2022 demo

This commit is contained in:
pennyrigate 2022-12-31 21:47:38 -05:00
parent c60375cb98
commit 4727fb0f55
41 changed files with 761 additions and 68 deletions

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audio/music/rumble_loop.mp3 Normal file

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@ -0,0 +1,15 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
path="res://.import/rumble_loop.mp3-8296079a496312740d286c71cb69f818.mp3str"
[deps]
source_file="res://audio/music/rumble_loop.mp3"
dest_files=[ "res://.import/rumble_loop.mp3-8296079a496312740d286c71cb69f818.mp3str" ]
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loop_offset=0

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@ -0,0 +1,15 @@
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type="AudioStreamOGGVorbis"
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@ -7,7 +7,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../output/test_build.exe"
export_path="../demos/Hero Mark 2 2022 Demo/hero mark 2_win.exe"
script_export_mode=1
script_encryption_key=""
@ -40,3 +40,28 @@ application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../demos/Hero Mark 2 2022 Demo/lin/hero mark 2_lin.x86_64"
script_export_mode=1
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true

40
game.gd
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@ -1,7 +1,9 @@
extends Node
var resolution = Vector2(256,192)
onready var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport")
var current_sector = Vector2(0,0)
var fullscreen = false
#Onreadys
onready var viewport_container = get_parent().get_node("Main/Control/ViewportContainer")
#Collectibles
@ -10,10 +12,14 @@ var stars = [false,false,false,false,false]
var shards = 0
var arrows = 0
var score = 0
var high_score = 0
var lives = 2
#Audio Channels
onready var ac_jump = $JumpSound
onready var ac_collectible = $CollecitbleSound
onready var ac_climb = $ClimbSound
onready var ac_die = $DieSound
onready var ac_music = $Music
#Sounds
onready var a_gold = preload("res://audio/sounds/snd_coin.ogg")
onready var a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
@ -25,8 +31,11 @@ onready var a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
onready var a_sword = preload("res://audio/sounds/sword.ogg")
onready var a_doublejump = preload("res://audio/sounds/a_bree.wav")
onready var a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
onready var a_die = preload("res://audio/sounds/a_hurt.ogg")
#Objects
onready var block_text = preload("res://objects/hud/blocktext.tscn")
#Respawn point
var respawn_point = Vector2(32,166)
#Instances a node
func instance_node(node:PackedScene,x:float,y:float,parent):
@ -43,10 +52,35 @@ func play_sound(snd,player):
func get_sector(pos):
return (pos / resolution).floor()
#Return the current Map
func get_map():
return viewport.get_children()[0]
#Go to new map
func change_map(map):
get_map().queue_free()
instance_node(map,0,0,viewport)
func _process(delta):
#Restart scene
if Input.is_action_just_pressed("debug_restart"):
get_tree().reload_current_scene()
#CRT FILTER
if Input.is_action_just_pressed("crt"):
viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled"))
#Restart scene
if Input.is_action_just_pressed("debug_restart"):
if Game.score > Game.high_score: Game.high_score = Game.score
Game.score = 0
Game.golds = 0
Game.stars = [false,false,false,false,false]
Game.shards = 0
Game.arrows = 0
Game.lives = 2
Game.ac_climb.stop()
get_tree().reload_current_scene()
#Fullscreen
if Input.is_action_just_pressed("fullscreen"):
print(fullscreen)
fullscreen = !fullscreen
if fullscreen:
OS.set_window_fullscreen(true)
else:
OS.set_window_fullscreen(false)

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@ -13,3 +13,9 @@ volume_db = -12.0
[node name="ClimbSound" type="AudioStreamPlayer" parent="."]
volume_db = -12.0
[node name="Music" type="AudioStreamPlayer" parent="."]
volume_db = -13.5
[node name="DieSound" type="AudioStreamPlayer" parent="."]
volume_db = -12.0

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type="StreamTexture"
path="res://.import/exit.png-5434234d068c5cc7b377eff51dc629c9.stex"
metadata={
"vram_texture": false
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[deps]
source_file="res://graphics/exit/exit.png"
dest_files=[ "res://.import/exit.png-5434234d068c5cc7b377eff51dc629c9.stex" ]
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compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

4
maps/demo_end.gd Normal file
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@ -0,0 +1,4 @@
extends Node2D
func _ready():
$Score.text = str(Game.high_score)

