hero-mark-2/objects
Hazel Snider a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
..
collectibles changed level data 2023-01-15 21:21:10 -05:00
enemy the damage system refactor! 2023-01-20 00:06:34 -05:00
environment the damage system refactor! 2023-01-20 00:06:34 -05:00
hud added different timer and life colors for if you have the bonus 2023-01-18 16:21:59 -05:00
player the damage system refactor! 2023-01-20 00:06:34 -05:00
camera.gd fixed respawning 2023-01-15 01:41:24 -05:00
Camera2D.tscn turned off camera smoothing 2023-01-09 22:51:49 -05:00
debug.tscn combine code entry with debug, add code visual, fix non-symbol keys in cheat codes 2023-01-12 01:22:09 -05:00