Added animation to help anticipate turning block turning
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parent
56e56a5cff
commit
3a8e9b757c
4 changed files with 48 additions and 14 deletions
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@ -3,20 +3,22 @@ onready var anims = $AnimationPlayer
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onready var timer = $Timer
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export var time:float = 60
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export(int, "Wood", "Yellow") var color
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onready var time_frames = time * 0.0166666666666667 # Time is converted from ms to frames @ 60fps
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onready var time_ms = time * 0.0166666666666667 # Time is converted from frames @ 60fps to ms
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func _ready():
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#Autostart animationplayer
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anims.play("idle")
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timer.set_wait_time(time_frames)
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timer.start()
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timer.start(time_ms)
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func _physics_process(delta):
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pass
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#Debug.print(timer.)
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after turn animation
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if anim_name == "turn":
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anims.play("idle")
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timer.set_wait_time(time_frames)
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timer.start(time_ms)
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func _on_Timer_timeout():
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@ -49,8 +49,8 @@ tracks/2/keys = {
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[sub_resource type="Animation" id=3]
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resource_name = "turn"
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length = 0.5
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step = 0.125
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length = 0.9
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/0/interp = 1
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@ -58,7 +58,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.125, 0.5 ),
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"times": PoolRealArray( 0.4, 0.55, 0.9 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false ]
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@ -70,7 +70,7 @@ tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"times": PoolRealArray( 0.4, 0.55, 0.65, 0.8, 0.9 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ) ]
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@ -82,11 +82,23 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"times": PoolRealArray( 0.4, 0.55, 0.65, 0.8, 0.9 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0.0, 90.0, 90.0, 0.0, 0.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.15, 0.2, 0.35, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 4, 4 ), Vector2( 5, 4 ), Vector2( 3, 4 ), Vector2( 4, 4 ) ]
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}
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[node name="Turniwood" type="Node2D"]
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script = ExtResource( 1 )
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