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10 commits

105 changed files with 10975 additions and 287 deletions

View file

@ -29,6 +29,7 @@ func skip_cutscene() -> void:
Fade.fade_out(Options.transition_speed_secs) Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished") yield(Fade, "fade_finished")
animation_player.seek(cutscene_skip) animation_player.seek(cutscene_skip)
$Label.rect_position.y = -99999 # stupid 1.1 stuff
Fade.fade_in(Options.transition_speed_secs) Fade.fade_in(Options.transition_speed_secs)
func kill_cop() -> void: func kill_cop() -> void:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=46 format=2] [gd_scene load_steps=47 format=2]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=2] [ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=2]
@ -10,7 +10,6 @@
[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=8] [ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=8]
[ext_resource path="res://graphics/npc/fami_human.png" type="Texture" id=9] [ext_resource path="res://graphics/npc/fami_human.png" type="Texture" id=9]
[ext_resource path="res://cutscenes/fami_cutscene.gd" type="Script" id=10] [ext_resource path="res://cutscenes/fami_cutscene.gd" type="Script" id=10]
[ext_resource path="res://audio/sounds/fami_voice.ogg" type="AudioStream" id=11]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=12] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=12]
[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=13] [ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=13]
[ext_resource path="res://graphics/enemy/cop/scope_walk.png" type="Texture" id=14] [ext_resource path="res://graphics/enemy/cop/scope_walk.png" type="Texture" id=14]
@ -235,19 +234,20 @@ tracks/10/keys = {
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
resource_name = "cutscene" resource_name = "cutscene"
length = 93.0 length = 100.0
step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Label:text") tracks/0/path = NodePath("Label:text")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = false
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0.25, 5.3, 13.2, 19.25, 28.75, 37.3, 46.8, 51.8, 58.3, 59.25, 78.75 ), "times": PoolRealArray( 0, 4.5, 9.5, 13.5, 18.5, 22.5, 26.5, 30.5, 34.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 2, "update": 2,
"values": [ "Aha! so you've made it this far, however your efforts are all in vain.", "You see, SG, "values": [ "So you've made it this far... too bad your efforts are all in vain.", "You see, SG,
I plan to use the shards to power my spaceship, its exhaust will be so powerful, you peasants will all be vaporized. ", "Me and all of the wonderful billionaires of the world will head to planet X, the newly discovered planet beyond pluto.", "I've heard you want to start a revolution. Well, I'll have you know I kicked off my own revolution in 2068, and to be honest I don't quite see why you want my revolution to end.", "You know what they say, the freer the market, the freer the people, ever since then I've never felt so free! I think your revolution is a foolish pipe dream! ", "Adam Smith once said \"Nobody but a beggar chooses to depend chiefly upon the benevolence of his fellow citizens\", your commie society would never work!", "Oh? How will i reconstruct the Zircon Ultima? You're just the perfect tool for that. ", "While you've been on your gay little adventure collecting shards I've been waiting for this very moment to take them all from you!", "Have at you!", "", "" ] I plan to use the shards to power my spaceship, its exhaust will be so powerful, you peasants will all be vaporized. ", "Me and all of the wonderful billionaires of the world will head to planet X, the newly discovered planet beyond pluto.", "You plan to hijack my wonderful future, eh? Whaddya kids call it? A revolution?", "Ha! I already started my own revolution in 2068.", "You know what they say, the freer the market, the freer the people! Ever since then, I never felt so free!", "You're such a fool. The perfect tool for the reconstruction of the Zircon Ultima.", "While you've been on your gay little adventure collecting shards I've been waiting for this very moment to take them all from you!", "Have at you!!!" ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("FamiVoice:playing") tracks/1/path = NodePath("FamiVoice:playing")
@ -256,7 +256,7 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0.25, 78.75 ), "times": PoolRealArray( 0.25, 96 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ true, false ] "values": [ true, false ]
@ -268,7 +268,7 @@ tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0.25, 59.25, 60.75 ), "times": PoolRealArray( 0.25, 76.5, 78 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ Vector2( -8, 169 ), Vector2( -8, 169 ), Vector2( 72, 169 ) ] "values": [ Vector2( -8, 169 ), Vector2( -8, 169 ), Vector2( 72, 169 ) ]
@ -280,7 +280,7 @@ tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0, 59.25, 60.75 ), "times": PoolRealArray( 0, 76.5, 78 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ "gun", "walk", "gun" ] "values": [ "gun", "walk", "gun" ]
@ -292,7 +292,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0.25, 61.75, 63.75, 64.25, 69.75, 71.75, 75.75, 76.25 ), "times": PoolRealArray( 0.25, 79, 81, 81.5, 87, 89, 93, 93.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ "idle", "walk", "idle", "punch", "walk", "idle", "shrink", "orb" ] "values": [ "idle", "walk", "idle", "punch", "walk", "idle", "shrink", "orb" ]
@ -304,7 +304,7 @@ tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0.25, 61.75, 63.75, 69.75, 71.75, 75.75, 77.75, 78.75 ), "times": PoolRealArray( 0.25, 79, 81, 87, 89, 93, 95, 96 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 105, 167 ), Vector2( 105, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 83 ) ] "values": [ Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 105, 167 ), Vector2( 105, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 83 ) ]
@ -316,7 +316,7 @@ tracks/6/loop_wrap = true
tracks/6/imported = false tracks/6/imported = false
tracks/6/enabled = true tracks/6/enabled = true
tracks/6/keys = { tracks/6/keys = {
"times": PoolRealArray( 0.5, 65.5, 70.75 ), "times": PoolRealArray( 0.5, 82.8, 88 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ false, true, false ] "values": [ false, true, false ]
@ -328,7 +328,7 @@ tracks/7/loop_wrap = true
tracks/7/imported = false tracks/7/imported = false
tracks/7/enabled = true tracks/7/enabled = true
tracks/7/keys = { tracks/7/keys = {
"times": PoolRealArray( 0.25, 72.75, 75.75 ), "times": PoolRealArray( 0.25, 90, 93 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ false, true, false ] "values": [ false, true, false ]
@ -340,7 +340,7 @@ tracks/8/loop_wrap = true
tracks/8/imported = false tracks/8/imported = false
tracks/8/enabled = true tracks/8/enabled = true
tracks/8/keys = { tracks/8/keys = {
"times": PoolRealArray( 0.25, 74.75, 75.75 ), "times": PoolRealArray( 0.25, 92, 93 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 1 ) ] "values": [ Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 1 ) ]
@ -352,7 +352,7 @@ tracks/9/loop_wrap = true
tracks/9/imported = false tracks/9/imported = false
tracks/9/enabled = true tracks/9/enabled = true
tracks/9/keys = { tracks/9/keys = {
"times": PoolRealArray( 0.25, 74.75, 75.75 ), "times": PoolRealArray( 0.25, 92, 93 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 1 ) ] "values": [ Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 1 ) ]
