@tool class_name BulletPreset extends Resource @export_group("Bullets") @export var behavior: BulletBehavior = null @export var base_graphics: Array[AnimationStrip] = []: set(value): base_graphics = value if base_graphics.size() != overlay_graphics.size(): overlay_graphics.resize(base_graphics.size()) notify_property_list_changed() @export var overlay_graphics: Array[AnimationStrip] = []: set(value): overlay_graphics = value if base_graphics.size() != overlay_graphics.size(): overlay_graphics.resize(base_graphics.size()) notify_property_list_changed() @export var colors: Array[Color] = [Color.WHITE] @export var hitbox_size: Vector2i = Vector2i.ZERO @export var face_direction: bool = false @export_group("Spawning") @export var pattern: BulletSpawnPattern = null @export var rounds: int = 1 @export var round_delay: float = 0.0 @export_group("Bullet Set") @export var set_behavior: BulletSetBehavior = null