forked from team-sg/hero-mark-2
add rust inc
This commit is contained in:
parent
ab992ae383
commit
2a9fcd17a1
13 changed files with 342 additions and 212 deletions
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@ -1,4 +1,4 @@
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@ -8,6 +8,7 @@
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[sub_resource type="Resource" id=1]
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resource_name = "Verdant Hills"
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@ -57,6 +58,14 @@ shard_titles = [ "You", "Can", "(not)", "Breathe", "5 Rainbow Stars", "Collectio
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resource_name = "Rust Inc."
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title = "Rust Inc."
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shard_titles = [ "No breaks", "Long shift", "Low pay", "Can't sit", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
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graphics/enemy/robosnake.png.import
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@ -1,9 +1,11 @@
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@ -17,9 +19,22 @@ layer = -64
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@ -1,209 +0,0 @@
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|
||||
down_boundary = 3.0
|
||||
|
||||
[node name="Tin2" parent="." instance=ExtResource( 20 )]
|
||||
position = Vector2( 32, 72 )
|
||||
up_boundary = 3.0
|
||||
down_boundary = 3.0
|
||||
|
||||
[node name="SawTest3" type="AnimatedSprite" parent="."]
|
||||
material = SubResource( 4 )
|
||||
position = Vector2( 120, 168 )
|
||||
z_index = -3
|
||||
frames = SubResource( 5 )
|
||||
playing = true
|
||||
|
||||
[node name="SawTest4" type="AnimatedSprite" parent="."]
|
||||
material = SubResource( 4 )
|
||||
position = Vector2( 160, 168 )
|
||||
z_index = -3
|
||||
frames = SubResource( 5 )
|
||||
frame = 1
|
||||
playing = true
|
||||
|
||||
[node name="SawTest5" type="AnimatedSprite" parent="."]
|
||||
material = SubResource( 4 )
|
||||
position = Vector2( 56, 176 )
|
||||
z_index = -3
|
||||
frames = SubResource( 5 )
|
||||
frame = 1
|
||||
playing = true
|
||||
|
||||
[node name="RollingFiend" parent="." instance=ExtResource( 22 )]
|
||||
position = Vector2( 48, 120 )
|
||||
|
||||
[node name="AnimatedSprite" parent="RollingFiend" index="0"]
|
||||
visible = false
|
||||
|
||||
[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
|
||||
material = SubResource( 4 )
|
||||
position = Vector2( 4, 4 )
|
||||
z_index = -3
|
||||
frames = SubResource( 5 )
|
||||
playing = true
|
||||
|
||||
[node name="LaserWall" parent="." instance=ExtResource( 23 )]
|
||||
position = Vector2( 152, 112 )
|
||||
left_up_boundry = 1.0
|
||||
right_down_boundry = 3.0
|
||||
|
||||
[editable path="RollingFiend"]
|
9
objects/enemy/robosnake.tscn
Normal file
9
objects/enemy/robosnake.tscn
Normal file
|
@ -0,0 +1,9 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://objects/enemy/snake.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Snake" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="AnimatedSprite" parent="." index="0"]
|
||||
animation = "robo"
|
||||
frame = 0
|
35
objects/enemy/roboturret.gd
Normal file
35
objects/enemy/roboturret.gd
Normal file
|
@ -0,0 +1,35 @@
|
|||
extends "res://objects/enemy/enemy.gd"
|
||||
|
||||
#Exports
|
||||
export var shoot_time = 1.0
|
||||
export var arrow_speed = 80.0
|
||||
#Onready
|
||||
onready var timer = $Timer
|
||||
onready var anims = $AnimationPlayer
|
||||
onready var shootpos = $ShootPos
|
||||
onready var raycast = $RayCast2D
|
||||
const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
|
||||
|
||||
func _physics_process(delta):
|
||||
if raycast.is_colliding():
|
||||
if sign(shootpos.position.x) == -1:
|
||||
anims.play("turn right")
|
||||
else:
|
||||
anims.play("turn left")
|
||||
|
||||
func spawn_bullet():
|
||||
var arrow = ArrowProjectile.instance()
|
||||
if scale.x > 0:
|
||||
arrow.global_position = global_position + shootpos.position
|
||||
else:
|
||||
arrow.global_position = global_position + shootpos.position
|
||||
arrow.direction = sign(shootpos.position.x)
|
||||
arrow.target_group = "player"
|
||||
arrow.speed = arrow_speed
|
||||
Game.get_map().add_child(arrow)
|
||||
timer.start(shoot_time)
|
||||
|
||||
func _on_Timer_timeout():
|
||||
if !anims.is_playing(): spawn_bullet()
|
||||
|
||||
|
146
objects/enemy/roboturret.tscn
Normal file
146
objects/enemy/roboturret.tscn
Normal file
|
@ -0,0 +1,146 @@
|
|||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
|
||||
[ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2]
|
||||
[ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=1]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||
shader_param/border_corners = false
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("ShootPos:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( -9, 2 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "turn left"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 4, 3, 2, 1, 0 ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ShootPos:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ Vector2( 9, 3 ), Vector2( -9, 3 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("RayCast2D:cast_to")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ Vector2( -48, 0 ), Vector2( 48, 0 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "turn right"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0, 1, 2, 3, 4 ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ShootPos:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ Vector2( -9, 3 ), Vector2( 9, 3 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("RayCast2D:cast_to")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ Vector2( 48, 0 ), Vector2( -48, 0 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=5]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[node name="Roboturret" type="Node2D"]
|
||||
script = ExtResource( 3 )
|
||||
score_for_killing = 100
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 1 )
|
||||
position = Vector2( 3, 0 )
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 5
|
||||
region_rect = Rect2( 20, 0, 20, 16 )
|
||||
|
||||
[node name="ShootPos" type="Position2D" parent="."]
|
||||
position = Vector2( -9, 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/RESET = SubResource( 2 )
|
||||
"anims/turn left" = SubResource( 3 )
|
||||
"anims/turn right" = SubResource( 4 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
[node name="RayCast2D" type="RayCast2D" parent="."]
|
||||
position = Vector2( 3, 3 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 45, 0 )
|
||||
collision_mask = 8
|
||||
collide_with_areas = true
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 4, 4 )
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
|
20
objects/enemy/roboturret_proj.tscn
Normal file
20
objects/enemy/roboturret_proj.tscn
Normal file
|
@ -0,0 +1,20 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://objects/enemy/enemy_arrow.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://graphics/enemy/roboturret_projectile.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 3.5, 1 )
|
||||
|
||||
[node name="BulletBall" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Sprite" parent="." index="0"]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="DustParticles" parent="." index="1"]
|
||||
position = Vector2( -2, 0 )
|
||||
amount = 8
|
||||
|
||||
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
||||
position = Vector2( -0.5, 0 )
|
||||
shape = SubResource( 1 )
|
Loading…
Add table
Add a link
Reference in a new issue