30
maps/demo_end.tscn Normal file
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@ -0,0 +1,30 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://maps/demo_end.gd" type="Script" id=1]
[node name="DemoEnd" type="Node2D"]
script = ExtResource( 1 )
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 259.0
margin_bottom = 196.0
color = Color( 0, 0, 0, 1 )
[node name="Label" type="Label" parent="."]
margin_left = 13.0
margin_top = 24.0
margin_right = 112.0
margin_bottom = 38.0
text = "Congratulations! you beat the demo!
Your high score is:
Press \"R\" to play again!"
[node name="Score" type="Label" parent="."]
margin_left = 136.0
margin_top = 41.0
margin_right = 235.0
margin_bottom = 55.0
text = "000000"

4
maps/map01.gd Normal file
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@ -0,0 +1,4 @@
extends Node2D
func _ready():
Game.play_sound(load("res://audio/music/rumble_loop.mp3"),Game.ac_music)

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@ -16,6 +16,7 @@ func _process(delta):
#Scroll screen when player is on different sector
current_sector = (player.global_position / resolution).floor()
if current_sector != last_sector:
Game.respawn_point = player.global_position + Vector2(8,0)
if scroll_h: position.x = current_sector.x * resolution.x
if scroll_v: position.y = current_sector.y * resolution.y
last_sector = current_sector

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@ -0,0 +1,6 @@
extends Area2D
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player"):
area.get_parent().die()

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@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://objects/death tile/death_tile.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
[node name="Area2D" type="Area2D"]
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_Area2D_area_entered"]

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@ -26,7 +26,7 @@ animations = [ {
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 5, 5 )
extents = Vector2( 4, 4 )
[node name="Bat" type="Node2D"]
script = ExtResource( 3 )
@ -39,7 +39,6 @@ flip_sprite = false
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]

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@ -26,7 +26,7 @@ animations = [ {
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 5.5, 6 )
extents = Vector2( 4, 4 )
[node name="Snake" type="Node2D"]
script = ExtResource( 3 )
@ -35,13 +35,12 @@ score_for_killing = 15
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0.5, 2 )
position = Vector2( 0, 4 )
shape = SubResource( 5 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

19
objects/exit/exit.gd Normal file
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@ -0,0 +1,19 @@
extends Node2D
export var cost = 0
onready var label = $Label
onready var anims = $AnimationPlayer
func _ready():
anims.play("closed")
label.text = str(cost)
func _physics_process(delta):
if Game.shards >= cost:
anims.play("open")
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
if Game.score > Game.high_score: Game.high_score = Game.score
Game.change_map(load("res://maps/demo_end.tscn"))

151
objects/exit/exit.tscn Normal file
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@ -0,0 +1,151 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://scripts/theme.tres" type="Theme" id=1]
[ext_resource path="res://objects/exit/exit.gd" type="Script" id=2]
[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=3]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 7.5 )
[sub_resource type="Animation" id=3]
resource_name = "closed"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "open"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 16, 0, 16, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.4, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 0, 0, 1 ), Color( 0, 1, 0.203922, 1 ), Color( 1, 0, 0, 1 ) ]
}
[node name="Exit" type="Node2D"]
z_index = -1
script = ExtResource( 2 )
[node name="Label" type="Label" parent="."]
visible = false
margin_left = -3.0
margin_top = -15.0
margin_right = 37.0
margin_bottom = 5.0
theme = ExtResource( 1 )
text = "2"
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 16, 24 )
[node name="Area2D" type="Area2D" parent="."]
z_index = -3
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 4.5 )
shape = SubResource( 2 )
disabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 3 )
anims/open = SubResource( 4 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

View file

@ -9,6 +9,8 @@ onready var blue_star = $BlueStar
onready var magenta_star = $MagentaStar
onready var score_counter = $ScoreCounter
onready var arrow_counter = $ArrowCounter
onready var lives_counter = $LivesCounter
onready var high_counter = $HighCounter
func _physics_process(delta):
#Gold Counter
@ -25,3 +27,8 @@ func _physics_process(delta):
score_counter.text = "%06d" % Game.score
#Arrow Counter
arrow_counter.text = "%02d" % Game.arrows
##TOUCH UP LATER
#Lives counter
lives_counter.text = str("LIVES:") + str(Game.lives)
#High counter
high_counter.text = str("HIGH:") + str("%06d" % Game.high_score)

