forked from team-sg/hero-mark-2
fix artificial souls popping into place at beginning of level
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@ -13,6 +13,7 @@ onready var remote_transform: RemoteTransform2D = $Pivot/RemoteTransform
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func _ready() -> void:
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pivot.rotation = initial_angle * 0.785398 # TAU / 8.0
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remote_transform.position.x = radius * 8.0
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if Engine.editor_hint:
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return
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# adjust to difficulty
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