00
parent 9e24f35c03
commit 71880a48d8
9 changed files with 166 additions and 15 deletions

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@ -1,3 +1,3 @@
source_md5="35e1cb52d249ae86ed8d849e774299c7"
dest_md5="87668e025f6620c2ce77d1f869b1b118"
source_md5="1c29c7c981140e33a1f098dced089402"
dest_md5="12c36ec724f1dfc72bc17c966aba579d"

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@ -5,7 +5,7 @@
[resource]
script = ExtResource( 1 )
level_title = "Level 1"
level_title = "Verdant Hills"
shard_title = [ "Climb the big vine", "Next to the lone tree", "Slime's Treasure", "The snake pit", "5 Rainbow Stars", "Collection bonus", "Time bonus", "Life bonus", "", "" ]
level_number = 0
scene = ExtResource( 2 )

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@ -40,7 +40,7 @@ script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 5 )
frame = 3
frame = 2
playing = true
centered = false

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@ -17,7 +17,7 @@ func _ready():
#Label
label.visible = true
label.set_text(str(cost))
label.rect_position.y = scale.y / 2
label.rect_position.y = scale.y / 2 + label_offset.y
func _physics_process(delta):
#Open

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@ -156,9 +156,9 @@ func _process_climb():
if axis.y == -1:
#Auto Jump
velocity.y = -jump_force
Game.ac_climb.set_stream(null)
Game.play_sound(Game.a_jump,Game.ac_jump)
#Auto dismount
Game.ac_climb.set_stream(null)
current_state = State.FALL
return