@ -364,7 +364,7 @@ tracks/10/loop_wrap = true
tracks/10/imported = false tracks/10/imported = false
tracks/10/enabled = true tracks/10/enabled = true
tracks/10/keys = { tracks/10/keys = {
"times": PoolRealArray( 78.75 ), "times": PoolRealArray( 96 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"values": [ { "values": [ {
"args": [ "cutscene_finished" ], "args": [ "cutscene_finished" ],
@ -378,7 +378,7 @@ tracks/11/loop_wrap = true
tracks/11/imported = false tracks/11/imported = false
tracks/11/enabled = true tracks/11/enabled = true
tracks/11/keys = { tracks/11/keys = {
"times": PoolRealArray( 0, 72.75 ), "times": PoolRealArray( 0, 90 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
@ -390,7 +390,7 @@ tracks/12/loop_wrap = true
tracks/12/imported = false tracks/12/imported = false
tracks/12/enabled = true tracks/12/enabled = true
tracks/12/keys = { tracks/12/keys = {
"times": PoolRealArray( 0, 65.5 ), "times": PoolRealArray( 0, 82.8 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
@ -402,7 +402,7 @@ tracks/13/loop_wrap = true
tracks/13/imported = false tracks/13/imported = false
tracks/13/enabled = true tracks/13/enabled = true
tracks/13/keys = { tracks/13/keys = {
"times": PoolRealArray( 0, 76.5 ), "times": PoolRealArray( 0, 93.8 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
@ -414,10 +414,10 @@ tracks/14/loop_wrap = true
tracks/14/imported = false tracks/14/imported = false
tracks/14/enabled = true tracks/14/enabled = true
tracks/14/keys = { tracks/14/keys = {
"times": PoolRealArray( 0, 2.6, 2.7, 2.8, 8, 8.1, 8.2, 12.4, 12.5, 13, 17.1092, 17.2092, 18.3092, 25.8, 25.9, 27.9, 36.6, 36.7, 38.7, 41.4, 41.8, 42.2, 42.6, 44.3, 45, 45.5, 46, 46.5, 47.2, 47.7, 48.2, 48.8, 49.5, 50, 50.5, 51, 51.7, 52.2, 52.7, 53.3, 54, 54.5, 55, 55.5, 56.2, 56.7, 57.2, 57.8, 58.5, 59, 59.5, 60.2, 60.8, 61, 61.5, 61.6, 64.25, 71.75, 71.85, 71.975, 72.125, 73, 73.1 ), "times": PoolRealArray( 0, 2.6, 2.7, 2.8, 8, 8.1, 8.2, 12.4, 12.5, 13, 17.1092, 17.2092, 18.3092, 22.25, 24.25, 30.25, 30.5, 32.5, 40.25, 40.75, 41.25, 41.5, 48, 48.75, 49.25, 49.75, 50.25, 51, 51.5, 52, 52.5, 53.25, 53.75, 54.25, 54.75, 55.5, 56, 56.5, 57, 57.75, 58.25, 58.75, 60.75, 61.5, 62, 62.5, 63, 63.75, 64.25, 64.75, 65.25, 66, 66.5, 67, 67.5, 68.25, 68.75, 69.25, 69.75, 70.5, 71, 71.5, 72.25, 73, 73.5, 74, 74.5, 78, 78.15, 78.3, 78.45, 89.8, 90, 90.2, 90.3, 90.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.03526, 1, 1, 1.03526, 1, 1.03526, 1, 1.03526, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.03526, 1, 1, 1.03526, 1, 1.03526, 1, 1.03526, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 0, 17 ), Vector2( 0, 0 ), Vector2( 0, 16 ), Vector2( 0, 0 ), Vector2( 0, 17 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 16 ), Vector2( 0, 0 ) ] "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 0, 19 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 0, 17 ), Vector2( 0, 0 ), Vector2( 0, 16 ), Vector2( 0, 17 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 12 ), Vector2( 0, 16 ), Vector2( 0, 0 ) ]
} }
tracks/15/type = "value" tracks/15/type = "value"
tracks/15/path = NodePath("SgIdle:flip_h") tracks/15/path = NodePath("SgIdle:flip_h")
@ -426,7 +426,7 @@ tracks/15/loop_wrap = true
tracks/15/imported = false tracks/15/imported = false
tracks/15/enabled = true tracks/15/enabled = true
tracks/15/keys = { tracks/15/keys = {
"times": PoolRealArray( 0, 61.5, 61.6, 73 ), "times": PoolRealArray( 0, 50.75, 78.45, 90.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ false, false, true, false ] "values": [ false, false, true, false ]
@ -438,7 +438,7 @@ tracks/16/loop_wrap = true
tracks/16/imported = false tracks/16/imported = false
tracks/16/enabled = true tracks/16/enabled = true
tracks/16/keys = { tracks/16/keys = {
"times": PoolRealArray( 64.25, 65.5 ), "times": PoolRealArray( 81.5, 82.8 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"values": [ { "values": [ {
"args": [ ], "args": [ ],
@ -455,11 +455,212 @@ tracks/17/loop_wrap = true
tracks/17/imported = false tracks/17/imported = false
tracks/17/enabled = true tracks/17/enabled = true
tracks/17/keys = { tracks/17/keys = {
"times": PoolRealArray( -0.1, 60.5 ), "times": PoolRealArray( -0.1, 78 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
} }
tracks/18/type = "value"
tracks/18/path = NodePath("Label:percent_visible")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = false
tracks/18/keys = {
"times": PoolRealArray( 0, 3, 4, 4.5, 8, 9, 9.5, 12, 13, 13.5, 17, 18, 18.5, 21, 22, 22.5, 25, 26, 26.5, 29, 30, 30.5, 33, 34, 34.5, 37 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0 ]
}
tracks/19/type = "value"
tracks/19/path = NodePath("Label:visible")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = false
tracks/19/keys = {
"times": PoolRealArray( 0, 4, 4.5, 9, 9.5, 13, 13.5, 18, 18.5, 22, 22.5, 26, 26.5, 30, 30.5, 34, 34.5, 39 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false ]
}
[sub_resource type="Animation" id=27]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ShardRain:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ShardParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("FamiVoice:playing")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("FamiHuman:material:shader_param/background_color")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.396078, 1, 1, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("FamiHuman:material:shader_param/arc_color")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.345098, 0.74902, 0.878431, 0 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Label:text")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "" ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("FamiHuman:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
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"values": [ "So you've made it this far... too bad your efforts are all in vain.", "You see, SG,
I plan to use the shards to power my spaceship, its exhaust will be so powerful, you peasants will all be vaporized. ", "Me and all of the wonderful billionaires of the world will head to planet X, the newly discovered planet beyond pluto.", "You plan to hijack my wonderful future, eh? Whaddya kids call it? A revolution?", "Ha! I already started my own revolution in 2068.", "You know what they say, the freer the market, the freer the people! Ever since then, I never felt so free!", "You're such a fool. The perfect tool for the reconstruction of the Zircon Ultima.", "While you've been on your gay little adventure collecting shards, I've been waiting for this very moment to take them all from you!", "Have at you!!!" ]
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}
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shader = ExtResource( 12 ) shader = ExtResource( 12 )
@ -529,6 +730,7 @@ theme = ExtResource( 3 )
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percent_visible = 0.0
[node name="FamiHuman" type="AnimatedSprite" parent="."] [node name="FamiHuman" type="AnimatedSprite" parent="."]
material = ExtResource( 19 ) material = ExtResource( 19 )
@ -548,7 +750,6 @@ vframes = 20
script = ExtResource( 5 ) script = ExtResource( 5 )
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autoplay = "cutscene" autoplay = "cutscene"
@ -556,6 +757,13 @@ playback_process_mode = 0
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View file

