forked from team-sg/hero-mark-2
rounded jumping spider sprite global position
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3 changed files with 34 additions and 20 deletions
File diff suppressed because one or more lines are too long
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@ -24,6 +24,8 @@ func _physics_process(delta):
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if position.x <= startpos.x + (-left_boundary * 8):
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direction = 1
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if flip_sprite == true: sprite.scale.x = 1
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#Round sprite position
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sprite.global_position.x = round(sprite.global_position.x)
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func _on_AnimationPlayer_animation_finished(anim_name):
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@ -99,6 +99,7 @@ region_enabled = true
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region_rect = Rect2( 0, 0, 13, 12 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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playback_process_mode = 0
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anims/idle = SubResource( 1 )
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anims/jump = SubResource( 2 )
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