forked from team-sg/hero-mark-2
switch to GLES2 renderer
This commit is contained in:
parent
4da0b33282
commit
26fe0173e4
6 changed files with 90 additions and 149 deletions
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@ -1,37 +1,27 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1]
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[sub_resource type="Curve" id=43]
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_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=42]
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width = 128
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curve = SubResource( 43 )
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[sub_resource type="ParticlesMaterial" id=44]
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emission_shape = 2
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emission_box_extents = Vector3( 4, 4, 0 )
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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spread = 180.0
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gravity = Vector3( 0, 50, 0 )
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initial_velocity = 60.0
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initial_velocity_random = 0.9
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.5
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scale_random = 1.0
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scale_curve = SubResource( 42 )
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[node name="DeathSplatter" type="Particles2D"]
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[node name="DeathSplatter" type="CPUParticles2D"]
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emitting = false
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lifetime = 0.2
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one_shot = true
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explosiveness = 0.9
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local_coords = false
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process_material = SubResource( 44 )
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texture = ExtResource( 1 )
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emission_shape = 2
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emission_rect_extents = Vector2( 4, 4 )
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direction = Vector2( 0, -1 )
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spread = 180.0
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gravity = Vector2( 0, 50 )
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initial_velocity = 60.0
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initial_velocity_random = 0.9
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.5
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scale_amount_random = 1.0
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scale_amount_curve = SubResource( 43 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://objects/environment/turret/turret.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/turret.png" type="Texture" id=2]
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@ -306,27 +306,6 @@ graph_offset = Vector2( -880, -243 )
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[sub_resource type="Curve" id=15]
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_data = [ Vector2( 0, 1 ), 0.0, -2.23455, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=16]
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width = 32
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curve = SubResource( 15 )
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[sub_resource type="ParticlesMaterial" id=17]
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emission_shape = 2
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emission_box_extents = Vector3( 2, 0, 0 )
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flag_disable_z = true
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direction = Vector3( 0, 1, 0 )
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spread = 60.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 50.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.25
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scale_random = 0.5
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scale_curve = SubResource( 16 )
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color = Color( 1, 0.968627, 0.431373, 1 )
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[node name="Turret" type="Node2D"]
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script = ExtResource( 1 )
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fire_rate = 20.0
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@ -365,10 +344,21 @@ __meta__ = {
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"_gizmo_extents_": 2.0
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}
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[node name="MuzzleFlash" type="Particles2D" parent="BarrelStart/BarrelEnd"]
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[node name="MuzzleFlash" type="CPUParticles2D" parent="BarrelStart/BarrelEnd"]
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z_index = -1
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emitting = false
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lifetime = 0.15
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explosiveness = 0.5
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process_material = SubResource( 17 )
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texture = ExtResource( 3 )
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emission_shape = 2
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emission_rect_extents = Vector2( 2, 0 )
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direction = Vector2( 0, 1 )
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spread = 60.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 50.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.25
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scale_amount_random = 0.5
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scale_amount_curve = SubResource( 15 )
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color = Color( 1, 0.968627, 0.431373, 1 )
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@ -23,15 +23,6 @@ func _physics_process(delta):
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if Game.get_sector(global_position + cull_edge) != initial_sector:
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queue_free()
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func _exit_tree():
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# make sure particles node sticks around until particles decay
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var particles = $DustParticles
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remove_child(particles)
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particles.global_position = global_position
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particles.emitting = false
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get_parent().call_deferred("add_child", particles)
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get_tree().create_timer(particles.lifetime, false).connect("timeout", particles, "queue_free")
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#Wall Collision
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func _on_Hitbox_body_entered(body):
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if body is TileMap or body is StaticBody2D:
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@ -59,6 +50,15 @@ func _on_Hitbox_area_entered(area):
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_make_sparks()
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queue_free()
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func _exit_tree():
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# make sure particles node sticks around until particles decay
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var particles = $DustParticles
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remove_child(particles)
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get_parent().add_child(particles)
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particles.global_position = global_position
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particles.emitting = false
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get_tree().create_timer(particles.lifetime, false).connect("timeout", particles, "queue_free")
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func _make_sparks():
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var particles = $SparkParticles
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remove_child(particles)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
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@ -13,50 +13,12 @@ shader_param/border_corners = true
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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width = 32
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curve = SubResource( 3 )
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[sub_resource type="ParticlesMaterial" id=5]
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 8.0
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initial_velocity_random = 0.18
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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damping = 1.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.25
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scale_random = 0.25
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scale_curve = SubResource( 4 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 5.5, 3.5 )
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[sub_resource type="Curve" id=6]
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_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=7]
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width = 32
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curve = SubResource( 6 )
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[sub_resource type="ParticlesMaterial" id=8]
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 30.0
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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damping = 50.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.3
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scale_curve = SubResource( 7 )
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color = Color( 1, 1, 0.290196, 1 )
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[node name="ArrowProjectile" type="Node2D"]
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script = ExtResource( 3 )
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@ -65,14 +27,23 @@ material = SubResource( 1 )
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z_index = -1
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texture = ExtResource( 2 )
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[node name="DustParticles" type="Particles2D" parent="."]