@ -7,7 +7,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="scoreboard_host.txt" include_filter="scoreboard_host.txt"
exclude_filter="" exclude_filter=""
export_path="build/Revolution 2083.exe" export_path="build/windows/Revolution 2083.exe"
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""
@ -33,13 +33,13 @@ codesign/description=""
codesign/custom_options=PoolStringArray( ) codesign/custom_options=PoolStringArray( )
application/modify_resources=true application/modify_resources=true
application/icon="res://icon.ico" application/icon="res://icon.ico"
application/icon_interpolation=4 application/icon_interpolation=0
application/file_version="" application/file_version="1.1.0.0"
application/product_version="" application/product_version="1.1.0.0"
application/company_name="Team SG" application/company_name="Team SG"
application/product_name="Revolution 2083" application/product_name="Revolution 2083"
application/file_description="" application/file_description="Change the future!"
application/copyright="" application/copyright="Team SG"
application/trademarks="" application/trademarks=""
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@ -60,7 +60,7 @@ script_encryption_key=""
custom_template/debug="" custom_template/debug=""
custom_template/release="" custom_template/release=""
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texture_format/bptc=false texture_format/bptc=false
texture_format/s3tc=true texture_format/s3tc=true
texture_format/etc=false texture_format/etc=false
@ -104,207 +104,87 @@ progressive_web_app/background_color=Color( 0, 0, 0, 1 )
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process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -0,0 +1,14 @@
[gd_resource type="AnimatedTexture" load_steps=4 format=2]
[ext_resource path="res://graphics/tiles/water_white_1.png" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/water_white_3.png" type="Texture" id=2]
[ext_resource path="res://graphics/tiles/water_white_2.png" type="Texture" id=3]
[resource]
frames = 3
fps = 5.0
frame_0/texture = ExtResource( 1 )
frame_1/texture = ExtResource( 3 )
frame_1/delay_sec = 0.0
frame_2/texture = ExtResource( 2 )
frame_2/delay_sec = 0.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/water_white_1.png-7ee86ca3035f256be95b4f16bd16dd14.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/tiles/water_white_1.png"
dest_files=[ "res://.import/water_white_1.png-7ee86ca3035f256be95b4f16bd16dd14.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/water_white_2.png-40755efe747499e2482492e3615912be.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/tiles/water_white_2.png"
dest_files=[ "res://.import/water_white_2.png-40755efe747499e2482492e3615912be.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/water_white_3.png-d12c50fbfc2f748f7a89fa161feb3112.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/tiles/water_white_3.png"
dest_files=[ "res://.import/water_white_3.png-d12c50fbfc2f748f7a89fa161feb3112.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/water_white_bottom.png-bfc026c48ab5a82793c62553085e8e05.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/tiles/water_white_bottom.png"
dest_files=[ "res://.import/water_white_bottom.png-bfc026c48ab5a82793c62553085e8e05.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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1154
maps/future/cave_future.tscn Normal file

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584
maps/future/lab_future.tscn Normal file

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@ -0,0 +1,42 @@
extends "res://maps/map.gd"
const Lightning = preload("res://objects/gfx/lightning.tscn")
export var min_interval: float
export var max_interval: float
export var fade_time: float
onready var lightning_spawn: Node2D = $"%LightningSpawn"
onready var bright_sky: ColorRect = $"%BrightSky"
onready var lightning_timer: Timer = $"%LightningTimer"
onready var clouds: Sprite = $"%Clouds"
var slaughter_shard_collected := false
func _spawn_lightning():
var bolt = Lightning.instance()
bright_sky.modulate.a = 1.0
clouds.modulate = Color(1.2, 1.2, 1.2)
bolt.position.x = rand_range(-100.0, 100.0)
bolt.fade_time = fade_time
lightning_spawn.add_child(bolt)
var tween = create_tween()
tween.set_parallel(true)
tween.tween_property(bright_sky, "modulate:a", 0.0, fade_time).set_trans(Tween.TRANS_EXPO)
tween.tween_property(clouds, "modulate", Color.white, fade_time).set_trans(Tween.TRANS_EXPO)
lightning_timer.start(rand_range(min_interval, max_interval))
func _physics_process(delta):
._physics_process(delta)
if get_tree().get_nodes_in_group("enemy").size() == 0:
if not slaughter_shard_collected:
Audio.play_shard_sound()
Game.score += 500
Game.shards_collected[0] = true
slaughter_shard_collected = true

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@ -2,11 +2,4 @@ extends "res://maps/map.gd"
var acab_shard_has_been_collected: bool = false var acab_shard_has_been_collected: bool = false
func _physics_process(delta):
._physics_process(delta)
if get_tree().get_nodes_in_group("cop").size() == 0:
if !acab_shard_has_been_collected:
Audio.play_shard_sound()
Game.score += 500
Game.shards_collected[0] = true
acab_shard_has_been_collected = true