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@ -115,6 +115,22 @@ margin_bottom = 21.0
theme = ExtResource( 10 )
text = "000000"
[node name="HighCounter" type="Label" parent="HUD"]
margin_left = 178.0
margin_top = 178.0
margin_right = 262.0
margin_bottom = 198.0
theme = ExtResource( 10 )
text = "High:000000"
[node name="LivesCounter" type="Label" parent="HUD"]
margin_left = 1.0
margin_top = 178.0
margin_right = 85.0
margin_bottom = 198.0
theme = ExtResource( 10 )
text = "Lives:2"
[node name="ArrowCounter" type="Label" parent="HUD"]
margin_left = 237.0
margin_top = 1.0

View file

@ -24,8 +24,11 @@ var jump_force = 150
var doublejump_force = 120
var current_ladder = null #Used for checking climbing every frame instead of area entered
var can_doublejump = true
var can_move_in_air = false
#Positions
var arrowpos = Vector2(5,3)
#Tiles
onready var deathtiles = map.get_node("Death")
##Preload
var pre_arrow = preload("res://objects/player/arrow_projectile.tscn")
@ -95,8 +98,9 @@ func _process_walk():
collision.get_collider().push(collision.normal)
func _process_idle_walk():
can_doublejump = false
can_move_in_air = false
velocity.y = 0
can_doublejump = true
#Goto Fall
if !is_on_floor(): current_state = State.FALL
#Goto Jump
@ -123,6 +127,8 @@ func _process_fall():
if is_on_floor():
current_state = State.IDLE
return
#Cant move in air
if !can_move_in_air: velocity.x = 0
func _process_jump_fall():
check_double_jump()
@ -131,6 +137,7 @@ func _process_jump_fall():
check_shoot()
func _process_climb():
can_move_in_air = true
can_doublejump = true
#Graphics
anims.play("climb")
@ -184,6 +191,8 @@ func check_jump():
position.x -= sprite.scale.x * 5
anims.set_speed_scale(1)
# Jump
can_doublejump = true
can_move_in_air = true
velocity.y = 0
jump_pressure = 0
current_state = State.JUMP
@ -209,9 +218,10 @@ func check_shoot():
anims.play("shoot air") #Shoot immediately in air
func move(hsp,vsp,flip:bool):
velocity.x = hsp * axis.x
#Flip
if flip: if sign(axis.x) != 0: sprite.scale.x = axis.x
if is_on_floor() or can_move_in_air:
velocity.x = hsp * axis.x
#Flip
if flip: if sign(axis.x) != 0: sprite.scale.x = axis.x
func check_ladder():
if climb_ray.get_collider() != null:
@ -231,7 +241,20 @@ func check_ladder():
climb_ray.position.x = 4 * sprite.scale.x
func die():
get_tree().reload_current_scene()
position = Game.respawn_point
Game.lives -= 1
Game.play_sound(Game.a_die,Game.ac_die)
if Game.lives < 0:
if Game.score > Game.high_score: Game.high_score = Game.score
Game.score = 0
Game.golds = 0
Game.stars = [false,false,false,false,false]
Game.shards = 0
Game.arrows = 0
Game.lives = 2
Game.ac_climb.stop()
get_tree().reload_current_scene()
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after slash
@ -255,3 +278,4 @@ func debug():
if Input.is_action_pressed("debug_move_player"):
position = get_viewport().get_mouse_position()
print(get_viewport().get_mouse_position())

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@ -93,15 +93,17 @@ script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 4 )
rotation = 1.5708
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, 0, 8, 8 )
region_rect = Rect2( 8, 0, 8, 8 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
disabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 2 )

View file

@ -64,6 +64,7 @@ ogg_vorbis={
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
debug_restart={
@ -94,6 +95,12 @@ debug_move_player={
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
]
}
fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}

70
tilesets/t_death.tres Normal file
View file

@ -0,0 +1,70 @@
[gd_resource type="TileSet" load_steps=4 format=2]
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
[ext_resource path="res://graphics/tiles/water_bottom.png" type="Texture" id=3]
[resource]
0/name = "water.tres 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 8, 8 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "spike.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 8, 8 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "spike.png 2"
2/texture = ExtResource( 2 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 8, 0, 8, 8 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "water_bottom.png 3"
3/texture = ExtResource( 3 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 8, 8 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0

View file

@ -1,26 +0,0 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
[resource]
0/name = "water.tres 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 8, 8 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0