Commit graph

9 commits

Author SHA1 Message Date
0655605091 fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88) 2023-05-10 21:42:55 -04:00
pennyrigate
f1e7f136f8 shaders folder! 2023-03-08 01:07:24 -05:00
pennyrigate
55ecaefb72 added robo animation 2023-03-01 18:54:49 -05:00
a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
349a46b8fa cheat code entry 2023-01-10 02:47:10 -05:00
pennyrigate
4727fb0f55 2022 demo 2022-12-31 21:47:38 -05:00
pennyrigate
b2baccfa57 adjusted level and barrier 2022-12-19 21:08:18 -05:00
pennyrigate
8f6a068eba Made some changes :) 2022-12-08 23:28:49 -05:00
pennyrigate
096ebe5aa4 first commit 2022-12-07 02:00:47 -05:00