From 8a4021c68ab7452280d3b0d0be75024767253db9 Mon Sep 17 00:00:00 2001 From: Hazel Snider Date: Sat, 21 Jan 2023 14:23:30 -0500 Subject: [PATCH] fix skelarcher bone particles throwing physics errors --- objects/enemy/skelarcher.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/objects/enemy/skelarcher.gd b/objects/enemy/skelarcher.gd index bc3aa18..73f8c4a 100644 --- a/objects/enemy/skelarcher.gd +++ b/objects/enemy/skelarcher.gd @@ -42,5 +42,5 @@ func die(): bone.angular_velocity = rand_range(-PI*2.0, PI*2.0) var timer = get_tree().create_timer(3.0 + rand_range(0.0, 1.0), false) timer.connect("timeout", bone, "queue_free") - get_parent().add_child(bone) + get_parent().call_deferred("add_child", bone) .die() # call rest of enemy.gd die() funciton