30 lines
941 B
GDScript
30 lines
941 B
GDScript
@tool
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class_name BulletPreset
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extends Resource
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@export_group("Bullets")
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@export var behavior: BulletBehavior = null
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@export var base_graphics: Array[AnimationStrip] = []:
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set(value):
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base_graphics = value
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if base_graphics.size() != overlay_graphics.size():
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overlay_graphics.resize(base_graphics.size())
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notify_property_list_changed()
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@export var overlay_graphics: Array[AnimationStrip] = []:
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set(value):
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overlay_graphics = value
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if base_graphics.size() != overlay_graphics.size():
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overlay_graphics.resize(base_graphics.size())
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notify_property_list_changed()
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@export var colors: Array[Color] = [Color.WHITE]
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@export var hitbox_size: Vector2i = Vector2i.ZERO
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@export var face_direction: bool = false
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@export_group("Spawning")
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@export var pattern: BulletSpawnPattern = null
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@export var rounds: int = 1
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@export var round_delay: float = 0.0
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@export_group("Bullet Set")
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@export var set_behavior: BulletSetBehavior = null
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