View file

@ -627,10 +627,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 2, 3, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35, 36, 40, 41, 45, 46, 50, 51, 55, 56, 60, 61, 65, 66, 70, 71, 75, 76, 80, 81, 85, 86, 90, 91, 95 ), "times": PoolRealArray( 0, 2, 3, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35, 36, 40, 41, 45, 46, 50, 51, 55, 56, 60, 61, 65, 66, 70, 71, 75, 76, 80, 81, 85, 86, 90 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( -256, 0 ), Vector2( -256, 0 ), Vector2( -512, 0 ), Vector2( -512, 0 ), Vector2( -768, 0 ), Vector2( -768, 0 ), Vector2( -1024, 0 ), Vector2( -1024, 0 ), Vector2( -1280, 0 ), Vector2( -1280, 0 ), Vector2( -1536, 0 ), Vector2( -1536, 0 ), Vector2( -1792, 0 ), Vector2( -1792, 0 ), Vector2( -2048, 0 ), Vector2( -2048, 0 ), Vector2( -2304, 0 ), Vector2( -2304, 0 ), Vector2( -2560, 0 ), Vector2( -2560, 0 ), Vector2( -2816, 0 ), Vector2( -2816, 0 ), Vector2( -3072, 0 ), Vector2( -3072, 0 ), Vector2( -3328, 0 ), Vector2( -3328, 0 ), Vector2( -3584, 0 ), Vector2( -3584, 0 ), Vector2( -3840, 0 ), Vector2( -3840, 0 ), Vector2( -4096, 0 ), Vector2( -4096, 0 ), Vector2( -4352, 0 ), Vector2( -4352, 0 ), Vector2( -4608, 0 ), Vector2( -4608, 0 ), Vector2( -4864, 0 ), Vector2( -4864, 0 ) ] "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( -256, 0 ), Vector2( -256, 0 ), Vector2( -512, 0 ), Vector2( -512, 0 ), Vector2( -768, 0 ), Vector2( -768, 0 ), Vector2( -1024, 0 ), Vector2( -1024, 0 ), Vector2( -1280, 0 ), Vector2( -1280, 0 ), Vector2( -1536, 0 ), Vector2( -1536, 0 ), Vector2( -1792, 0 ), Vector2( -1792, 0 ), Vector2( -2048, 0 ), Vector2( -2048, 0 ), Vector2( -2304, 0 ), Vector2( -2304, 0 ), Vector2( -2560, 0 ), Vector2( -2560, 0 ), Vector2( -2816, 0 ), Vector2( -2816, 0 ), Vector2( -3072, 0 ), Vector2( -3072, 0 ), Vector2( -3328, 0 ), Vector2( -3328, 0 ), Vector2( -3584, 0 ), Vector2( -3584, 0 ), Vector2( -3840, 0 ), Vector2( -3840, 0 ), Vector2( -4096, 0 ), Vector2( -4096, 0 ), Vector2( -4352, 0 ), Vector2( -4352, 0 ), Vector2( -4608, 0 ), Vector2( -4608, 0 ) ]
} }
[node name="Credits" type="Node" groups=["map"]] [node name="Credits" type="Node" groups=["map"]]
@ -685,17 +685,17 @@ text = "Game Staff"
[node name="RollCall" type="Label" parent="Control/TeamSG"] [node name="RollCall" type="Label" parent="Control/TeamSG"]
modulate = Color( 0.426872, 0.218491, 0.433594, 1 ) modulate = Color( 0.426872, 0.218491, 0.433594, 1 )
margin_left = 2735.0 margin_left = 2479.0
margin_top = -15.0 margin_top = -15.0
margin_right = 2927.0 margin_right = 2671.0
margin_bottom = 1.0 margin_bottom = 1.0
theme = SubResource( 93 ) theme = SubResource( 93 )
text = "Roll Call!!!" text = "Roll Call!!!"
[node name="RollCall2" type="Label" parent="Control/TeamSG"] [node name="RollCall2" type="Label" parent="Control/TeamSG"]
margin_left = 2735.0 margin_left = 2479.0
margin_top = -17.0 margin_top = -17.0
margin_right = 2927.0 margin_right = 2671.0
margin_bottom = -1.0 margin_bottom = -1.0
theme = SubResource( 93 ) theme = SubResource( 93 )
text = "Roll Call!!!" text = "Roll Call!!!"
@ -804,23 +804,12 @@ Character design help"
align = 1 align = 1
valign = 1 valign = 1
[node name="GasStationCoffee" type="Label" parent="Control"] [node name="Wolfboy" type="Label" parent="Control"]
material = ExtResource( 4 ) material = ExtResource( 4 )
margin_left = 1792.0 margin_left = 1792.0
margin_right = 2048.0 margin_right = 2048.0
margin_bottom = 192.0 margin_bottom = 192.0
theme = ExtResource( 6 ) theme = ExtResource( 6 )
text = "-Amber \"fami\" coffee-
voice of \"fami\""
align = 1
valign = 1
[node name="Wolfboy" type="Label" parent="Control"]
material = ExtResource( 4 )
margin_left = 2048.0
margin_right = 2304.0
margin_bottom = 192.0
theme = ExtResource( 6 )
text = "-WolfBoy \"SG-2083\"- text = "-WolfBoy \"SG-2083\"-
\"infiltration\" border" \"infiltration\" border"
align = 1 align = 1
@ -828,8 +817,8 @@ valign = 1
[node name="Bodhi" type="Label" parent="Control"] [node name="Bodhi" type="Label" parent="Control"]
material = ExtResource( 4 ) material = ExtResource( 4 )
margin_left = 2304.0 margin_left = 2048.0
margin_right = 2560.0 margin_right = 2304.0
margin_bottom = 192.0 margin_bottom = 192.0
theme = ExtResource( 6 ) theme = ExtResource( 6 )
text = "-Bodhi \"eviscerator\" darner- text = "-Bodhi \"eviscerator\" darner-
@ -839,8 +828,8 @@ valign = 1
[node name="Playtesters" type="Label" parent="Control"] [node name="Playtesters" type="Label" parent="Control"]
material = ExtResource( 4 ) material = ExtResource( 4 )
margin_left = 2560.0 margin_left = 2304.0
margin_right = 2816.0 margin_right = 2560.0
margin_bottom = 192.0 margin_bottom = 192.0
theme = ExtResource( 6 ) theme = ExtResource( 6 )
text = "-Our playtesters- text = "-Our playtesters-
@ -857,8 +846,8 @@ valign = 1
[node name="WonderingNow" type="Label" parent="Control"] [node name="WonderingNow" type="Label" parent="Control"]
material = ExtResource( 4 ) material = ExtResource( 4 )
margin_left = 2816.0 margin_left = 2560.0
margin_right = 3072.0 margin_right = 2816.0
margin_bottom = 192.0 margin_bottom = 192.0
theme = ExtResource( 6 ) theme = ExtResource( 6 )
text = "-You're wondering now- text = "-You're wondering now-
@ -875,8 +864,8 @@ valign = 1
[node name="SpecialThanks" type="Label" parent="Control"] [node name="SpecialThanks" type="Label" parent="Control"]
material = ExtResource( 4 ) material = ExtResource( 4 )
margin_left = 3072.0 margin_left = 2816.0
margin_right = 3328.0 margin_right = 3072.0
margin_bottom = 192.0 margin_bottom = 192.0
theme = ExtResource( 6 ) theme = ExtResource( 6 )
text = "-Special thanks- text = "-Special thanks-
@ -890,9 +879,9 @@ valign = 1
[node name="Playername" type="Label" parent="Control"] [node name="Playername" type="Label" parent="Control"]
material = ExtResource( 4 ) material = ExtResource( 4 )
margin_left = 3072.0 margin_left = 2816.0
margin_top = 123.0 margin_top = 123.0
margin_right = 3328.0 margin_right = 3072.0
margin_bottom = 133.0 margin_bottom = 133.0
theme = ExtResource( 6 ) theme = ExtResource( 6 )
text = "Ty Tiramisu" text = "Ty Tiramisu"
@ -900,7 +889,7 @@ align = 1
autowrap = true autowrap = true
[node name="RollCall1" type="Node2D" parent="Control"] [node name="RollCall1" type="Node2D" parent="Control"]
position = Vector2( 3584, 0 ) position = Vector2( 3328, 0 )
[node name="SG" type="AnimatedSprite" parent="Control/RollCall1"] [node name="SG" type="AnimatedSprite" parent="Control/RollCall1"]
material = SubResource( 7 ) material = SubResource( 7 )
@ -1001,7 +990,7 @@ text = "Vile Villians"
align = 1 align = 1
[node name="RollCall2" type="Node2D" parent="Control"] [node name="RollCall2" type="Node2D" parent="Control"]
position = Vector2( 1024, 0 ) position = Vector2( 768, 0 )
[node name="Eviscerator" type="AnimatedSprite" parent="Control/RollCall2"] [node name="Eviscerator" type="AnimatedSprite" parent="Control/RollCall2"]
material = SubResource( 13 ) material = SubResource( 13 )
@ -1141,7 +1130,7 @@ Poachers"
align = 1 align = 1
[node name="RollCall3" type="Node2D" parent="Control"] [node name="RollCall3" type="Node2D" parent="Control"]
position = Vector2( 4096, 0 ) position = Vector2( 3840, 0 )
[node name="Shedge" type="AnimatedSprite" parent="Control/RollCall3"] [node name="Shedge" type="AnimatedSprite" parent="Control/RollCall3"]
position = Vector2( 60, 25 ) position = Vector2( 60, 25 )
@ -1350,10 +1339,11 @@ experiments"
align = 1 align = 1
[node name="RollCall4" type="Node2D" parent="Control"] [node name="RollCall4" type="Node2D" parent="Control"]
position = Vector2( 1024, 0 ) position = Vector2( 768, 0 )
[node name="2600" parent="Control/RollCall4" instance=ExtResource( 37 )] [node name="2600" parent="Control/RollCall4" instance=ExtResource( 37 )]
position = Vector2( 3464, -8 ) position = Vector2( 3464, -8 )
make_explosions = true
[node name="ShootTimer" parent="Control/RollCall4/2600" index="2"] [node name="ShootTimer" parent="Control/RollCall4/2600" index="2"]
autostart = false autostart = false
@ -1449,7 +1439,6 @@ text = "Tin"
align = 1 align = 1
[node name="RollCall6" type="Node2D" parent="Control"] [node name="RollCall6" type="Node2D" parent="Control"]
position = Vector2( 256, 0 )
[node name="Famira" parent="Control/RollCall6" instance=ExtResource( 47 )] [node name="Famira" parent="Control/RollCall6" instance=ExtResource( 47 )]
position = Vector2( 4502, 184 ) position = Vector2( 4502, 184 )
@ -1478,7 +1467,7 @@ text = "Super Famira"
align = 1 align = 1
[node name="RollCall5" type="Node2D" parent="Control"] [node name="RollCall5" type="Node2D" parent="Control"]
position = Vector2( 4864, 0 ) position = Vector2( 4608, 0 )
[node name="Haze" type="Sprite" parent="Control/RollCall5"] [node name="Haze" type="Sprite" parent="Control/RollCall5"]
position = Vector2( 80, 136 ) position = Vector2( 80, 136 )

