put on separate layer so doesnt collide with spikes

This commit is contained in:
pennyrigate 2023-03-13 00:52:32 -04:00
parent dc337079ee
commit 1701d66c4e

View file

@ -7,6 +7,7 @@
extents = Vector2( 3.5, 1 )
[node name="BulletBall" instance=ExtResource( 1 )]
light_mask = 0
[node name="Sprite" parent="." index="0"]
texture = ExtResource( 2 )
@ -15,6 +16,10 @@ texture = ExtResource( 2 )
position = Vector2( -2, 0 )
amount = 8
[node name="Hitbox" parent="." index="2"]
collision_layer = 4
collision_mask = 1
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2( -0.5, 0 )
shape = SubResource( 1 )