hero-mark-2/objects/enemy/pigs/spoink.tscn
2025-07-17 15:55:45 -06:00

119 lines
3.2 KiB
Text

[gd_scene load_steps=6 format=2]
[ext_resource path="res://graphics/enemy/pigs/spoink.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/pigs/spoink.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "idle"
length = 0.7
step = 0.35
tracks/0/type = "value"
tracks/0/path = NodePath("Body/Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body/Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "jump"
length = 0.4
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Body/Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 13, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body/Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 4, 2 ), Vector2( 4, -2 ), Vector2( 4, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = false
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -4 ), Vector2( 0, -8 ), Vector2( 0, -4 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 5 )
[node name="Spoink" type="Node2D" groups=["enemy"]]
script = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_process_mode = 0
anims/idle = SubResource( 1 )
anims/jump = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0, -5 )
shape = SubResource( 3 )
[node name="Body" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Body"]
texture = ExtResource( 1 )
offset = Vector2( 0, -8 )
hframes = 2
region_rect = Rect2( 0, 0, 13, 12 )
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Body"]
remote_path = NodePath("../../Hitbox")
update_rotation = false
update_scale = false
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]