View file

@ -0,0 +1,31 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://graphics/tiles/flower_blue_ex.tres" type="Texture" id=1]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=2]
[ext_resource path="res://objects/enemy/slime.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 2, 2 )
[sub_resource type="ShaderMaterial" id=6]
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[node name="FlowerFiend" type="Node2D" groups=["enemy"]]
script = ExtResource( 4 )
blood = false
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( -4, 0 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 8, 6 )
shape = SubResource( 5 )
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 6 )
position = Vector2( 4, 4 )
texture = ExtResource( 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]

View file

@ -0,0 +1,33 @@
extends "res://objects/enemy/enemy.gd"
export var jump_height: float
export var jump_distance: float
export var gravity: float
export var direction: float = 1.0
var velocity: Vector2 = Vector2.ZERO
var landed: bool = false
onready var body: Node2D = $Body
onready var sprite: Sprite = $Body/Sprite
func _physics_process(delta: float) -> void:
death_blood_offset = body.position + Vector2(0.0, -4.0)
if not landed:
velocity.y += gravity * delta
body.position += velocity * delta
if body.position.y >= 0.0:
landed = true
velocity = Vector2.ZERO
body.position.y = 0.0
sprite.frame = 1
direction *= -1.0
var tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
tween.tween_property(sprite, "frame", 0, 0.0).set_delay(0.5)
tween.tween_property(self, "velocity", Vector2(jump_distance * direction, -jump_height), 0.0)
tween.tween_property(self, "landed", false, 0.0)
tween.tween_callback(tween, "kill")

View file

@ -0,0 +1,119 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://graphics/enemy/pigs/spoink.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/pigs/spoink.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "idle"
length = 0.7
step = 0.35
tracks/0/type = "value"
tracks/0/path = NodePath("Body/Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body/Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "jump"
length = 0.4
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Body/Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 13, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body/Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 4, 2 ), Vector2( 4, -2 ), Vector2( 4, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = false
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -4 ), Vector2( 0, -8 ), Vector2( 0, -4 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 5 )
[node name="Spoink" type="Node2D" groups=["enemy"]]
script = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_process_mode = 0
anims/idle = SubResource( 1 )
anims/jump = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0, -5 )
shape = SubResource( 3 )
[node name="Body" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Body"]
texture = ExtResource( 1 )
offset = Vector2( 0, -8 )
hframes = 2
region_rect = Rect2( 0, 0, 13, 12 )
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Body"]
remote_path = NodePath("../../Hitbox")
update_rotation = false
update_scale = false
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]

View file

@ -9,6 +9,7 @@ shader = ExtResource( 2 )
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."] [node name="ColorRect" type="ColorRect" parent="."]
visible = false
margin_right = 256.0 margin_right = 256.0
margin_bottom = 192.0 margin_bottom = 192.0
color = Color( 0, 0, 0, 1 ) color = Color( 0, 0, 0, 1 )

34
objects/gfx/lightning.gd Normal file
View file

@ -0,0 +1,34 @@
extends Node2D
export var color: Color
export var width: float = 1.5
export var segments: int
export var segment_length: float
export var angle_min: float
export var angle_max: float
export var branch_chance: float
export var fade_time: float
func _ready() -> void:
var tween = create_tween()
tween.tween_property(self, "modulate:a", 0.0, fade_time).set_trans(Tween.TRANS_EXPO)
tween.tween_callback(self, "queue_free")
func _draw() -> void:
var pos := Vector2.ZERO
var dir := Vector2.DOWN * segment_length
var offset = randi() % 2
for i in range(offset, segments + offset):
var angle = rand_range(angle_min, angle_max)
if i % 2 == 0:
angle *= -1.0
dir = dir.rotated(deg2rad(angle))
var new_pos = pos + dir
draw_line(pos, new_pos, color, width, false)
if randf() <= branch_chance:
dir = dir.rotated(deg2rad(angle) * -2.0)
draw_line(pos, pos + dir, color, width, false)
pos = new_pos

View file

@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://objects/gfx/lightning.gd" type="Script" id=1]
[node name="Lightning" type="Node2D"]
script = ExtResource( 1 )
color = Color( 1, 1, 1, 1 )
width = 2.0
segments = 8
segment_length = 20.0
angle_min = 15.0
angle_max = 45.0
branch_chance = 0.4
fade_time = 1.0

