forked from team-sg/hero-mark-2
fix skelarcher bone particles throwing physics errors
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1 changed files with 1 additions and 1 deletions
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@ -42,5 +42,5 @@ func die():
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bone.angular_velocity = rand_range(-PI*2.0, PI*2.0)
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bone.angular_velocity = rand_range(-PI*2.0, PI*2.0)
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var timer = get_tree().create_timer(3.0 + rand_range(0.0, 1.0), false)
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var timer = get_tree().create_timer(3.0 + rand_range(0.0, 1.0), false)
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timer.connect("timeout", bone, "queue_free")
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timer.connect("timeout", bone, "queue_free")
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get_parent().add_child(bone)
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get_parent().call_deferred("add_child", bone)
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.die() # call rest of enemy.gd die() funciton
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.die() # call rest of enemy.gd die() funciton
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