sped up name entry, added delete, and max char limit

This commit is contained in:
pennyrigate 2023-08-26 21:12:30 -04:00
parent 62e6e23d94
commit 098ab161de
17 changed files with 134 additions and 25 deletions

View file

@ -12,3 +12,4 @@ func _process(delta):
func _gui_input(event):
if event.is_action_pressed("ui_accept"):
get_parent().set_kill_mode(!get_parent().kill_mode)
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)

View file

@ -13,3 +13,4 @@ func _process(delta):
func _gui_input(event):
if event.is_action_pressed("ui_accept"):
SceneManager.current_scene = next_scene.instance()
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)

View file

@ -76,11 +76,17 @@ func _difficulty_selected() -> void:
Fade.fade_in(0.4)
func _on_letter_chosen(letter: String) -> void:
file.name += letter
if file.name.length() < 8:
file.name += letter
chosen_name.text = file.name
if file.name.length() > 0:
$"%ExitDoor".frame = 1
func _on_backspace():
# file.name.erase(file.name.length() - 1,1)
file.name = file.name.left(file.name.length() - 1)
chosen_name.text = file.name
print(file.name.length())
func _on_Exit_area_entered(area: Area2D) -> void:
if file.name.length() > 0:

View file

@ -75,6 +75,9 @@ unique_name_in_owner = true
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="Label" type="Label" parent="DifficultySelect"]
material = ExtResource( 8 )
@ -258,6 +261,8 @@ tile_data = PoolIntArray( -1, 0, 1, -65536, 0, 196610, -65535, 0, 196610, -65534
[node name="Player" parent="NameEntry" instance=ExtResource( 10 )]
unique_name_in_owner = true
position = Vector2( 16, 160 )
walk_speed = 100.0
climb_speed = 78.0
[node name="Ladders" type="TileMap" parent="NameEntry"]
tile_set = ExtResource( 12 )
@ -298,76 +303,80 @@ glyph = 6
position = Vector2( 200, 128 )
glyph = 7
[node name="LetterBlock27" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 224, 128 )
glyph = 36
[node name="LetterBlock9" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 32, 72 )
position = Vector2( 40, 72 )
glyph = 8
[node name="LetterBlock10" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 56, 72 )
position = Vector2( 64, 72 )
glyph = 9
[node name="LetterBlock11" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 80, 72 )
position = Vector2( 88, 72 )
glyph = 10
[node name="LetterBlock12" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 104, 72 )
position = Vector2( 112, 72 )
glyph = 11
[node name="LetterBlock13" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 128, 72 )
position = Vector2( 136, 72 )
glyph = 12
[node name="LetterBlock14" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 152, 72 )
position = Vector2( 160, 72 )
glyph = 13
[node name="LetterBlock15" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 176, 72 )
position = Vector2( 184, 72 )
glyph = 14
[node name="LetterBlock16" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 200, 72 )
position = Vector2( 208, 72 )
glyph = 15
[node name="LetterBlock17" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 224, 72 )
position = Vector2( 232, 72 )
glyph = 16
[node name="LetterBlock18" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 32, 16 )
position = Vector2( 40, 16 )
glyph = 17
[node name="LetterBlock19" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 56, 16 )
position = Vector2( 64, 16 )
glyph = 18
[node name="LetterBlock20" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 80, 16 )
position = Vector2( 88, 16 )
glyph = 19
[node name="LetterBlock21" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 104, 16 )
position = Vector2( 112, 16 )
glyph = 20
[node name="LetterBlock22" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 128, 16 )
position = Vector2( 136, 16 )
glyph = 21
[node name="LetterBlock23" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 152, 16 )
position = Vector2( 160, 16 )
glyph = 22
[node name="LetterBlock24" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 176, 16 )
position = Vector2( 184, 16 )
glyph = 23
[node name="LetterBlock25" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 200, 16 )
position = Vector2( 208, 16 )
glyph = 24
[node name="LetterBlock26" parent="NameEntry/Letters" instance=ExtResource( 11 )]
position = Vector2( 224, 16 )
position = Vector2( 232, 16 )
glyph = 25
[node name="Exit" type="Area2D" parent="NameEntry"]
@ -376,12 +385,13 @@ position = Vector2( 229, 148 )
[node name="ExitDoor" type="Sprite" parent="NameEntry/Exit"]
unique_name_in_owner = true
material = SubResource( 5 )
position = Vector2( 19, 0 )
texture = ExtResource( 14 )
hframes = 2
region_rect = Rect2( 0, 0, 16, 24 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="NameEntry/Exit"]
position = Vector2( 0, 4 )
position = Vector2( 19, 4 )
shape = SubResource( 6 )
[node name="Ladder" parent="NameEntry" instance=ExtResource( 15 )]

View file

@ -26,3 +26,9 @@ func set_kill_mode(value):
else:
description.text = "Select your destiny"
flavor_text.text = "Adventure awaits"
#func play_select_sound():
# Audio.play_sound(Audio.a_select,Audio.ac_collectible)
#func play_confirm_sound():
# Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)

View file

@ -17,6 +17,7 @@ func _ready():
func select() -> void:
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
if get_parent().kill_mode == false:
# if a file exists, load and play it!
if file:

View file

@ -16,26 +16,32 @@ func _ready():
Vector2( 0.83205, 0.5547 )
func play_select_sound():
Audio.play_sound(Audio.a_select,Audio.ac_collectible)
func _on_Continue_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
func _on_FileSelect_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/file_select.tscn").instance()
func _on_Exit_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
get_tree().quit()
func _on_SoundTest_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/sound_test.tscn").instance()