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[node name="DustParticles" type="CPUParticles2D" parent="."]
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show_behind_parent = true
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position = Vector2( -4, 0 )
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z_index = -1
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amount = 24
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local_coords = false
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process_material = SubResource( 5 )
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texture = ExtResource( 4 )
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 8.0
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initial_velocity_random = 0.18
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damping = 1.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.25
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scale_amount_random = 0.25
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scale_amount_curve = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["arrow"]]
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@ -80,15 +51,24 @@ texture = ExtResource( 4 )
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position = Vector2( -0.5, -0.5 )
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shape = SubResource( 2 )
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[node name="SparkParticles" type="Particles2D" parent="."]
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[node name="SparkParticles" type="CPUParticles2D" parent="."]
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position = Vector2( 4, 0 )
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emitting = false
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amount = 16
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource( 8 )
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texture = ExtResource( 4 )
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 30.0
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initial_velocity_random = 0.5
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damping = 50.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.3
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scale_amount_curve = SubResource( 6 )
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color = Color( 1, 1, 0.290196, 1 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=36 format=2]
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[gd_scene load_steps=32 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
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@ -604,52 +604,9 @@ extents = Vector2( 6, 7 )
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[sub_resource type="Curve" id=41]
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_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=42]
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width = 128
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curve = SubResource( 41 )
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[sub_resource type="ParticlesMaterial" id=40]
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emission_shape = 2
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emission_box_extents = Vector3( 4, 4, 0 )
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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spread = 180.0
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gravity = Vector3( 0, 50, 0 )
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initial_velocity = 60.0
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initial_velocity_random = 0.9
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.5
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scale_random = 1.0
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scale_curve = SubResource( 42 )
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[sub_resource type="Curve" id=43]
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_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=44]
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width = 32
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curve = SubResource( 43 )
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[sub_resource type="ParticlesMaterial" id=45]
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emission_shape = 2
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emission_box_extents = Vector3( 5, 0, 0 )
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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spread = 60.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 10.0
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initial_velocity_random = 0.8
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.25
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scale_random = 0.5
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scale_curve = SubResource( 44 )
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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collision_mask = 5
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@ -706,7 +663,7 @@ position = Vector2( 0, 3 )
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shape = SubResource( 34 )
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disabled = true
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[node name="DeathSplatter" type="Particles2D" parent="."]
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[node name="DeathSplatter" type="CPUParticles2D" parent="."]
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pause_mode = 2
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emitting = false
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amount = 16
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@ -714,10 +671,22 @@ lifetime = 0.3
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one_shot = true
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explosiveness = 0.9
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local_coords = false
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process_material = SubResource( 40 )
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texture = ExtResource( 15 )
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emission_shape = 2
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emission_rect_extents = Vector2( 4, 4 )
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direction = Vector2( 0, -1 )
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spread = 180.0
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gravity = Vector2( 0, 50 )
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initial_velocity = 60.0
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initial_velocity_random = 0.9
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.5
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scale_amount_random = 1.0
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scale_amount_curve = SubResource( 41 )
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[node name="DustParticles" type="Particles2D" parent="."]
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[node name="DustParticles" type="CPUParticles2D" parent="."]
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position = Vector2( 0, 12 )
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z_index = 1
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emitting = false
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@ -727,8 +696,19 @@ one_shot = true
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explosiveness = 0.9
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fract_delta = false
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local_coords = false
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process_material = SubResource( 45 )
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texture = ExtResource( 16 )
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emission_shape = 2
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emission_rect_extents = Vector2( 5, 0 )
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direction = Vector2( 0, -1 )
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spread = 60.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 10.0
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initial_velocity_random = 0.8
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.25
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scale_amount_random = 0.5
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scale_amount_curve = SubResource( 43 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="area_entered" from="SwordArea" to="." method="_on_SwordArea_area_entered"]
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@ -152,5 +152,6 @@ common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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2d/snapping/use_gpu_pixel_snap=true
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environment/default_environment="res://default_env.tres"
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