bullet texture animations
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parent
f44f38b58c
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3d2fde3381
11 changed files with 160 additions and 18 deletions
BIN
graphics/bullets/normal_bullet/test_bullet.png
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graphics/bullets/normal_bullet/test_bullet.png
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graphics/bullets/normal_bullet/test_bullet.png.import
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40
graphics/bullets/normal_bullet/test_bullet.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c21fe72aym3fe"
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path="res://.godot/imported/test_bullet.png-e27a782e7860ecdf3e348ccb8f02c46f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/bullets/normal_bullet/test_bullet.png"
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dest_files=["res://.godot/imported/test_bullet.png-e27a782e7860ecdf3e348ccb8f02c46f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
graphics/bullets/normal_bullet/test_bullet_overlay.png
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graphics/bullets/normal_bullet/test_bullet_overlay.png
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After Width: | Height: | Size: 170 B |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cgqgb84k38tbe"
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path="res://.godot/imported/test_bullet_overlay.png-84014c5d26c5acae5e04b3916f24076c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/bullets/normal_bullet/test_bullet_overlay.png"
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dest_files=["res://.godot/imported/test_bullet_overlay.png-84014c5d26c5acae5e04b3916f24076c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,19 +1,35 @@
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[gd_scene load_steps=13 format=3 uid="uid://dxsp66qpvm65b"]
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[gd_scene load_steps=17 format=3 uid="uid://dxsp66qpvm65b"]
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[ext_resource type="PackedScene" uid="uid://q2fys6o0jy6w" path="res://objects/starfield/starfield.tscn" id="1_4oowd"]
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[ext_resource type="PackedScene" uid="uid://c714s5d7d5765" path="res://objects/player/player.tscn" id="2_j8ivh"]
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[ext_resource type="Script" uid="uid://cj2fj7snls8aa" path="res://systems/bullets/bullet_set.gd" id="3_cf1so"]
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[ext_resource type="Texture2D" uid="uid://du7gh3nk66mpo" path="res://graphics/bullets/normal_bullet/bullet_1.png" id="4_hlyn7"]
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[ext_resource type="Script" uid="uid://0ognvvq2ncd7" path="res://systems/visuals/animation_strip.gd" id="4_4oowd"]
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[ext_resource type="Script" uid="uid://dntp60my5f65m" path="res://systems/bullets/bullet_behaviors/simple_linear_behavior.gd" id="4_t1bs8"]
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[ext_resource type="Texture2D" uid="uid://c21fe72aym3fe" path="res://graphics/bullets/normal_bullet/test_bullet.png" id="5_4oowd"]
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[ext_resource type="Script" uid="uid://vus1a0flwtnm" path="res://systems/bullets/bullet_preset.gd" id="6_sle1e"]
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[ext_resource type="Script" uid="uid://dtuc6qerbfset" path="res://systems/bullets/spawn_patterns/ring_pattern.gd" id="6_uu3sg"]
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[ext_resource type="Script" uid="uid://ckedfcjjnv7dq" path="res://systems/bullets/spawn_patterns/spawn_pattern_randomizer.gd" id="7_4oowd"]
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[ext_resource type="Texture2D" uid="uid://cgqgb84k38tbe" path="res://graphics/bullets/normal_bullet/test_bullet_overlay.png" id="7_sle1e"]
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[sub_resource type="Resource" id="Resource_c0i5a"]
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script = ExtResource("4_4oowd")
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texture = ExtResource("5_4oowd")
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frames = 2
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fps = 10.0
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metadata/_custom_type_script = "uid://0ognvvq2ncd7"
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[sub_resource type="Resource" id="Resource_t1bs8"]
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script = ExtResource("4_t1bs8")
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initial_speed = 120.0
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metadata/_custom_type_script = "uid://dntp60my5f65m"
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[sub_resource type="Resource" id="Resource_1xo0o"]
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script = ExtResource("4_4oowd")
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texture = ExtResource("7_sle1e")
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frames = 2
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fps = 10.0
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metadata/_custom_type_script = "uid://0ognvvq2ncd7"
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[sub_resource type="Resource" id="Resource_4oowd"]
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script = ExtResource("6_uu3sg")
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bullet_count = 1
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@ -34,7 +50,8 @@ metadata/_custom_type_script = "uid://ckedfcjjnv7dq"
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[sub_resource type="Resource" id="Resource_hxqcc"]
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script = ExtResource("6_sle1e")
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behavior = SubResource("Resource_t1bs8")
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textures = Array[Texture2D]([ExtResource("4_hlyn7")])
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base_graphics = Array[ExtResource("4_4oowd")]([SubResource("Resource_c0i5a")])
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overlay_graphics = Array[ExtResource("4_4oowd")]([SubResource("Resource_1xo0o")])
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colors = Array[Color]([Color(1, 0, 0, 1), Color(0, 0, 1, 1), Color(0, 1, 0, 1), Color(1, 1, 0, 1)])
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hitbox_size = Vector2i(6, 6)
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pattern = SubResource("Resource_sle1e")
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@ -13,12 +13,19 @@ signal recycled()
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## Texture to draw for the bullet.
