b1beffd97b
skeleton proper death sound, better bone particles
2023-01-21 00:39:01 -05:00
30d7e84a46
spark particles when an arrow collides with tiles or is blocked
2023-01-21 00:05:40 -05:00
7abd3fbb42
fix player not being able to shoot while skeleton arrows exist
2023-01-20 23:36:51 -05:00
pennyrigate
54c87088af
ladder side dismount added and changed offset for dismount
2023-01-20 20:20:59 -05:00
pennyrigate
e4b7dd435c
last commit broke climbing oops
2023-01-20 18:07:09 -05:00
pennyrigate
14c1f4e7e7
added skelarcher
2023-01-20 18:05:39 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
49fd274302
Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2
2023-01-18 16:22:45 -05:00
pennyrigate
ade77af031
added different timer and life colors for if you have the bonus
2023-01-18 16:21:59 -05:00
5678971fff
fed the game some death juice
2023-01-17 21:03:26 -05:00
pennyrigate
f4dda0ab1b
added freeze frame after death
2023-01-17 19:25:15 -05:00
pennyrigate
74288e3ec6
add pause screen
2023-01-16 23:16:53 -05:00
1d76d93aed
fuck it, jump particles while we are at it haha
2023-01-16 07:52:08 -05:00
8212e44044
arrow dust particles UwU
2023-01-16 07:29:53 -05:00
pennyrigate
88b4135315
restart level call deferred
2023-01-16 03:34:47 -05:00
pennyrigate
3247a67e96
added level restart function
2023-01-16 03:19:06 -05:00
2166d4443f
inflict upon SG a bloody death
2023-01-16 02:08:00 -05:00
pennyrigate
71880a48d8
changed level data
2023-01-15 21:21:10 -05:00
pennyrigate
923c28a8df
fixed respawning
2023-01-15 01:41:24 -05:00
pennyrigate
74bf75b6e8
added ladder auto dismount
2023-01-13 02:46:22 -05:00
pennyrigate
f797897a6c
rolling fiend now blue
2023-01-13 01:25:44 -05:00
pennyrigate
ca3f67b1f1
changed snail origin
2023-01-10 00:21:32 -05:00
pennyrigate
3b52ec2cbf
turned off camera smoothing
2023-01-09 22:51:49 -05:00
pennyrigate
2cb646ce32
enemies now get squashed by rocks
2023-01-09 21:50:02 -05:00
pennyrigate
416982d88e
moved player raycast
2023-01-09 19:38:49 -05:00
pennyrigate
77a7430e21
game overing now calls change_map() on the same map
2023-01-07 14:31:14 -05:00
pennyrigate
56d03ac23d
moved debug to scene
2023-01-07 14:23:37 -05:00
pennyrigate
969364ebce
added saving
2023-01-03 20:52:30 -05:00
pennyrigate
4727fb0f55
2022 demo
2022-12-31 21:47:38 -05:00
pennyrigate
48cc1d43d6
y velocity set to zero when hitting ceiling
2022-12-25 18:39:44 -05:00
pennyrigate
55d26ac6ca
adjusted player hitbox
2022-12-25 17:44:50 -05:00
pennyrigate
b2baccfa57
adjusted level and barrier
2022-12-19 21:08:18 -05:00
pennyrigate
209884f133
cleaned up player script
2022-12-19 17:37:36 -05:00
pennyrigate
3ff6631f5f
commented and sorted variables
2022-12-19 17:03:44 -05:00
pennyrigate
b53c776021
arrows now get deleted when offscreen
2022-12-19 16:41:00 -05:00
pennyrigate
2d3fc72ebe
added bow
2022-12-17 22:47:46 -05:00
pennyrigate
5d01f40535
better doublejump animation
2022-12-17 01:35:22 -05:00
pennyrigate
457333f2b2
added doublejump:
2022-12-17 00:46:54 -05:00
pennyrigate
28319efe0d
adjusted jump height
2022-12-17 00:04:41 -05:00
pennyrigate
8f6a068eba
Made some changes :)
2022-12-08 23:28:49 -05:00
pennyrigate
f012e8fa77
add temp sounds and crt filter
2022-12-08 00:48:20 -05:00
pennyrigate
096ebe5aa4
first commit
2022-12-07 02:00:47 -05:00