forked from team-sg/hero-mark-2
16 lines
387 B
GDScript
16 lines
387 B
GDScript
extends TextureButton
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export var next_scene: PackedScene
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onready var sprite = $AnimatedSprite
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func _process(delta):
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if has_focus():
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sprite.playing = true
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else:
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sprite.playing = false
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sprite.frame = 0
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func _gui_input(event):
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if event.is_action_pressed("ui_accept"):
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SceneManager.current_scene = next_scene.instance()
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Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
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