View file

@ -35,6 +35,10 @@ export var double_jump_force: float = 122.0
export var underwater = false export var underwater = false
## old player controls ## old player controls
export var beta_gameplay = false export var beta_gameplay = false
## upward effect of air dash
export var dash_ascension: float = 50.0
## side momentum of dash
export var dash_speed: float = 80.0
# velocity # velocity
var velocity: Vector2 = Vector2.ZERO var velocity: Vector2 = Vector2.ZERO
@ -70,6 +74,7 @@ onready var edge_detector = $Graphics/EdgeDetector
onready var body_shape: CollisionShape2D = $"%BodyShape" onready var body_shape: CollisionShape2D = $"%BodyShape"
onready var cfox: Sprite = $"%CFox" onready var cfox: Sprite = $"%CFox"
onready var hitbox: Area2D = $"%Hitbox" onready var hitbox: Area2D = $"%Hitbox"
onready var shoot_hitbox: Area2D = $"%ShootHitbox"
# OVERRIDES # # OVERRIDES #
func _ready() -> void: func _ready() -> void:
@ -109,7 +114,8 @@ func _physics_process(delta: float) -> void:
sprite.global_position = graphics.global_position.round() + Vector2(0.0, -10.0) sprite.global_position = graphics.global_position.round() + Vector2(0.0, -10.0)
# update transition guard properties # update transition guard properties
# whether player can currently shoot an arrow # whether player can currently shoot an arrow
var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0 var can_shoot = Game.stars >= 5
# var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0
state_chart.set_guard_property("can_shoot", can_shoot) state_chart.set_guard_property("can_shoot", can_shoot)
# check for and propagate input events # check for and propagate input events
@ -602,3 +608,29 @@ func _on_ShieldCooldown_timeout():
func _on_BetaFalling_state_entered() -> void: func _on_BetaFalling_state_entered() -> void:
velocity.x = 0.0 velocity.x = 0.0
func _on_ShootHitbox_area_entered(area: Area2D) -> void:
if area.is_in_group("enemy_hitbox"):
area.get_parent().die()
state_chart.send_event("bounce")
func _on_AfterDashFall_state_entered() -> void:
animation_player.play("double_jump")
func _on_AirDash_state_entered() -> void:
velocity.x = dash_speed * sign(graphics.scale.x)
velocity.y = -dash_ascension
shoot_hitbox.monitoring = true
animation_player.play("shoot_airborne")
func _on_AirDash_state_exited() -> void:
shoot_hitbox.monitoring = false
func _process_airdash(delta) -> void:
if abs(velocity.x) < 4.0:
state_chart.send_event("grounded")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=52 format=2] [gd_scene load_steps=53 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1] [ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_zap.png" type="Texture" id=2] [ext_resource path="res://graphics/player/sg_zap.png" type="Texture" id=2]
@ -81,6 +81,9 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true shader_param/border_corners = true
shader_param/palette = ExtResource( 12 ) shader_param/palette = ExtResource( 12 )
[sub_resource type="RectangleShape2D" id=35]
extents = Vector2( 8.5, 6.5 )
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 2.5, 5 ) extents = Vector2( 2.5, 5 )
@ -649,7 +652,7 @@ tracks/5/keys = {
[sub_resource type="Animation" id=11] [sub_resource type="Animation" id=11]
resource_name = "shoot_airborne" resource_name = "shoot_airborne"
length = 0.001 length = 0.2
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Graphics/Sprite:frame") tracks/0/path = NodePath("Graphics/Sprite:frame")
tracks/0/interp = 1 tracks/0/interp = 1
@ -657,10 +660,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ 48 ] "values": [ 48, 49 ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees") tracks/1/path = NodePath("Graphics/Sprite:rotation_degrees")
@ -882,6 +885,8 @@ walk_acceleration_frames = 4.0
gravity = 700.0 gravity = 700.0
jump_force = 140.0 jump_force = 140.0
double_jump_force = 124.0 double_jump_force = 124.0
dash_ascension = 124.0
dash_speed = 124.0
[node name="Graphics" type="Node2D" parent="."] [node name="Graphics" type="Node2D" parent="."]
@ -998,6 +1003,16 @@ material = SubResource( 24 )
position = Vector2( 0, -10 ) position = Vector2( 0, -10 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="ShootHitbox" type="Area2D" parent="Graphics" groups=["arrow"]]
unique_name_in_owner = true
position = Vector2( 9, -6 )
collision_mask = 5
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Graphics/ShootHitbox"]
position = Vector2( -8.5, 0.5 )
shape = SubResource( 35 )
[node name="BodyShape" type="CollisionShape2D" parent="."] [node name="BodyShape" type="CollisionShape2D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2( 0.5, -5 ) position = Vector2( 0.5, -5 )
@ -1132,7 +1147,7 @@ initial_state = NodePath("Still")
[node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"] [node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"]
script = ExtResource( 10 ) script = ExtResource( 10 )
to = NodePath("../../Shooting") to = NodePath("../../../Airborne/AirDash")
event = "shoot" event = "shoot"
guard_expression = "can_shoot" guard_expression = "can_shoot"
@ -1212,7 +1227,7 @@ event = "duck_released"
[node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Grounded/Ducking"] [node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Grounded/Ducking"]
script = ExtResource( 10 ) script = ExtResource( 10 )
to = NodePath("../../Shooting") to = NodePath("../../../Airborne/AirDash")
event = "shoot" event = "shoot"
guard_expression = "can_shoot" guard_expression = "can_shoot"
@ -1265,7 +1280,7 @@ event = "grounded"
[node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource( 10 ) script = ExtResource( 10 )
to = NodePath("../AirShooting") to = NodePath("../AirDash")
event = "shoot" event = "shoot"
guard_expression = "can_shoot" guard_expression = "can_shoot"
@ -1345,9 +1360,17 @@ script = ExtResource( 11 )
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource( 11 ) script = ExtResource( 11 )
[node name="AirShooting" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="AfterDashFall" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource( 11 ) script = ExtResource( 11 )
[node name="AirDash" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource( 11 )
[node name="On Bounce" type="Node" parent="StateChart/Root/Movement/Airborne/AirDash"]
script = ExtResource( 10 )
to = NodePath("../../Jump/NormalJump")
event = "bounce"
[node name="Climbing" type="Node" parent="StateChart/Root/Movement"] [node name="Climbing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource( 11 ) script = ExtResource( 11 )
__meta__ = { __meta__ = {
@ -1539,6 +1562,7 @@ wait_time = 2.0
one_shot = true one_shot = true
[connection signal="tree_exited" from="." to="." method="_on_Player_tree_exited"] [connection signal="tree_exited" from="." to="." method="_on_Player_tree_exited"]
[connection signal="area_entered" from="Graphics/ShootHitbox" to="." method="_on_ShootHitbox_area_entered"]
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"] [connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"] [connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
@ -1555,8 +1579,8 @@ one_shot = true
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Shooting" to="." method="_on_Shooting_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Shooting" to="." method="_on_Shooting_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_on_Pushing_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_on_Pushing_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="reset_fall_speed"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="reset_fall_speed"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
@ -1570,11 +1594,14 @@ one_shot = true
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/BetaFalling" to="." method="_on_NormalFalling_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/BetaFalling" to="." method="_on_NormalFalling_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/BetaFalling" to="." method="_on_BetaFalling_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/BetaFalling" to="." method="_on_BetaFalling_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/ScaredFalling" to="." method="_on_ScaredFalling_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/ScaredFalling" to="." method="_on_ScaredFalling_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_on_DoubleJump_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="reset_fall_speed"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="reset_fall_speed"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_on_DoubleJump_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_process_horizontal_movement"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_process_horizontal_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/AirShooting" to="." method="_on_AirShooting_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Airborne/AfterDashFall" to="." method="_on_AfterDashFall_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/AirShooting" to="." method="_process_horizontal_movement"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/AfterDashFall" to="." method="_process_horizontal_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/AirDash" to="." method="_on_AirDash_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Airborne/AirDash" to="." method="_on_AirDash_state_exited"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/AirDash" to="." method="_process_airdash"]
[connection signal="state_entered" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_entered"] [connection signal="state_entered" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_exited"] [connection signal="state_exited" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_exited"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Climbing" to="." method="_process_climbing"] [connection signal="state_physics_processing" from="StateChart/Root/Movement/Climbing" to="." method="_process_climbing"]

View file

@ -87,7 +87,7 @@ _global_script_class_icons={
[application] [application]
config/name="Revolution 2083" config/name="Revolution 2083"
run/main_scene="res://menus/splash_screen.tscn" run/main_scene="res://maps/future/mountain_future.tscn"
config/use_custom_user_dir=true config/use_custom_user_dir=true
config/custom_user_dir_name="heromark2" config/custom_user_dir_name="heromark2"
boot_splash/show_image=false boot_splash/show_image=false

