fixed bug where climbing sound wouldnt stop after death

This commit is contained in:
penelope 2023-01-27 01:37:03 -05:00
parent 79edbcb36e
commit 01d2662734

View file

@ -289,6 +289,7 @@ func exit_transport():
current_state = State.FALL
func die():
Game.ac_climb.set_stream(null) # stop climbing sound
if current_state == State.INACTIVE:
return
var new_particles = death_particles.duplicate()