pennyrigate
f9edce3778
boundary exports multiply at _ready() instead of _physics_process()
2023-01-21 21:24:47 -05:00
9397482f81
initial factory assets
2023-01-21 21:16:24 -05:00
8a4021c68a
fix skelarcher bone particles throwing physics errors
2023-01-21 21:16:24 -05:00
pennyrigate
e0c4bf6077
add jumping spider
2023-01-21 20:33:57 -05:00
pennyrigate
3e5f3a67b9
made bone death sound louder and removed unused sounds
2023-01-21 16:31:53 -05:00
bc4510a103
spider implementation! death_blood_offset variable added to enemy.gd to facilitate
2023-01-21 01:36:57 -05:00
b1beffd97b
skeleton proper death sound, better bone particles
2023-01-21 00:39:01 -05:00
30d7e84a46
spark particles when an arrow collides with tiles or is blocked
2023-01-21 00:05:40 -05:00
7abd3fbb42
fix player not being able to shoot while skeleton arrows exist
2023-01-20 23:36:51 -05:00
pennyrigate
54c87088af
ladder side dismount added and changed offset for dismount
2023-01-20 20:20:59 -05:00
2d0dd5b49a
bones a bit better
2023-01-20 18:47:28 -05:00
3b1d2b4068
several bones to pick with skelarchers :)
2023-01-20 18:43:25 -05:00
pennyrigate
e4b7dd435c
last commit broke climbing oops
2023-01-20 18:07:09 -05:00
pennyrigate
14c1f4e7e7
added skelarcher
2023-01-20 18:05:39 -05:00
pennyrigate
9827e2d9b4
add skelarcher
2023-01-20 04:46:24 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
5a02d02ceb
FIX WINDOWS BUILD AGAIN
2023-01-18 21:42:41 +00:00
pennyrigate
49fd274302
Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2
2023-01-18 16:22:45 -05:00
pennyrigate
f55658743a
add canopy
2023-01-18 16:22:22 -05:00
pennyrigate
ade77af031
added different timer and life colors for if you have the bonus
2023-01-18 16:21:59 -05:00
41a16bebfe
setup automatic builds when a tag is created
2023-01-18 16:12:25 -05:00
1c5b022b9e
set up exports build path and gitignore it
2023-01-18 14:33:59 -05:00
48465554e5
create export presets
2023-01-18 14:07:40 -05:00
5678971fff
fed the game some death juice
2023-01-17 21:03:26 -05:00
pennyrigate
f4dda0ab1b
added freeze frame after death
2023-01-17 19:25:15 -05:00
62c91bb21f
some WIP graphics
2023-01-17 18:41:56 -05:00
0460f6ec8e
rolling fiend automatically detects floor surface and can take inside corners again
2023-01-17 18:37:01 -05:00
pennyrigate
47a369f9fb
added copper
2023-01-17 16:55:26 -05:00
pennyrigate
74288e3ec6
add pause screen
2023-01-16 23:16:53 -05:00
1d76d93aed
fuck it, jump particles while we are at it haha
2023-01-16 07:52:08 -05:00
8212e44044
arrow dust particles UwU
2023-01-16 07:29:53 -05:00
863961cc92
fix rolling fiend jank, but can only walk around convex paths now :(
2023-01-16 06:55:48 -05:00
pennyrigate
88b4135315
restart level call deferred
2023-01-16 03:34:47 -05:00
pennyrigate
3247a67e96
added level restart function
2023-01-16 03:19:06 -05:00
18f5b28295
inflict upon EVERYONE a bloody death!
2023-01-16 02:08:35 -05:00
2166d4443f
inflict upon SG a bloody death
2023-01-16 02:08:00 -05:00
da03fddf2d
clean up enemy stuff a tiny bit
2023-01-16 02:07:11 -05:00
pennyrigate
86ee9b12fa
added respawn timer for falling blocks
2023-01-16 01:34:14 -05:00
pennyrigate
25fcdd6f54
changed hitbox so can go between walls
2023-01-15 23:36:19 -05:00
pennyrigate
5f3136a838
changed roller fiend speed
2023-01-15 21:25:05 -05:00
pennyrigate
71880a48d8
changed level data
2023-01-15 21:21:10 -05:00
pennyrigate
9e24f35c03
changed node name
2023-01-15 17:06:00 -05:00
pennyrigate
e64e9c49bf
changed 30385 sprite
2023-01-15 03:41:54 -05:00
pennyrigate
ec18f636b2
use onready for timer
2023-01-15 02:43:07 -05:00
pennyrigate
d3c62d6995
new gold sound
2023-01-15 01:52:31 -05:00
pennyrigate
923c28a8df
fixed respawning
2023-01-15 01:41:24 -05:00
pennyrigate
c3f32de2df
falling block has a delay before falling
2023-01-15 00:22:04 -05:00
pennyrigate
124b5e16aa
adjusted roller fiend
2023-01-13 16:00:43 -05:00
pennyrigate
54f0880864
add falling block
2023-01-13 14:52:47 -05:00
pennyrigate
d6547b61d4
adjusted roller fiend raycasts
2023-01-13 03:28:20 -05:00