Revolution 2083 Jailbreak - Escape the present...
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Hazel Snider a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
.import changed level data 2023-01-15 21:21:10 -05:00
audio fed the game some death juice 2023-01-17 21:03:26 -05:00
fonts saving and level list 2023-01-07 03:02:26 -05:00
graphics add canopy 2023-01-18 16:22:22 -05:00
maps add canopy 2023-01-18 16:22:22 -05:00
objects the damage system refactor! 2023-01-20 00:06:34 -05:00
scripts added freeze frame after death 2023-01-17 19:25:15 -05:00
tilesets add canopy 2023-01-18 16:22:22 -05:00
.gitignore set up exports build path and gitignore it 2023-01-18 14:33:59 -05:00
.gitlab-ci.yml FIX WINDOWS BUILD AGAIN 2023-01-18 21:42:41 +00:00
control.tscn added copper 2023-01-17 16:55:26 -05:00
credits.txt added level restart function 2023-01-16 03:19:06 -05:00
default_env.tres first commit 2022-12-07 02:00:47 -05:00
export_presets.cfg set up exports build path and gitignore it 2023-01-18 14:33:59 -05:00
game.gd Merge branch 'main' of https://gitlab.com/PennyRigate/hero-mark-2 2023-01-18 16:22:45 -05:00
game.tscn added freeze frame after death 2023-01-17 19:25:15 -05:00
icon.png first commit 2022-12-07 02:00:47 -05:00
icon.png.import first commit 2022-12-07 02:00:47 -05:00
Main.tscn first commit 2022-12-07 02:00:47 -05:00
project.godot add pause screen 2023-01-16 23:16:53 -05:00