revo-jailbreak/objects/enemy
2023-01-26 00:42:58 -05:00
..
bat.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
bone_particle.tscn skeleton proper death sound, better bone particles 2023-01-21 00:39:01 -05:00
death_particles.tscn switch to GLES2 renderer 2023-01-24 16:42:18 -05:00
enemy.gd spider implementation! death_blood_offset variable added to enemy.gd to facilitate 2023-01-21 01:36:57 -05:00
enemy_climber.gd enemies now get squashed by rocks 2023-01-09 21:50:02 -05:00
enemy_jump.gd rounded jumping spider sprite global position 2023-01-25 21:13:47 -05:00
enemy_move_sidesideupdown.gd boundary exports multiply at _ready() instead of _physics_process() 2023-01-21 21:24:47 -05:00
enemy_speedup_in_range.gd the damage system refactor! 2023-01-20 00:06:34 -05:00
jumping_spider.tscn jumping spider hitbox doesnt change when jumping 2023-01-26 00:42:58 -05:00
rolling_fiend.gd rolling fiend automatically detects floor surface and can take inside corners again 2023-01-17 18:37:01 -05:00
rolling_fiend.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
skelarcher.gd skeletons can be flipped! 2023-01-21 22:09:13 -05:00
skelarcher.tscn made some changes to enemies i dunno 2023-01-22 01:34:21 -05:00
slime.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
snail.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
snake.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
spider.gd make spider boundaries relative and clamp to the ceiling 2023-01-22 12:42:01 -05:00
spider.tscn adjusted jumping spider time 2023-01-22 22:54:15 -05:00
tentacle.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00