diff --git a/menus/level_select_scholar.gd b/menus/level_select_scholar.gd index 7ae09cb..c79aa4f 100644 --- a/menus/level_select_scholar.gd +++ b/menus/level_select_scholar.gd @@ -33,7 +33,7 @@ func _ready() -> void: Fade.fade_in(Options.transition_speed_secs) Audio.ac_music.stop() # set initial offset - LevelData.levels[selected_level].save_id + selected_level = Game.current_level var target_level = level_path.get_node(LevelData.levels[selected_level].save_id) if target_level != null: player_position.offset = target_level.offset