revo-jailbreak/objects/enemy
2023-03-13 01:41:49 -04:00
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boss All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
antlion.gd add antlion 2023-02-01 14:13:10 -05:00
antlion.tscn shaders folder! 2023-03-08 01:07:24 -05:00
bat.tscn shaders folder! 2023-03-08 01:07:24 -05:00
bone_particle.tscn skeleton proper death sound, better bone particles 2023-01-21 00:39:01 -05:00
constant_bleed.tscn done with the scrump 2023-02-20 23:28:34 -05:00
death_particles.tscn switch to GLES2 renderer 2023-01-24 16:42:18 -05:00
enemy.gd All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
enemy_arrow.tscn shaders folder! 2023-03-08 01:07:24 -05:00
enemy_jump.gd rounded jumping spider sprite global position 2023-01-25 21:13:47 -05:00
enemy_move_diagonal.gd made move direction export actually work 2023-03-09 22:18:27 -05:00
enemy_move_sidesideupdown.gd sed magic: fixeth the great 'boundry' misprint 2023-03-08 17:27:08 -05:00
enemy_speedup_in_range.gd sed magic: fixeth the great 'boundry' misprint 2023-03-08 17:27:08 -05:00
explosion.gd All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
explosion.tscn add mine that explodes on contact with player, shot by arrow, or other mine's explosions 2023-02-17 15:18:31 -05:00
ghost.gd add ghost 2023-01-27 05:54:28 -05:00
ghost.png.import add ghost 2023-01-27 05:54:28 -05:00
ghost.tscn shaders folder! 2023-03-08 01:07:24 -05:00
jumping_spider.tscn added music to canopy 2023-01-26 03:43:30 -05:00
laser_wall.gd laser wall enemy 2023-03-01 04:38:41 -05:00
laser_wall.tscn laser wall enemy 2023-03-01 04:38:41 -05:00
mine.gd add mine that explodes on contact with player, shot by arrow, or other mine's explosions 2023-02-17 15:18:31 -05:00
mine.tscn add mine that explodes on contact with player, shot by arrow, or other mine's explosions 2023-02-17 15:18:31 -05:00
robosnake.tscn add rust inc 2023-03-01 18:58:44 -05:00
robot_die.gd renamed tin_die to robot_die 2023-03-09 22:18:28 -05:00
roboturret.gd made it so roboturret can be flipped in editor 2023-03-13 00:53:34 -04:00
roboturret.tscn made it so roboturret can be flipped in editor 2023-03-13 00:53:34 -04:00
roboturret_die.tscn roboturret death particles 2023-03-09 22:18:28 -05:00
roboturret_proj.tscn put on separate layer so doesnt collide with spikes 2023-03-13 00:53:35 -04:00
rolling_fiend.gd rolling fiend freezes when time is slowed down 2023-03-07 19:03:46 -05:00
rolling_fiend.tscn shaders folder! 2023-03-08 01:07:24 -05:00
rolling_saw.tscn make rolling saw unkillable (closes #71) 2023-03-13 01:41:49 -04:00
skelarcher.gd removed unnecessary shootpos variable 2023-03-01 18:54:49 -05:00
skelarcher.tscn shaders folder! 2023-03-08 01:07:24 -05:00
slime.tscn shaders folder! 2023-03-08 01:07:24 -05:00
snail.tscn made enemies meaner 2023-02-21 16:41:37 -05:00
snake.tscn shaders folder! 2023-03-08 01:07:24 -05:00
spider.gd make spider boundaries relative and clamp to the ceiling 2023-01-22 12:42:01 -05:00
spider.tscn adjusted jumping spider time 2023-01-22 22:54:15 -05:00
steam.gd make the steam more fair 2023-03-03 20:28:10 -05:00
steam.tscn changed default on time value 2023-03-13 00:53:34 -04:00
tentacle.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
tin.gd remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time 2023-02-22 16:04:50 -05:00
tin.tscn tin particles put on dynamic layer 2023-03-09 22:18:29 -05:00
tin_die.tscn tin particles put on dynamic layer 2023-03-09 22:18:29 -05:00