pennyrigate
3433dae09c
added hatches!
2023-03-21 20:22:52 -04:00
7606485692
fix (i think....) the silly one-way platform issueeee
2023-03-08 19:26:09 -05:00
57b341f515
another week, another OUTSiDE iDle TIMEgit statusgit status console error squelched
2023-03-08 19:18:26 -05:00
pennyrigate
f1e7f136f8
shaders folder!
2023-03-08 01:07:24 -05:00
pennyrigate
c88bc930ff
removed useless idle_fall() function
2023-03-08 00:31:58 -05:00
1fa0fa44ed
give SG those GRIPPY SHOES OH MY GOODNESS, they can now stop freaking out on the edge of platforms... IN STYEL
2023-03-07 23:07:38 -05:00
pennyrigate
b20467a598
set max fall speed to 255 ( fixes #63 )
2023-03-07 21:03:42 -05:00
pennyrigate
79ff122f29
adjusted amount to be pushed away from corner collision
2023-03-07 21:02:59 -05:00
pennyrigate
512469f732
respawn only happens after dying ( fixes #64 )
2023-03-07 18:44:35 -05:00
pennyrigate
3ac3c7343c
hitting a corner in falling state pushes sg back ( fixes #62 )
2023-03-07 18:35:58 -05:00
pennyrigate
ab992ae383
arrows no longer border corners
2023-03-01 18:54:50 -05:00
pennyrigate
78cc2e6a09
climbray only checks for ladder layer
2023-03-01 18:54:50 -05:00
pennyrigate
e1a30188a6
All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
2023-02-25 23:44:13 -05:00
pennyrigate
51d9c4fdc1
adjusted ummm the uhhh the iframe length
2023-02-20 23:32:10 -05:00
pennyrigate
2f99ce7460
added sprite snapping
2023-02-20 23:29:05 -05:00
pennyrigate
39a6c027c4
added the option for iframes
2023-02-20 01:18:08 -05:00
c577f0a57c
fix crash when arrows collide with multiple things at once ( fixes #50 )
2023-02-17 12:37:53 -05:00
e04c1f3bf5
boss behavior stuff
2023-02-16 18:44:17 -05:00
pennyrigate
85f3a0af08
start work on boss1
2023-02-16 00:07:31 -05:00
pennyrigate
ed04bf1c2e
added infinite lives mode
2023-02-13 02:30:44 -05:00
3532eb08f0
attempt to fix doublejump on ground bug
2023-02-10 16:33:23 -05:00
pennyrigate
cd1bad7a14
respawn point on general layer
2023-02-08 22:58:02 -05:00
pennyrigate
89671b3ca9
player can now be killed by death tiles directly
2023-02-07 00:23:54 -05:00
pennyrigate
abeac3504e
added moon jump cheat
2023-02-06 15:54:04 -05:00
fee4411562
fix lives going below 0 with game over
2023-02-06 15:52:17 -05:00
ac3248a912
make player physics manipulatable
2023-02-06 15:18:34 -05:00
penelope
d5999d41c7
reset animationplayer
2023-02-02 02:39:44 -05:00
penelope
2caeb7f2ee
faster shoot animation
2023-02-01 20:20:18 -05:00
133ee9a326
commit of blade's bane
2023-01-27 07:20:43 -05:00
pennyrigate
e541e6ea5e
fixed multiple death bug
2023-01-27 05:54:28 -05:00
penelope
8e08495b03
fixed bug where arrows wouldnt spawn when player was on a different y sector
2023-01-27 01:59:30 -05:00
penelope
01d2662734
fixed bug where climbing sound wouldnt stop after death
2023-01-27 01:37:03 -05:00
e79f0fff40
fix reverted CPUParticles
2023-01-25 20:07:45 -05:00
pennyrigate
629bc75fbb
turning platforms have customizable start delay
2023-01-25 17:04:22 -05:00
26fe0173e4
switch to GLES2 renderer
2023-01-24 16:42:18 -05:00
4da0b33282
revoke doublejump when entering tube
2023-01-23 04:06:18 -05:00
8c60bbf293
tube transport! also 3-block jump marginally easier
2023-01-22 22:24:50 -05:00
d57194597e
fix INACTIVE state in player
2023-01-22 13:59:48 -05:00
e2452ed14c
another day, another add_child made deferred
2023-01-22 12:41:19 -05:00
b1beffd97b
skeleton proper death sound, better bone particles
2023-01-21 00:39:01 -05:00
30d7e84a46
spark particles when an arrow collides with tiles or is blocked
2023-01-21 00:05:40 -05:00
7abd3fbb42
fix player not being able to shoot while skeleton arrows exist
2023-01-20 23:36:51 -05:00
pennyrigate
54c87088af
ladder side dismount added and changed offset for dismount
2023-01-20 20:20:59 -05:00
pennyrigate
e4b7dd435c
last commit broke climbing oops
2023-01-20 18:07:09 -05:00
pennyrigate
14c1f4e7e7
added skelarcher
2023-01-20 18:05:39 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
49fd274302
Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2
2023-01-18 16:22:45 -05:00
pennyrigate
ade77af031
added different timer and life colors for if you have the bonus
2023-01-18 16:21:59 -05:00
5678971fff
fed the game some death juice
2023-01-17 21:03:26 -05:00
pennyrigate
f4dda0ab1b
added freeze frame after death
2023-01-17 19:25:15 -05:00