select last-played level on level select screen

This commit is contained in:
Haze Weathers 2024-02-27 20:29:00 -05:00
parent 824b8751dc
commit 9333d5a61f

View file

@ -33,7 +33,7 @@ func _ready() -> void:
Fade.fade_in(Options.transition_speed_secs) Fade.fade_in(Options.transition_speed_secs)
Audio.ac_music.stop() Audio.ac_music.stop()
# set initial offset # set initial offset
LevelData.levels[selected_level].save_id selected_level = Game.current_level
var target_level = level_path.get_node(LevelData.levels[selected_level].save_id) var target_level = level_path.get_node(LevelData.levels[selected_level].save_id)
if target_level != null: if target_level != null:
player_position.offset = target_level.offset player_position.offset = target_level.offset