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@export var texture: Texture2D = null:
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@export var base_graphic: AnimationStrip = null:
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set(value):
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texture = value
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base_graphic = value
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queue_redraw()
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_update_visibility_notifier()
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@export var color: Color
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@export var overlay_graphic: AnimationStrip = null:
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set(value):
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overlay_graphic = value
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queue_redraw()
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## Size of the bullet's collision box.
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@export var hitbox_size: Vector2i = Vector2i.ZERO:
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set(value):
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@ -60,10 +67,12 @@ static func create(
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#bullet = Bullet.new()
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var bullet := Bullet.new()
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if not preset.textures.is_empty():
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bullet.texture = preset.textures.pick_random()
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if not preset.base_graphics.is_empty():
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var index = randi() % preset.base_graphics.size()
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bullet.base_graphic = preset.base_graphics[index]
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bullet.overlay_graphic = preset.overlay_graphics[index]
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if not preset.colors.is_empty():
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bullet.modulate = preset.colors.pick_random()
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bullet.color = preset.colors.pick_random()
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bullet.hitbox_size = preset.hitbox_size
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bullet.face_direction = preset.face_direction
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@ -103,15 +112,18 @@ func _enter_tree() -> void:
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_update_visibility_notifier()
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func _physics_process(delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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if not Engine.is_editor_hint():
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queue_redraw()
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if face_direction:
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rotation = direction.angle()
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func _draw() -> void:
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if texture:
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draw_texture(texture, -texture.get_size() * 0.5)
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if base_graphic:
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base_graphic.draw(self, time_elapsed, color)
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if overlay_graphic:
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overlay_graphic.draw(self, time_elapsed, Color.WHITE)
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func _get_configuration_warnings() -> PackedStringArray:
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@ -121,14 +133,14 @@ func _get_configuration_warnings() -> PackedStringArray:
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# sets the canvas item up to notify when it leaves the screen
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# this essentially mimics `VisibleOnScreenNotifier` without an additional node
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func _update_visibility_notifier() -> void:
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if not texture or not is_inside_tree() or Engine.is_editor_hint():
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if not base_graphic or not base_graphic.texture or not is_inside_tree() or Engine.is_editor_hint():
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return
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# the visibility rect is set to twice the size of the texture to add a little margin
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# (func(): pass) is the cleanest way i could think of to have a callback that does nothing
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RenderingServer.canvas_item_set_visibility_notifier(
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get_canvas_item(), true,
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Rect2(-texture.get_size(), texture.get_size() * 2.0),
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Rect2(-base_graphic.texture.get_size(), base_graphic.texture.get_size() * 2.0),
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(func(): pass), _on_screen_exited
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)
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@ -33,10 +33,10 @@ func deinit_bullet(bullet: Bullet) -> void:
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## Processes one tick of a [Bullet]'s movement.
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func process_bullet(bullet: Bullet, delta: float) -> void:
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var last_time = bullet.time_elapsed
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bullet.time_elapsed += delta
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if last_time < action_delay and bullet.time_elapsed >= action_delay and action_on_delay:
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action_on_delay.perform(bullet)
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#var last_time = bullet.time_elapsed
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#bullet.time_elapsed += delta
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#if last_time < action_delay and bullet.time_elapsed >= action_delay and action_on_delay:
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#action_on_delay.perform(bullet)
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if action_on_interval:
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_bullet_interval_cooldowns[bullet] -= delta
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if _bullet_interval_cooldowns[bullet] <= 0.0:
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@ -1,10 +1,22 @@
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@tool
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class_name BulletPreset
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extends Resource
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@export_group("Bullets")
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@export var behavior: BulletBehavior = null
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@export var textures: Array[Texture2D] = []
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@export var base_graphics: Array[AnimationStrip] = []:
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set(value):
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base_graphics = value
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if base_graphics.size() != overlay_graphics.size():
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overlay_graphics.resize(base_graphics.size())
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notify_property_list_changed()
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@export var overlay_graphics: Array[AnimationStrip] = []:
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set(value):
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overlay_graphics = value
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if base_graphics.size() != overlay_graphics.size():
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overlay_graphics.resize(base_graphics.size())
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notify_property_list_changed()
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@export var colors: Array[Color] = [Color.WHITE]
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@export var hitbox_size: Vector2i = Vector2i.ZERO
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@export var face_direction: bool = false
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@ -22,6 +22,7 @@ func _physics_process(delta: float) -> void:
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for bullet in get_children():
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if bullet is Bullet:
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bullet.time_elapsed += delta
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preset.behavior.process_bullet(bullet, delta)
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19
systems/visuals/animation_strip.gd
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systems/visuals/animation_strip.gd
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class_name AnimationStrip
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extends Resource
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@export var texture: Texture
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@export var frames: int = 1
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@export var fps: float = 1.0
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func draw(canvas_item: CanvasItem, time: float, modulate: Color = Color.WHITE) -> void:
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var frame_size = Vector2((texture.get_width() / frames), float(texture.get_height()))
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var current_frame = fmod(floorf(time * fps), frames)
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print(time * fps)
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canvas_item.draw_texture_rect_region(
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texture,
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Rect2(-frame_size * 0.5, frame_size),
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Rect2(Vector2(current_frame * frame_size.x, 0.0), frame_size),
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modulate
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)
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1
systems/visuals/animation_strip.gd.uid
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1
systems/visuals/animation_strip.gd.uid
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@ -0,0 +1 @@
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uid://0ognvvq2ncd7
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