.. |
bat.tscn
|
the damage system refactor!
|
2023-01-20 00:06:34 -05:00 |
bone_particle.tscn
|
skeleton proper death sound, better bone particles
|
2023-01-21 00:39:01 -05:00 |
death_particles.tscn
|
switch to GLES2 renderer
|
2023-01-24 16:42:18 -05:00 |
enemy.gd
|
spider implementation! death_blood_offset variable added to enemy.gd to facilitate
|
2023-01-21 01:36:57 -05:00 |
enemy_climber.gd
|
enemies now get squashed by rocks
|
2023-01-09 21:50:02 -05:00 |
enemy_jump.gd
|
rounded jumping spider sprite global position
|
2023-01-25 21:13:47 -05:00 |
enemy_move_sidesideupdown.gd
|
boundary exports multiply at _ready() instead of _physics_process()
|
2023-01-21 21:24:47 -05:00 |
enemy_speedup_in_range.gd
|
the damage system refactor!
|
2023-01-20 00:06:34 -05:00 |
jumping_spider.tscn
|
jumping spider hitbox doesnt change when jumping
|
2023-01-26 00:42:58 -05:00 |
rolling_fiend.gd
|
rolling fiend automatically detects floor surface and can take inside corners again
|
2023-01-17 18:37:01 -05:00 |
rolling_fiend.tscn
|
the damage system refactor!
|
2023-01-20 00:06:34 -05:00 |
skelarcher.gd
|
skeletons can be flipped!
|
2023-01-21 22:09:13 -05:00 |
skelarcher.tscn
|
made some changes to enemies i dunno
|
2023-01-22 01:34:21 -05:00 |
slime.tscn
|
the damage system refactor!
|
2023-01-20 00:06:34 -05:00 |
snail.tscn
|
the damage system refactor!
|
2023-01-20 00:06:34 -05:00 |
snake.tscn
|
the damage system refactor!
|
2023-01-20 00:06:34 -05:00 |
spider.gd
|
make spider boundaries relative and clamp to the ceiling
|
2023-01-22 12:42:01 -05:00 |
spider.tscn
|
adjusted jumping spider time
|
2023-01-22 22:54:15 -05:00 |
tentacle.tscn
|
the damage system refactor!
|
2023-01-20 00:06:34 -05:00 |