View file

@ -0,0 +1,323 @@
[gd_resource type="TileSet" load_steps=24 format=2]
[ext_resource path="res://graphics/tiles/abyss.png" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/seaweed.tres" type="Texture" id=2]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 8, 4, 0, 4, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 8, 4, 0, 4, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 8, 4, 0, 4, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 8, 4, 0, 4, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
[resource]
0/name = "shale"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 32, 0, 32, 32 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 144, Vector2( 0, 1 ), 146, Vector2( 0, 2 ), 18, Vector2( 0, 3 ), 16, Vector2( 1, 0 ), 16777392, Vector2( 1, 1 ), 17039538, Vector2( 1, 2 ), 262194, Vector2( 1, 3 ), 48, Vector2( 2, 0 ), 20971704, Vector2( 2, 1 ), 21299386, Vector2( 2, 2 ), 327738, Vector2( 2, 3 ), 56, Vector2( 3, 0 ), 4194456, Vector2( 3, 1 ), 4259994, Vector2( 3, 2 ), 65562, Vector2( 3, 3 ), 24 ]
0/autotile/icon_coordinate = Vector2( 0, 3 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/autotile/fallback_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ ]
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5/occluder_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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5/shape_one_way_margin = 0.0
5/shapes = [ ]
5/z_index = 0

View file

@ -0,0 +1,344 @@
[gd_resource type="TileSet" load_steps=31 format=2]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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3/z_index = 0

View file

@ -0,0 +1,335 @@
[gd_resource type="TileSet" load_steps=30 format=2]
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[ext_resource path="res://graphics/tiles/mushroom_brown.tres" type="Texture" id=2]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 8, 0, 0, 0, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, -16, 8, -16, 8, -16, 0, -16 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, -16, 8, -16, 8, -16, 0, -16 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[resource]
0/name = "cave.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 32, 40 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 3 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 27 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "rock-full"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 32, 0, 32, 32 )
1/tile_mode = 1
1/autotile/bitmask_mode = 1
1/autotile/bitmask_flags = [ Vector2( 0, 0 ), 144, Vector2( 0, 1 ), 146, Vector2( 0, 2 ), 18, Vector2( 0, 3 ), 16, Vector2( 1, 0 ), 16777392, Vector2( 1, 1 ), 17039538, Vector2( 1, 2 ), 262194, Vector2( 1, 3 ), 48, Vector2( 2, 0 ), 20971704, Vector2( 2, 1 ), 21299386, Vector2( 2, 2 ), 327738, Vector2( 2, 3 ), 56, Vector2( 3, 0 ), 4194456, Vector2( 3, 1 ), 4259994, Vector2( 3, 2 ), 65562, Vector2( 3, 3 ), 24 ]
1/autotile/icon_coordinate = Vector2( 0, 3 )
1/autotile/tile_size = Vector2( 8, 8 )
1/autotile/spacing = 0
1/autotile/occluder_map = [ ]
1/autotile/navpoly_map = [ ]
1/autotile/priority_map = [ ]
1/autotile/z_index_map = [ ]
1/autotile/fallback_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 5 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 14 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 15 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 16 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
2/name = "rock-thin"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 32, 32, 32, 8 )
2/tile_mode = 1
2/autotile/bitmask_mode = 1
2/autotile/bitmask_flags = [ Vector2( 0, 0 ), 29818896, Vector2( 1, 0 ), 29818928, Vector2( 2, 0 ), 29818936, Vector2( 3, 0 ), 29818904 ]
2/autotile/icon_coordinate = Vector2( 0, 0 )
2/autotile/tile_size = Vector2( 8, 8 )
2/autotile/spacing = 0
2/autotile/occluder_map = [ ]
2/autotile/navpoly_map = [ ]
2/autotile/priority_map = [ ]
2/autotile/z_index_map = [ ]
2/autotile/fallback_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape = SubResource( 21 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 3, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 21 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 23 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 24 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 25 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 26 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
3/name = "mushroom_brown.tres 3"
3/texture = ExtResource( 2 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 8, 8 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0

View file

@ -0,0 +1,72 @@
[gd_resource type="TileSet" load_steps=7 format=2]
[ext_resource path="res://graphics/tiles/copper.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[resource]
0/name = "copper.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 32, 40 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0

View file

@ -0,0 +1,262 @@
[gd_resource type="TileSet" load_steps=16 format=2]
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
[ext_resource path="res://graphics/tiles/water_bottom.png" type="Texture" id=3]
[ext_resource path="res://graphics/tiles/oil_bottom.png" type="Texture" id=4]
[ext_resource path="res://graphics/tiles/oil.tres" type="Texture" id=5]
[ext_resource path="res://graphics/tiles/blood_bottom.png" type="Texture" id=6]
[ext_resource path="res://graphics/tiles/blood.tres" type="Texture" id=7]
[ext_resource path="res://graphics/tiles/water_light.tres" type="Texture" id=8]
[ext_resource path="res://graphics/tiles/water_light_bottom.png" type="Texture" id=9]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 6, 8, 2, 8, 2, 2, 6, 2 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 2, 2, 6, 2, 6, 6, 2, 6 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[resource]
0/name = "water.tres 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 8, 8 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 10
1/name = "spike.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 8, 8 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 1 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
3/name = "water_bottom.png 3"
3/texture = ExtResource( 3 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 8, 8 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape = SubResource( 2 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/z_index = 10
6/name = "oil_bottom.png 6"
6/texture = ExtResource( 4 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 0, 8, 8 )
6/tile_mode = 2
6/autotile/icon_coordinate = Vector2( 0, 0 )
6/autotile/tile_size = Vector2( 8, 8 )
6/autotile/spacing = 0
6/autotile/occluder_map = [ ]
6/autotile/navpoly_map = [ ]
6/autotile/priority_map = [ ]
6/autotile/z_index_map = [ ]
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape = SubResource( 5 )
6/shape_one_way = false
6/shape_one_way_margin = 1.0
6/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
6/z_index = 10
7/name = "oil.tres 7"
7/texture = ExtResource( 5 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 0, 8, 8 )
7/tile_mode = 2
7/autotile/icon_coordinate = Vector2( 0, 0 )
7/autotile/tile_size = Vector2( 8, 8 )
7/autotile/spacing = 0
7/autotile/occluder_map = [ ]
7/autotile/navpoly_map = [ ]
7/autotile/priority_map = [ ]
7/autotile/z_index_map = [ ]
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape_one_way = false
7/shape_one_way_margin = 0.0
7/shapes = [ ]
7/z_index = 10
8/name = "blood.tres 8"
8/texture = ExtResource( 7 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 0, 0, 8, 8 )
8/tile_mode = 2
8/autotile/icon_coordinate = Vector2( 0, 0 )
8/autotile/tile_size = Vector2( 8, 8 )
8/autotile/spacing = 0
8/autotile/occluder_map = [ ]
8/autotile/navpoly_map = [ ]
8/autotile/priority_map = [ ]
8/autotile/z_index_map = [ ]
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape_one_way = false
8/shape_one_way_margin = 0.0
8/shapes = [ ]
8/z_index = 10
9/name = "blood_bottom.png 9"
9/texture = ExtResource( 6 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 0, 0, 8, 8 )
9/tile_mode = 2
9/autotile/icon_coordinate = Vector2( 0, 0 )
9/autotile/tile_size = Vector2( 8, 8 )
9/autotile/spacing = 0
9/autotile/occluder_map = [ ]
9/autotile/navpoly_map = [ ]
9/autotile/priority_map = [ ]
9/autotile/z_index_map = [ ]
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape = SubResource( 6 )
9/shape_one_way = false
9/shape_one_way_margin = 1.0
9/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
9/z_index = 10
10/name = "water_light.tres 10"
10/texture = ExtResource( 8 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 0, 8, 8 )
10/tile_mode = 2
10/autotile/icon_coordinate = Vector2( 0, 0 )
10/autotile/tile_size = Vector2( 8, 8 )
10/autotile/spacing = 0
10/autotile/occluder_map = [ ]
10/autotile/navpoly_map = [ ]
10/autotile/priority_map = [ ]
10/autotile/z_index_map = [ ]
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
10/shape_one_way_margin = 0.0
10/shapes = [ ]
10/z_index = 10
11/name = "water_light_bottom.png 11"
11/texture = ExtResource( 9 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 0, 0, 8, 8 )
11/tile_mode = 2
11/autotile/icon_coordinate = Vector2( 0, 0 )
11/autotile/tile_size = Vector2( 8, 8 )
11/autotile/spacing = 0
11/autotile/occluder_map = [ ]
11/autotile/navpoly_map = [ ]
11/autotile/priority_map = [ ]
11/autotile/z_index_map = [ ]
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape = SubResource( 7 )
11/shape_one_way = false
11/shape_one_way_margin = 1.0
11/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
11/z_index = 10
12/name = "spike.png 12"
12/texture = ExtResource( 2 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 8, 0, 8, 8 )
12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/shape_offset = Vector2( 0, 0 )
12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
12/shape = SubResource( 8 )
12/shape_one_way = false
12/shape_one_way_margin = 1.0
12/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
12/z_index = 0

