forked from team-sg/hero-mark-2
15 lines
353 B
GDScript
15 lines
353 B
GDScript
extends TextureButton
|
|
|
|
onready var sprite = $AnimatedSprite
|
|
|
|
func _process(delta):
|
|
if has_focus():
|
|
sprite.playing = true
|
|
else:
|
|
sprite.playing = false
|
|
sprite.frame = 0
|
|
|
|
func _gui_input(event):
|
|
if event.is_action_pressed("ui_accept"):
|
|
get_parent().set_kill_mode(!get_parent().kill_mode)
|
|
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
|