pennyrigate
1a0e9d5937
fixed bug where game gave you more points for taking longer
2023-01-30 17:34:56 -05:00
cf4c987245
detach pause screen from camera ( fixes #36 )
2023-01-30 13:55:34 -05:00
133ee9a326
commit of blade's bane
2023-01-27 07:20:43 -05:00
pennyrigate
7c94312749
falling blocks now have an animation before reappearing
2023-01-27 07:19:24 -05:00
pennyrigate
f8ce5ee5cf
falling blocks can crush sg!
2023-01-27 05:54:28 -05:00
pennyrigate
e541e6ea5e
fixed multiple death bug
2023-01-27 05:54:28 -05:00
pennyrigate
eaa99f7e74
add ghost
2023-01-27 05:54:28 -05:00
penelope
8e08495b03
fixed bug where arrows wouldnt spawn when player was on a different y sector
2023-01-27 01:59:30 -05:00
penelope
01d2662734
fixed bug where climbing sound wouldnt stop after death
2023-01-27 01:37:03 -05:00
6f964c0cd8
make enemy arrows more forgiving
2023-01-27 00:24:16 -05:00
2a8ca02590
WIP new shard sound
2023-01-26 22:47:52 -05:00
pennyrigate
f5191bdac6
added music to canopy
2023-01-26 03:43:30 -05:00
pennyrigate
a47c0bfffc
jumping spider hitbox doesnt change when jumping
2023-01-26 00:42:58 -05:00
pennyrigate
6ec28bfae1
rounded jumping spider sprite global position
2023-01-25 21:13:47 -05:00
e79f0fff40
fix reverted CPUParticles
2023-01-25 20:07:45 -05:00
pennyrigate
139b862a47
renamed turning platform
2023-01-25 17:07:51 -05:00
pennyrigate
629bc75fbb
turning platforms have customizable start delay
2023-01-25 17:04:22 -05:00
pennyrigate
63cf47305b
more work on canopy
2023-01-25 01:40:31 -05:00
26fe0173e4
switch to GLES2 renderer
2023-01-24 16:42:18 -05:00
4da0b33282
revoke doublejump when entering tube
2023-01-23 04:06:18 -05:00
pennyrigate
3a8e9b757c
Added animation to help anticipate turning block turning
2023-01-23 00:19:54 -05:00
pennyrigate
56e56a5cff
adjusted jumping spider time
2023-01-22 22:54:15 -05:00
8c60bbf293
tube transport! also 3-block jump marginally easier
2023-01-22 22:24:50 -05:00
91df8e2e39
break the camera from its chains, and give it competition!
2023-01-22 14:43:11 -05:00
d57194597e
fix INACTIVE state in player
2023-01-22 13:59:48 -05:00
343151ebdf
make spider boundaries relative and clamp to the ceiling
2023-01-22 12:42:01 -05:00
e2452ed14c
another day, another add_child made deferred
2023-01-22 12:41:19 -05:00
pennyrigate
e40e3de653
made some changes to enemies i dunno
2023-01-22 01:34:21 -05:00
5f6968a7e9
added machinegun turret
2023-01-22 01:32:59 -05:00
a85b68a317
set up groups in jumping spider
2023-01-21 22:18:59 -05:00
pennyrigate
fcfeabed8b
skeletons can be flipped!
2023-01-21 22:09:13 -05:00
pennyrigate
a2eaf0f214
Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2
2023-01-21 21:25:10 -05:00
pennyrigate
f9edce3778
boundary exports multiply at _ready() instead of _physics_process()
2023-01-21 21:24:47 -05:00
8a4021c68a
fix skelarcher bone particles throwing physics errors
2023-01-21 21:16:24 -05:00
pennyrigate
e0c4bf6077
add jumping spider
2023-01-21 20:33:57 -05:00
pennyrigate
3e5f3a67b9
made bone death sound louder and removed unused sounds
2023-01-21 16:31:53 -05:00
bc4510a103
spider implementation! death_blood_offset variable added to enemy.gd to facilitate
2023-01-21 01:36:57 -05:00
b1beffd97b
skeleton proper death sound, better bone particles
2023-01-21 00:39:01 -05:00
30d7e84a46
spark particles when an arrow collides with tiles or is blocked
2023-01-21 00:05:40 -05:00
7abd3fbb42
fix player not being able to shoot while skeleton arrows exist
2023-01-20 23:36:51 -05:00
pennyrigate
54c87088af
ladder side dismount added and changed offset for dismount
2023-01-20 20:20:59 -05:00
2d0dd5b49a
bones a bit better
2023-01-20 18:47:28 -05:00
3b1d2b4068
several bones to pick with skelarchers :)
2023-01-20 18:43:25 -05:00
pennyrigate
e4b7dd435c
last commit broke climbing oops
2023-01-20 18:07:09 -05:00
pennyrigate
14c1f4e7e7
added skelarcher
2023-01-20 18:05:39 -05:00
pennyrigate
9827e2d9b4
add skelarcher
2023-01-20 04:46:24 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
49fd274302
Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2
2023-01-18 16:22:45 -05:00
pennyrigate
ade77af031
added different timer and life colors for if you have the bonus
2023-01-18 16:21:59 -05:00
5678971fff
fed the game some death juice
2023-01-17 21:03:26 -05:00