fix reverted CPUParticles

This commit is contained in:
Haze Weathers 2023-01-24 16:42:18 -05:00
parent 139b862a47
commit e79f0fff40
2 changed files with 37 additions and 67 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=2]
[gd_scene load_steps=19 format=2]
[ext_resource path="res://objects/environment/turret/turret.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/turret.png" type="Texture" id=2]
@ -306,27 +306,6 @@ graph_offset = Vector2( -880, -243 )
[sub_resource type="Curve" id=15]
_data = [ Vector2( 0, 1 ), 0.0, -2.23455, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=16]
width = 32
curve = SubResource( 15 )
[sub_resource type="ParticlesMaterial" id=17]
emission_shape = 2
emission_box_extents = Vector3( 2, 0, 0 )
flag_disable_z = true
direction = Vector3( 0, 1, 0 )
spread = 60.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 50.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
angle = 720.0
angle_random = 1.0
scale = 0.25
scale_random = 0.5
scale_curve = SubResource( 16 )
color = Color( 1, 0.968627, 0.431373, 1 )
[node name="Turret" type="Node2D"]
script = ExtResource( 1 )
fire_rate = 20.0
@ -365,10 +344,21 @@ __meta__ = {
"_gizmo_extents_": 2.0
}
[node name="MuzzleFlash" type="Particles2D" parent="BarrelStart/BarrelEnd"]
[node name="MuzzleFlash" type="CPUParticles2D" parent="BarrelStart/BarrelEnd"]
z_index = -1
emitting = false
lifetime = 0.15
explosiveness = 0.5
process_material = SubResource( 17 )
texture = ExtResource( 3 )
emission_shape = 2
emission_rect_extents = Vector2( 2, 0 )
direction = Vector2( 0, 1 )
spread = 60.0
gravity = Vector2( 0, 0 )
initial_velocity = 50.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.25
scale_amount_random = 0.5
scale_amount_curve = SubResource( 15 )
color = Color( 1, 0.968627, 0.431373, 1 )

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
@ -13,50 +13,12 @@ shader_param/border_corners = true
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
width = 32
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
flag_disable_z = true
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 8.0
initial_velocity_random = 0.18
orbit_velocity = 0.0
orbit_velocity_random = 0.0
damping = 1.0
angle = 720.0
angle_random = 1.0
scale = 0.25
scale_random = 0.25
scale_curve = SubResource( 4 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 5.5, 3.5 )
[sub_resource type="Curve" id=6]
_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=7]
width = 32
curve = SubResource( 6 )
[sub_resource type="ParticlesMaterial" id=8]
flag_disable_z = true
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 30.0
initial_velocity_random = 0.5
orbit_velocity = 0.0
orbit_velocity_random = 0.0
damping = 50.0
angle = 720.0
angle_random = 1.0
scale = 0.3
scale_curve = SubResource( 7 )
color = Color( 1, 1, 0.290196, 1 )
[node name="ArrowProjectile" type="Node2D"]
script = ExtResource( 3 )
@ -65,14 +27,23 @@ material = SubResource( 1 )
z_index = -1
texture = ExtResource( 2 )
[node name="DustParticles" type="Particles2D" parent="."]
[node name="DustParticles" type="CPUParticles2D" parent="."]
show_behind_parent = true
position = Vector2( -4, 0 )
z_index = -1
amount = 24
local_coords = false
process_material = SubResource( 5 )
texture = ExtResource( 4 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 8.0
initial_velocity_random = 0.18
damping = 1.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.25
scale_amount_random = 0.25
scale_amount_curve = SubResource( 3 )
[node name="Hitbox" type="Area2D" parent="." groups=["arrow"]]
@ -80,15 +51,24 @@ texture = ExtResource( 4 )
position = Vector2( -0.5, -0.5 )
shape = SubResource( 2 )
[node name="SparkParticles" type="Particles2D" parent="."]
[node name="SparkParticles" type="CPUParticles2D" parent="."]
position = Vector2( 4, 0 )
emitting = false
amount = 16
lifetime = 0.5
one_shot = true
explosiveness = 1.0
process_material = SubResource( 8 )
texture = ExtResource( 4 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 30.0
initial_velocity_random = 0.5
damping = 50.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.3
scale_amount_curve = SubResource( 6 )
color = Color( 1, 1, 0.290196, 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]