fix artificial souls popping into place at beginning of level

This commit is contained in:
Haze Weathers 2024-07-07 19:50:32 -04:00
parent 2790c238b1
commit 1c28e4d005

View file

@ -13,6 +13,7 @@ onready var remote_transform: RemoteTransform2D = $Pivot/RemoteTransform
func _ready() -> void:
pivot.rotation = initial_angle * 0.785398 # TAU / 8.0
remote_transform.position.x = radius * 8.0
if Engine.editor_hint:
return
# adjust to difficulty