revo-jailbreak/objects/enemy
2023-03-01 04:38:41 -05:00
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boss All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
antlion.gd add antlion 2023-02-01 14:13:10 -05:00
antlion.tscn add antlion 2023-02-01 14:13:10 -05:00
bat.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
bone_particle.tscn skeleton proper death sound, better bone particles 2023-01-21 00:39:01 -05:00
constant_bleed.tscn done with the scrump 2023-02-20 23:28:34 -05:00
death_particles.tscn switch to GLES2 renderer 2023-01-24 16:42:18 -05:00
enemy.gd All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
enemy_arrow.tscn make enemy arrows more forgiving 2023-01-27 00:24:16 -05:00
enemy_jump.gd rounded jumping spider sprite global position 2023-01-25 21:13:47 -05:00
enemy_move_diagonal.gd All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
enemy_move_sidesideupdown.gd boundary exports multiply at _ready() instead of _physics_process() 2023-01-21 21:24:47 -05:00
enemy_speedup_in_range.gd the damage system refactor! 2023-01-20 00:06:34 -05:00
explosion.gd All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
explosion.tscn add mine that explodes on contact with player, shot by arrow, or other mine's explosions 2023-02-17 15:18:31 -05:00
ghost.gd add ghost 2023-01-27 05:54:28 -05:00
ghost.png.import add ghost 2023-01-27 05:54:28 -05:00
ghost.tscn add ghost 2023-01-27 05:54:28 -05:00
jumping_spider.tscn added music to canopy 2023-01-26 03:43:30 -05:00
laser_wall.gd laser wall enemy 2023-03-01 04:38:41 -05:00
laser_wall.tscn laser wall enemy 2023-03-01 04:38:41 -05:00
mine.gd add mine that explodes on contact with player, shot by arrow, or other mine's explosions 2023-02-17 15:18:31 -05:00
mine.tscn add mine that explodes on contact with player, shot by arrow, or other mine's explosions 2023-02-17 15:18:31 -05:00
rolling_fiend.gd rolling fiend mark 3.... 2023-02-24 17:37:39 -05:00
rolling_fiend.tscn restore rolling fiend ceiling murder behavior >:) 2023-02-21 14:44:42 -05:00
skelarcher.gd All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
skelarcher.tscn made some changes to enemies i dunno 2023-01-22 01:34:21 -05:00
slime.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
snail.tscn made enemies meaner 2023-02-21 16:41:37 -05:00
snake.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
spider.gd make spider boundaries relative and clamp to the ceiling 2023-01-22 12:42:01 -05:00
spider.tscn adjusted jumping spider time 2023-01-22 22:54:15 -05:00
steam.gd steam barrier enemy 2023-02-24 21:53:07 -05:00
steam.tscn steam barrier enemy 2023-02-24 21:53:07 -05:00
tentacle.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
tin.gd remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time 2023-02-22 16:04:50 -05:00
tin.tscn remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time 2023-02-22 16:04:50 -05:00
tin_die.gd made launch rigid more generic 2023-02-21 15:56:47 -05:00
tin_die.tscn adjusted tin particle physics and added mine explosion sound 2023-02-21 16:13:48 -05:00