View file

@ -0,0 +1,219 @@
[gd_resource type="TileSet" load_steps=21 format=2]
[ext_resource path="res://graphics/tiles/flower_red.tres" type="Texture" id=2]
[ext_resource path="res://graphics/tiles/flower_blue.tres" type="Texture" id=3]
[ext_resource path="res://graphics/tiles/flower_pink.tres" type="Texture" id=4]
[ext_resource path="res://graphics/tiles/future/grass_future.png" type="Texture" id=5]
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[resource]
3/name = "grass scholar"
3/texture = ExtResource( 5 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 32, 0, 32, 32 )
3/tile_mode = 1
3/autotile/bitmask_mode = 1
3/autotile/bitmask_flags = [ Vector2( 0, 0 ), 144, Vector2( 0, 1 ), 146, Vector2( 0, 2 ), 18, Vector2( 0, 3 ), 16, Vector2( 1, 0 ), 16777392, Vector2( 1, 1 ), 17039538, Vector2( 1, 2 ), 262194, Vector2( 1, 3 ), 48, Vector2( 2, 0 ), 20971704, Vector2( 2, 1 ), 21299386, Vector2( 2, 2 ), 327738, Vector2( 2, 3 ), 56, Vector2( 3, 0 ), 4194456, Vector2( 3, 1 ), 4259994, Vector2( 3, 2 ), 65562, Vector2( 3, 3 ), 24 ]
3/autotile/icon_coordinate = Vector2( 0, 3 )
3/autotile/tile_size = Vector2( 8, 8 )
3/autotile/spacing = 0
3/autotile/occluder_map = [ ]
3/autotile/navpoly_map = [ ]
3/autotile/priority_map = [ ]
3/autotile/z_index_map = [ ]
3/autotile/fallback_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape = SubResource( 17 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 21 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 23 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 24 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 25 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 26 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 27 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 28 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 29 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 30 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 31 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 32 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/z_index = 0
4/name = "flower_red.tres 4"
4/texture = ExtResource( 2 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 9, 8 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0
5/name = "flower_pink.tres 5"
5/texture = ExtResource( 4 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 9, 8 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [ ]
5/z_index = 0
6/name = "flower_blue.tres 6"
6/texture = ExtResource( 3 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 0, 9, 8 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape_one_way = false
6/shape_one_way_margin = 0.0
6/shapes = [ ]
6/z_index = 0

View file

@ -0,0 +1,445 @@
[gd_resource type="TileSet" load_steps=43 format=2]
[ext_resource path="res://graphics/tiles/horror.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 6, 8, 2, 8, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 6, 8, 2, 8, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 6, 8, 2, 8, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 6, 8, 2, 8, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 8, 6, 2, 6, 2, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 2, 2, 6, 2, 6, 8, 2, 8 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 8, 6, 2, 6, 2, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 6, 8, 2, 8, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 8, 6, 2, 6, 2, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 6, 6, 2, 6, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 6, 6, 2, 6, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 6, 8, 2, 8, 2, 2, 6, 2 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 6, 8, 2, 8, 2, 2, 6, 2 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 6, 6, 0, 6, 0, 2, 6, 2 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 6, 6, 0, 6, 0, 2, 6, 2 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 6, 8, 2, 8, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 6, 6, 0, 6, 0, 2, 6, 2 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 6, 6, 2, 6, 2, 0, 6, 0 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=39]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=40]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[resource]
0/name = "bones"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 32, 0, 32, 32 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 144, Vector2( 0, 1 ), 146, Vector2( 0, 2 ), 18, Vector2( 0, 3 ), 16, Vector2( 1, 0 ), 16777392, Vector2( 1, 1 ), 17039538, Vector2( 1, 2 ), 262194, Vector2( 1, 3 ), 48, Vector2( 2, 0 ), 20971704, Vector2( 2, 1 ), 21299386, Vector2( 2, 2 ), 327738, Vector2( 2, 3 ), 56, Vector2( 3, 0 ), 4194456, Vector2( 3, 1 ), 4259994, Vector2( 3, 2 ), 65562, Vector2( 3, 3 ), 24 ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/autotile/fallback_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 2 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 14 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 15 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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"one_way_margin": 1.0,
"shape": SubResource( 16 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
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"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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0/z_index = 0
1/name = "earth"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 32, 32, 32, 32 )
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2/shape_one_way_margin = 0.0
2/shapes = [ ]
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View file

@ -0,0 +1,468 @@
[gd_resource type="TileSet" load_steps=40 format=2]
[ext_resource path="res://graphics/tiles/laboratory.png" type="Texture" id=1]
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=64]
points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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3/autotile/tile_size = Vector2( 8, 8 )
3/autotile/spacing = 0
3/autotile/occluder_map = [ ]
3/autotile/navpoly_map = [ ]
3/autotile/priority_map = [ ]
3/autotile/z_index_map = [ ]
3/autotile/fallback_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = -20
4/name = "misc"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 8, 32, 24 )
4/tile_mode = 2
4/autotile/icon_coordinate = Vector2( 0, 0 )
4/autotile/tile_size = Vector2( 8, 8 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ ]
4/autotile/z_index_map = [ ]
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape = SubResource( 63 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 63 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 64 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
4/z_index = 0

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