forked from team-sg/hero-mark-2
select last-played level on level select screen
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1 changed files with 1 additions and 1 deletions
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@ -33,7 +33,7 @@ func _ready() -> void:
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Fade.fade_in(Options.transition_speed_secs)
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Audio.ac_music.stop()
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# set initial offset
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LevelData.levels[selected_level].save_id
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selected_level = Game.current_level
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var target_level = level_path.get_node(LevelData.levels[selected_level].save_id)
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if target_level != null:
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player_position.offset = target_level.offset
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